Demus Ragnok Posted December 24, 2013 Share Posted December 24, 2013 1. Frag cannon or talons on drop podded furioso? 2. Death company or sternguard in a pod? 3. How many Priests in a 1500 point list? 4. Corbulo, yes or no? I'm planning a competitive list and have these questions so far. Thanks all. I have my first list attempt posted here. http://www.bolterandchainsword.com/topic/284802-something-solid-and-competitive/ Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted December 24, 2013 Share Posted December 24, 2013 All of these except #1 are irrelevant until a context and build is given. If you pod a dreadnought, ALWAYS frag'em. Link to comment Share on other sites More sharing options...
Blindhamster Posted December 24, 2013 Share Posted December 24, 2013 wolf, thats a little contradictory, you suggest you need to know the build to answer then give him an answer to one of them that is always the case despite prior statement? I suspect Mort will suggest that Corbs is a good option in just about every list (if used correctly) my suggestion on priests is 1-2 max in most lists unless you're playing at apoc sort of levels, generally that is plenty. If you take an honour guard then you probably still want another priest elsewhere in the list. sternguard in a pod, death company in a raven or raider, they benefit from the assault ramp more than shooting (although this edition they're actually a pretty cool and resilient bolter unit if you want them to be) Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted December 24, 2013 Share Posted December 24, 2013 I said very clearly that for the exception of #1 there are no clear cut answers. There is no situation where a snippy dread in a pod would out perform a frag dread. Everything else is situational. Corbulo needs a proper unit to soak for. He also takes an elite slot. This limits the amounts of frag dreads/sternguard you can field. Priest require several units to privide cost efficient benefits. So it's not really a case of how many at what point level but how much milage you can get out of them. Death company do not fill the same role as sternguard. They are though and assaulty, sternguard are an alpha strike unit. Link to comment Share on other sites More sharing options...
Ushtarador Posted December 24, 2013 Share Posted December 24, 2013 Well, I can give some rough guidelines: 1. Always Frag in a pod, and always 2 Fragiosos that enter the game turn 1 2. Really depends on the rest of your list (especially the loadout of the sternguard) 3. One is enough 4. If you have an fitting footslogging unit to put him in, he's very good. Examples are podded sternguard or death company (just put him in front to soak up wounds), or a 10-man terminator unit (not as useful in today's meta though I feel) Link to comment Share on other sites More sharing options...
Calnus Posted December 24, 2013 Share Posted December 24, 2013 Typically, the choice between DC and Sternguard is about what you need them to do. Sternguard are either monster killers or vehicle killers on the drop with combi-weapons. DC are pure anti-infantry, and the weaker the better. That said, Fragiosos are also almost pure anti-infantry. So if you're dropping Frags (and yeah, 1 is never enough), then you're probably edging toward Sternguard to cover tougher targets. Unless of course you have a lot of great anti-vehicle long range shooting on the board turn 1 that can crack transports, preferably from out of line of sight. Then you can get away with all anti-infantry pods. Corbulo is probably the most list-dependent choice, he's really not worth the extra 55pts unless he's soaking wounds for an expensive unit. I'd say DC and 5-man Sternguard squads aren't worth it, because DC are already tough and 5 Sternguard aren't a serious enough threat to get a lot of mileage out of protection. Unless you're bringing a deathstar of some kind, I'd say leave Corbs at home. Priests, my general rule has always been no more than 1 per 2 full assault squads. if you bring an Honor Guard, he counts as 1, unless he's dropping in somewhere else. If you don't bring any assault squads with jump packs, then leave the priests at home. Link to comment Share on other sites More sharing options...
Ushtarador Posted December 24, 2013 Share Posted December 24, 2013 About Fragiosos: If you're able to drop in the rear of something, it's almost a guaranteed kill as well. Against AV10-11 you're very unlucky if you don't get some good results, and the Frag Cannon even ignores cover (very useful against pesky serpents/hammerheads). Link to comment Share on other sites More sharing options...
knife&fork Posted December 25, 2013 Share Posted December 25, 2013 1. Frag cannon or talons on drop podded furioso? 2. Death company or sternguard in a pod? 3. How many Priests in a 1500 point list? 4. Corbulo, yes or no? I'm planning a competitive list and have these questions so far. Thanks all. I have my first list attempt posted here. http://www.bolterandchainsword.com/topic/284802-something-solid-and-competitive/ 1. Frag cannon, I like melta + grapple (talons are better on DC dreads, podded close combat dreads only work in numbers or riding a storm raven) 2. Both (two good units in our codex) 3. zero (priests are a waste of points and compete for the elite slots with sternguard and frag dreads) 4. Questionable (he can potentially save a lot of marines but any unit he joins becomes a very tempting target for the enemy and agile foes can shoot from other directions, also competes for elite slots with fragiosos and sternguard. Lots of ID shooting out there) Link to comment Share on other sites More sharing options...
Morticon Posted December 25, 2013 Share Posted December 25, 2013 My thoughts: 1. Fraggy!! Snippy is best in a Raven! 2. Either (or both) are okay depending on your build. If you're using pods, go 1,3 or 5 to maximise the drops. In which case you can have both. 3. Id say one if any (depending on what type of BA build you're doing). 4. He is absolutely incredible. If you play a priest- it should really be him. (but make sure if you're playing a priest you get the maximum benefit from it!!!) Will you be playing 1500? With all of the above, an "okay" 1500 Link to comment Share on other sites More sharing options...
Captain Caine 24th Posted December 25, 2013 Share Posted December 25, 2013 1. Frag cannon. In most circumstances I don't plan on having my drop pod dread surviving beyond my turn especially if it's just the one pod coming down. So with no assault out of drop pod the talons are out. I've used the frag/melta/grapple options with good success. Alternatively i think the dread with a flamer could work great with that extra template. 2. Sternguard. I've had great success with 3-5 combi-melta. The drop pod really allows these guys to get into melta range reliably. The different ammunition gives outstanding adaptability. These guys can take out a landraider better than anything else I've used. They can kill monsters well too. Two sternguard combat squads in a single pod is an interesting idea, but that's a lot points. Now I should say that 10 death company with bolters in a pod has worked for me in the past as well. They are tough enough, and hard hitting in CC enough that they've allowed me to make mistakes as a general and still somehow pull out a victory. The way they earn their points for me is not in killing enemies, but in distracting entire flanks of the opponent long enough that I get where I need to be. 3. 0-1. I used to frequently use one to support two assault squads. I liked it, but I feel the points for a priest are just a little bit high and are better spent elsewhere. 4. Yes. I seldom use him, but he can still be good. If he fits in your play style why not? I just worry that's he's going to catch a lascannon in the face and that'll be it. Link to comment Share on other sites More sharing options...
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