Reclusiarch Darius Posted December 23, 2013 Share Posted December 23, 2013 http://www.blacklibrary.com/games-workshop-digital-editions/Kill-Team.html It appears sometimes GW does do good things. Tis the season I guess... I've been playing around with the new PDF. It's a pretty cool supplement, and it gives us a place to shine (somewhat). I thought I'd make a thread for people to post their Kill-Team ideas, or even completed squads. Leader: - Flame Knight w/halberd, digital weapons Weapon Specialist: - Purifier w/psycannon, 'Ignore Cover' - Dirty Fighter Specialist: Purifier w/halberd, 'Fleshbane' - Guerilla Specialist: Purifier w/psycannon, 'Infiltrate' 4 x Purifiers w/swords 197 points I considered taking Indomitable on one of the psycannon guys, to get access to the 'Relentless' trait instead, but even 2 psycannon shots that ignore cover is a pretty big deal in Kill-Team. The Dirty Fighter is pretty nasty, there isn't much more scary than an I6 AP3 guy in melee that wounds on 2's and can turn on ID on a psychic test for multi-wound stuff. The Guerilla is basically going to suicide the enemy transport (people can squeeze Chimeras and Razorbacks into Kill-Team, only just though), or if there is no metal bawx he'll go after the enemy lascannon (Sternguard or LotD are pure nasty with that combo btw) or Leader. I could do a Henchmen one, but I feel like they're way too easily killed in Kill-Team. Feel free to post yours if you have one though :) So, post away guys. Pics are most welcome. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/ Share on other sites More sharing options...
Pyro X Posted December 23, 2013 Share Posted December 23, 2013 I just got this and havn't yet read it all but isn't it like a sub game like necromundia? I'm not sure if its something that can be added into a normal game. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3552764 Share on other sites More sharing options...
Reclusiarch Darius Posted December 24, 2013 Author Share Posted December 24, 2013 No it's a purely for funz supplement. It's not meant to be competitive or anything. You get 200pts (which isn't much at all, dunno why its not 500, but whatever), and you basically take a bit of Elites, Troops and FA as a mini-army. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3552872 Share on other sites More sharing options...
Inquisitor Fox Posted December 24, 2013 Share Posted December 24, 2013 I'm looking forward to tweaking Inquisition warbands from Codex: Inquisition which removes the HQ Inquisitor requirement. So it opens up the Inquisition to do what it AUGHT to be doing. :) Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3552960 Share on other sites More sharing options...
hallodx Posted December 24, 2013 Share Posted December 24, 2013 Haven read this yet but if most things stay the same, unless you are fast or mass, forget CC in Kill Team games. In face I think just 10 marine with force sword and SB is enough. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3552997 Share on other sites More sharing options...
jeffersonian000 Posted December 24, 2013 Share Posted December 24, 2013 I've been thinking about running 5-6 Interceptors with Halberds, Psybolts, and a Relentless Psycannon. Have to get the new rules, though, to see how else I can trick thrm out. SJ Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3553400 Share on other sites More sharing options...
Gentlemanloser Posted December 27, 2013 Share Posted December 27, 2013 Seconding Jeff. I think Interceptors would be better than Purifiers in Kill Team. Although I'm considering a Codex Inquisition Kill Team with a Chimera. DCA with Infiltrate. A Warrior with Hotshot and Sniper. A Priest or two. Something like that. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3555332 Share on other sites More sharing options...
Pyro X Posted December 27, 2013 Share Posted December 27, 2013 This isn't an add-on to 40k. Its a mini game that you play with 40k rules, on its own. Its for mini small 200 point squad based fights. (it does not add stuff into your army list) Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3555361 Share on other sites More sharing options...
Inquisitor Fox Posted December 28, 2013 Share Posted December 28, 2013 I worked up a 5 man Interceptor squad with bells and whistles and came in under 200. Granted it was the old Kill Team but was something like: Interceptor Justicar w/ MW falchions, MW stormbolter, psybolt ammo fleshbane Interceptor w/ thunderhammer, psybolt ammo feel no pain Interceptor w/ psycannon, relentless 2 Interceptors w/ halberds, psybolt ammo Looked like it'd be fun. Inquisition wise I've been toying with the idea of a Razorback w/ "psycannon" (assault cannon and psybolt ammo), then something like a DCA, a monkey, couple of acolytes (an excuse to use my 'slayer' squat with plasma gun, etc). Not too hard to get 6 men and a Razorback under 200 points. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3555470 Share on other sites More sharing options...
Reclusiarch Darius Posted December 28, 2013 Author Share Posted December 28, 2013 In the new Kill-Team you can only get the specialist abilities on the Leader if you roll that result on his Warlord chart. Bit janky IMO (I wish they'd let us pick Warlord traits, this D6 rubbish is irritating). So, you'd probably wanna give 'Fleshbane' to a Knight with falchions. I like Purifiers over Interceptors because you get about the same number of guys, but you're Fearless (a big deal in Kill-Team, because if you fail Morale, you are removed from play). 'Cleansing Flame' is also still relevant, whereas 'Warp Quake' is utterly meaningless (no Reserves). Plus they're cheaper base cost (which means you can squeeze in a second psycannon or incinerator to taste, or even psybolts), cheaper melee upgrades... Interceptors are pretty hella sweet though. Besides Blood Angels we're the only race likely to field Jump Infantry (Raptors are bleh, as are normal Assault Marines), Bikers are too expensive really for Kill-Team, so you'll have the speed advantage and amazing positioning (up to 30" free move is huge on a 4x4 battlefield). I just think their combat ability and Leadership make them problematic, but they're still Knights. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3555502 Share on other sites More sharing options...
Gentlemanloser Posted December 28, 2013 Share Posted December 28, 2013 Fearless is a very good point. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3555615 Share on other sites More sharing options...
Dread Posted December 28, 2013 Share Posted December 28, 2013 I have mine at 7 models, halbreds, psybolt and a psycannon. We are having a tourney today but I have to work so won't make it unless my customers don't show. Kill team has become somewhat a normal thing around our group plus it pushes us to paint em up. It's also fun as the warp. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3555619 Share on other sites More sharing options...
jeffersonian000 Posted December 28, 2013 Share Posted December 28, 2013 My old 200pt Interceptor Kill Team still works: Justicar w/ MC Daemonhammer, Psybolts Interceptor w/ Psycannon Interceptor w/ Daemonhammer, Psybolts Interceptor w/ Falchions, Psybolts Interceptor w/ Halberd, Psybolts I'll be treating them as a sports team rather than Grey Knights, with silver armor, opalesent blue trim, and lots if purity seals. SJ Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3555661 Share on other sites More sharing options...
Brother Tyler Posted December 28, 2013 Share Posted December 28, 2013 I'll be adapting my earlier Purifier kill-team. My base kill-team is: Knight of the Flame with master-crafted Nemesis force halberd (Leader) (if his Leader Trait is "Been there, Seen it, Done it" then he takes Guerilla Specialist/Preferred Enemy) Purifier with Nemesis daemon hammer Purifier with Nemesis force halberd (Dirty Fighter Specialist/Fleshbane) Purifier with Nemesis force halberd (Combat Specialist/Hatred) Purifier with Nemesis force sword Purifier with psycannon (Indomitable Specialist/Relentless) Purifier with incinerator And did I mention that my kill-team is painted as a Librarius squad of the Exorcists Chapter Enochian Guard? Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3555673 Share on other sites More sharing options...
Reclusiarch Darius Posted December 30, 2013 Author Share Posted December 30, 2013 And did I mention that my kill-team is painted as a Librarius squad of the Exorcists Chapter Enochian Guard? Pics? I've always been teetering on the edge making an Exorcists army. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3556744 Share on other sites More sharing options...
Brother Tyler Posted December 30, 2013 Share Posted December 30, 2013 And did I mention that my kill-team is painted as a Librarius squad of the Exorcists Chapter Enochian Guard? Pics? I've always been teetering on the edge making an Exorcists army. I'll post them as soon as I take them. My focus of effort right now is getting the army list presentation (taking a cue from the event handouts - it's not a real requirement except insofar as my OCD is concerned ). Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3556859 Share on other sites More sharing options...
Gentlemanloser Posted December 30, 2013 Share Posted December 30, 2013 My take on a Purifier Kill Team. :) Leader: Knight of the Flame, Master Crafted Nemesis Force Halberd, Digital Weapons Weapon Specialist: Purifier, Psliencer, Sniper Indomitable Specialist: Purifier, Psycannon, Relentless Guerrilla Specialist: Purifier, Nemesis Force Halberd, Scout Purifier, Nemesis Daemonhammer Razorback, Psybolt Ammunition Total: 199 I just couldn't pass up a Psilencer with Sniper! Sure, you can't move, but 6 shots that wound on 4+ and are Rending/Pinning. A Relentless Psycannon is a staple really. could drop the MC or DW from the Knight of the Flame and allow my Guerrilla Specialist to trade up to a pair of Falcions. 5 attacks on the charge, or 3 with I6... Not sure on Scout, but until I get a few games in, not really sure what else to take. (Brother Tyler, seconding the desire to see some pics of your Enochian Guard!) Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3556926 Share on other sites More sharing options...
Reclusiarch Darius Posted January 1, 2014 Author Share Posted January 1, 2014 Weapon Specialist: Purifier, Psliencer, Sniper Haha oh wow. Just like that, Kill-Team makes our worst gun suddenly decent. 24" range is still an issue, but on a 4x4 board you can run into range Turn 1 if need be. Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3557989 Share on other sites More sharing options...
Gentlemanloser Posted January 1, 2014 Share Posted January 1, 2014 Totally! 6 shots, wound everything on a 4+, Pinning and Rending to make up for the terrible AP. It's great because you can only take one Relentless Psycannon. ;) Link to comment https://bolterandchainsword.com/topic/284835-kill-teams-if-it-bleeds-we-can-kill-it/#findComment-3558001 Share on other sites More sharing options...
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