Eisenhorn31388 Posted December 27, 2013 Share Posted December 27, 2013 So I have a couple of games scheduled for later today, one being against nids and the other against Dark Eldar. I have made the following list to hopefully deal with both. I have a really difficult time against nids and I have only beaten Deldar once. My list is as follows. HQ -Chapter Master w/ Burning Blade - 185 Troops -10 Man Tac Squad w/ meltagun and multimelta - 160 -10 Man Tac Squad w/ Heavy Bolter - 150 -10 Man Tac Squad w/ Heavy Bolter - 150 -5 Man Scout Squad w/ 4 sniper rifles and missile launcher - 84 Elites -5 Man Sternguard Squad - 120 -Razorback w/ Assault Cannon - 75 -5 Man Sternguard Squad - 120 -Razorback w/ Assault Cannon - 75 Fast Attack -3 Attack Bikes w/ multimeltas - 165 Heavy Support -5 Man Devastator Squad w/ 3 Plasma Cannons and Missile Launcher - 140 -5 Man Devastator Squad w/ 3 Lascannons and Missile Launcher - 155 -Stormraven w/ TL-LC, TL-MM, HBSS - 230 Total 1810 I can either add melta bombs to my Tac and Sterguard squads or give my Chapter Master TDA with the spare 40 points. Also if I am not facing any flyers I will have a spare 30 points without flakk missiles. Any comments or suggestions? I'd love to come out victorious against these nids for once. Link to comment https://bolterandchainsword.com/topic/284979-fists-to-fight-dark-eldar-or-nids/ Share on other sites More sharing options...
Warlord Torvold Posted December 27, 2013 Share Posted December 27, 2013 I myself would take the Assault Cannons off the Razorbacks and get rid off the Attack Bikes and use Landspeeders instead. I'm not sure on the points cost but I believe you would be able to have 3 Typhoons with Multimelta's and have all your points used. I prefer H.Bolters on my Razorbacks I just like having the extra range and to me range equals more target selection/opportunity. As for the Speeders they are my favourite FA unit that Marines have. They can cover ground quickly. They get a cover save through the Jink rule so long as they move. With Typhoons on them it gives you again something I really like range, combine that with there mobility and it gives more of a chance to get missiles to a spot where they can do the most good/damage. The last reason I like Speeders is that they can deep strike risky as this can be sometimes I still think of it as a plus. Especially if you have an Infiltrated unit in the opponents backfield with a beacon. Just my two cents. ~Torvold Link to comment https://bolterandchainsword.com/topic/284979-fists-to-fight-dark-eldar-or-nids/#findComment-3555403 Share on other sites More sharing options...
VoteForPedro Posted December 28, 2013 Share Posted December 28, 2013 I've added my thoughts to your post in the army lists section so give that a read if you're still after thoughts. Edit: Warlord Torvold, your avatar is genius! Link to comment https://bolterandchainsword.com/topic/284979-fists-to-fight-dark-eldar-or-nids/#findComment-3555638 Share on other sites More sharing options...
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