hallodx Posted December 19, 2013 Share Posted December 19, 2013 Hey guys. A issue came to my mind, that should we still use expensive but tough (to other OLD STANDARD weapon) transport or just give up and spam rhino, since D weapon can pop up your LR with a 2+ anyway. Unless we want to pack a bigger unit, maybe termies or centurions, we have no choice but LR, but if just something else, like Honor Guard or Henchmen, they are considered assault units, but since their transports will be popped up easily anyway, why not just take rhino, flat out, maybe flat out again if lucky, rhino popped, and walk/charge for the rest distance? I know drop pads serve us like always, but since now every imperial guy can take Corteaz, cast Warp Quake and I've been expecting you to protect back line, besides some units just can't take DP, I think it's necessary to think another way to send our warriors forward. You may ask why I insist taking CC units? Because it's the only way seal their guns. And most case, shooty units sucks at CC. So what's your idea? Cheers. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/ Share on other sites More sharing options...
Gentlemanloser Posted December 19, 2013 Share Posted December 19, 2013 Land Raiders are dead. Worse than the Melta spam of 5th. The only transports worth taking are Fliers. So Sotrmraven (or Thunderhawks) really. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3549749 Share on other sites More sharing options...
hallodx Posted December 19, 2013 Author Share Posted December 19, 2013 Land Raiders are dead. Worse than the Melta spam of 5th. The only transports worth taking are Fliers. So Sotrmraven (or Thunderhawks) really. But Thunderhawks only hover, making itself a fast skimmer and can be hit by template. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3549755 Share on other sites More sharing options...
Black Templar 307th Comp. Posted December 19, 2013 Share Posted December 19, 2013 Isn't there a new Imperial Armor due out soon? It will probably be changed to a flyer. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550024 Share on other sites More sharing options...
Grey Mage Posted December 19, 2013 Share Posted December 19, 2013 Thunderhawks are a flyer, they have the hover type so they can offload passengers...And rhinospam will buy you time and ATSKNF will keep you going. Its not a bad plan if you wont/cant use drop pods. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550049 Share on other sites More sharing options...
knife&fork Posted December 19, 2013 Share Posted December 19, 2013 Spam ML1 telepahty psykers in pods! You can cram in 7 of them in a power armor list and you are bound to roll 'puppet master' a few times The primaris and 'terrify' isn't half bad either... Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550126 Share on other sites More sharing options...
Azash Posted December 19, 2013 Share Posted December 19, 2013 Spam ML1 telepahty psykers in pods! You can cram in 7 of them in a power armor list and you are bound to roll 'puppet master' a few times :D The primaris and 'terrify' isn't half bad either... Even if you do get puppet master off the squad that casts it is still dead the next turn. Drop pods don't necessarily buy you anymore time than reserving a unit out. They buy even less for the half that has to go in first turn. Since D weapons are all templates and pop a land raider as easily as a LSS what about a more radical departure. Running 5 man scout squads in LSS's. Use the mobility of the storms to spread your units out and minimize the threat from template weapons. The speed to reposition to line of site blocking terrain as quickly as possible, and the transport to absorb the first hit. You can also infiltrate with them and potentially get close enough to your opponent that d weapon scatters can be just as dangerous for them as you. It also keeps you in the many small units mode of play which limits the damage a single super heavy can do to your whole army in one round. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550194 Share on other sites More sharing options...
Nusquam Posted December 19, 2013 Share Posted December 19, 2013 Also if your rhino gets popped you can't charge on your turn as it was not an assault vehicle. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550280 Share on other sites More sharing options...
knife&fork Posted December 20, 2013 Share Posted December 20, 2013 Who cares if your squad gets wasted as long as you get to use that D weapon against your opponent? :) Trying to run a 'serious' game of 40k with D weapons involved is doomed from the start, just have fun with it instead. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550291 Share on other sites More sharing options...
hallodx Posted December 20, 2013 Author Share Posted December 20, 2013 GM: Stupid me, you are right. Nusquam: May I see page reference a transport got popped in opponent's turn passengers can't charge at theirs? Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550308 Share on other sites More sharing options...
nurglez Posted December 20, 2013 Share Posted December 20, 2013 Rule book faq, page 8. Q: If a unit disembarks from a destroyed vehicle during the enemy turn, can it Charge in the Assault phase of its own turn? (p80) A: No, unless the vehicle in question was an Assault Vehicle Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550322 Share on other sites More sharing options...
hallodx Posted December 20, 2013 Author Share Posted December 20, 2013 I see, never too aware of FAQ, and this one sucks... Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550335 Share on other sites More sharing options...
Kaedes Nex Posted December 20, 2013 Share Posted December 20, 2013 I think Land Raiders can just be replaced with Stormravens since it's kind of impossible to drive them forward safely now. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550467 Share on other sites More sharing options...
Grey Mage Posted December 20, 2013 Share Posted December 20, 2013 Theres a reason theyre rare and valuable right?LSS's are a good choice, and combi-melta on the squad sarges will give you some AV killing to try and take out that superheavy. As for puppetmaster... its a great idea honestly, sure it wont stop 1-2 units dying, depending on superheavy, but it will make your opponent cry a bit. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3550655 Share on other sites More sharing options...
jeffersonian000 Posted December 25, 2013 Share Posted December 25, 2013 The best transport to use versus D-weapons is an Emperor Titan: 54 hull points, 8 void shields, 26 D-plates, and 104 transport capacity (divided between 10 units, 5 per leg). Yes, it won't fit in an Escalation SH slot, and yes, its fodder for all those enemy anti-titan forces. But OMG, it'll be glorious! SJ Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3553860 Share on other sites More sharing options...
Nusquam Posted December 25, 2013 Share Posted December 25, 2013 You could also take a Void Relay Network and deploy it in a line towards your opponents, making a sort of "void tunnel". That could buy you some turns and put you in advantageous positions. Link to comment https://bolterandchainsword.com/topic/284694-d-weapons-and-transport-choices/#findComment-3553867 Share on other sites More sharing options...
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