ZONKEY Posted December 24, 2013 Share Posted December 24, 2013 Hi, I was wondering can I use beast men as cult troops would it be ok with fluff? Link to comment https://bolterandchainsword.com/topic/284878-could-i-use-beastmen-as-cult-troops/ Share on other sites More sharing options...
librisrouge Posted December 24, 2013 Share Posted December 24, 2013 I'd say that you should use something to represent a pistol, as well as make sure they're on a round base, but 40k has always had beastmen as a common form of mutant. In all likelihood, they'd be as drawn to chaos as most mutants (if not more so.) Link to comment https://bolterandchainsword.com/topic/284878-could-i-use-beastmen-as-cult-troops/#findComment-3553316 Share on other sites More sharing options...
ZONKEY Posted December 24, 2013 Author Share Posted December 24, 2013 I was thinking round bases Link to comment https://bolterandchainsword.com/topic/284878-could-i-use-beastmen-as-cult-troops/#findComment-3553417 Share on other sites More sharing options...
Pariah Mk.231 Posted December 25, 2013 Share Posted December 25, 2013 I use them as melee cultists. Since they're so lightly armoured, you'd have a lot of work to do to explain how they get a 3+ save. Even bestigors lack the amount of armour you'd need to make that save convincing. You best bet is to either replace the beastman torso with a power armoured torso, or use a beastman head, either marine or beastman arms and Tau stealthsuit legs. Fluffwise though, you're sweet. The Eye is full of all sorts of mutants, beastmen included, and it's not a stretch for a denizen of the Eye to be on par with a marine physically. Link to comment https://bolterandchainsword.com/topic/284878-could-i-use-beastmen-as-cult-troops/#findComment-3553810 Share on other sites More sharing options...
ZONKEY Posted December 27, 2013 Author Share Posted December 27, 2013 I think cultists have a 6+ save due to there being rag tag Khorne followers Link to comment https://bolterandchainsword.com/topic/284878-could-i-use-beastmen-as-cult-troops/#findComment-3554960 Share on other sites More sharing options...
Cheex Posted December 27, 2013 Share Posted December 27, 2013 I think cultists have a 6+ save due to there being rag tag Khorne followersThe confusion is that "cult troops" is normally used to refer to Berzerkers, Noise Marines, Thousand Sons and Plague Marines (and sometimes to Raptors and Obliterators), as they are the Berzerker Cult, Noise Cult, etc. Though I'm guessing the OP meant "cultists", in which case Beastmen work perfectly fine. I have a unit of Cultists that consists of a mixture of Beastmen, Marauders and Flaggelants that works pretty well for me. Link to comment https://bolterandchainsword.com/topic/284878-could-i-use-beastmen-as-cult-troops/#findComment-3554985 Share on other sites More sharing options...
Frater Cornelius Posted December 27, 2013 Share Posted December 27, 2013 I use beastmen as Kroot for fluff purposes. In the end, as long as it is obvious which unit is being represented and there are no ways to confuse them you can go nuts. I even saw Ogres converted to Obliterators and Centurions, Dreadnoughts to Broadsides, Minotaurs to Riptides, Vampire Count ghouls as Plaguezombies or the Rhino hatches being converted into Drones. There is no limit, just be sure to tell your opponent what said unit is and equip it with their respective weapons, then there shouldn't be an issues. All you need is a little imagination for the fluffy bits. In the end, your minis, your style ;) Link to comment https://bolterandchainsword.com/topic/284878-could-i-use-beastmen-as-cult-troops/#findComment-3555345 Share on other sites More sharing options...
oldschoolsavant Posted December 31, 2013 Share Posted December 31, 2013 http://i43.tinypic.com/x22t20.jpg My effort, although I've always fancied some Khornate Kroot as an oddity...... Link to comment https://bolterandchainsword.com/topic/284878-could-i-use-beastmen-as-cult-troops/#findComment-3557540 Share on other sites More sharing options...
Chaeron Posted December 31, 2013 Share Posted December 31, 2013 I think cultists have a 6+ save due to there being rag tag Khorne followersThe confusion is that "cult troops" is normally used to refer to Berzerkers, Noise Marines, Thousand Sons and Plague Marines (and sometimes to Raptors and Obliterators), as they are the Berzerker Cult, Noise Cult, etc. Though I'm guessing the OP meant "cultists", in which case Beastmen work perfectly fine. I have a unit of Cultists that consists of a mixture of Beastmen, Marauders and Flaggelants that works pretty well for me. My thoughts exactly. Link to comment https://bolterandchainsword.com/topic/284878-could-i-use-beastmen-as-cult-troops/#findComment-3557859 Share on other sites More sharing options...
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