VoteForPedro Posted December 20, 2013 Share Posted December 20, 2013 Hi B&C, A Christmas request for advice from a fellow marine player: how do you work out where to distribute wounds caused by the Thunderfire Cannon? To be clear, I understand how the Thunderfire Cannon works and the rules for multiple barrage, it's more the logistics of it than can be tricky. For example, as the shots have Barrage you need to check for wounds caused from the centre of the template outwards. On top of that, with 4 shots shots it can quickly get quite confusing! I've found that in games it can often take me longer than I would like to work out where the hits go and I'd like to speed this process up. So, does anyone have any tips and tricks for how they manage this exercise in memory and dice rolling? Thanks! Link to comment https://bolterandchainsword.com/topic/284738-thunderfire-cannons-multiple-barrage-and-you/ Share on other sites More sharing options...
Excubitor Posted December 20, 2013 Share Posted December 20, 2013 Generally, for me - different colour dice for each template, with an extra one placed where the barrage landed. That way you know which dice goes to which models and which models to remove. Link to comment https://bolterandchainsword.com/topic/284738-thunderfire-cannons-multiple-barrage-and-you/#findComment-3550588 Share on other sites More sharing options...
WarriorFish Posted December 20, 2013 Share Posted December 20, 2013 You don't have to fire as a barrage, but the easiest thing to do is work out each blast as it happens. Leave a die next to a model to count wounds and then process them after all blasts have been done. Just the nature of the weapon and game, four plates are going to take a little time to process unless you miss lots :P Link to comment https://bolterandchainsword.com/topic/284738-thunderfire-cannons-multiple-barrage-and-you/#findComment-3550589 Share on other sites More sharing options...
Somar Posted December 24, 2013 Share Posted December 24, 2013 a barrage weapon always fires as a barrage weapon, you cannot choose to ignore that rule at your whim. here is how i handle it when i shoot a barrage weapon: i count the number of hits, roll to wound and have the opponent make saves and then remove any model in the unit touched by the blast markers. i think the barrage sniping thing is silly, characters and special wepon dudes only go when they are all that is left. Link to comment https://bolterandchainsword.com/topic/284738-thunderfire-cannons-multiple-barrage-and-you/#findComment-3553168 Share on other sites More sharing options...
Calnus Posted December 24, 2013 Share Posted December 24, 2013 If you have a CD/DVD spindle case, you can get down the clear top cover to use as an elevated large blast template. its approximately the right size, and tall enough (from like a 100 disc pack) to stand over most models. You might have trouble with land Raiders and other large vehicles, but for infantry, it'll be easier to leave in place for the primary. Link to comment https://bolterandchainsword.com/topic/284738-thunderfire-cannons-multiple-barrage-and-you/#findComment-3553238 Share on other sites More sharing options...
VoteForPedro Posted December 27, 2013 Author Share Posted December 27, 2013 Thanks for the advice all, much appreciated. I hadn't considered using dice to mark where the templates landed, will give that a shot. I'll also keep an eye out for one of those CD cases you mentioned, can imagine that would work nicely. Link to comment https://bolterandchainsword.com/topic/284738-thunderfire-cannons-multiple-barrage-and-you/#findComment-3555013 Share on other sites More sharing options...
shandwen Posted December 28, 2013 Share Posted December 28, 2013 Honestly, I think i would go from where the first template landed. I hate over complicating things, and where i play we also ignore the randomizing wound allocation in cc as being too time consuming. Link to comment https://bolterandchainsword.com/topic/284738-thunderfire-cannons-multiple-barrage-and-you/#findComment-3555941 Share on other sites More sharing options...
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