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Kill Team...What to take?


Dread

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So around here, our gaming group has started playing kill team. The short games have made 40k a bit more exciting. It is also amazing at how just with 200 pts and the fancy little rules how even a kill team can be hard to beat. I have tried 1 form of sisters to try in this but to no real competition . So what I'm asking from all of you other seasoned players, What would you take?

 

My team has been this:

13 battle sisters

Vet superior with combi-melta

1 meltagun

1 heavy flamer

10 sisters

 

Thanks in advance, Dread

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That is a great idea Namine except inferno pistols are 6" range and hand flamers are str 4 AP 5 template and unfortunetly no torrent. But you have given me a really great idea. Take one with hand flamers and give them the split fire special. Giving her the chance to flame 2 different areas at once, thanks for that. So I will take another with 2 inferno pistols and give her the infiltrate specialist rule. Sneak in and BLAM! Oh it looks like a plan may be coming together.

Flamer Seraphim with Split Fire would pretty awesome.

 

I'd probably go with Dominions though. Meltaguns all round and an immolator. Unlike Brotherhood of Psykers, Acts of Faith isn't restricted in Kill Team so every dominion could activate Holy Fullisade.

 

Ke he he.

Flamers are not as good in KT since your enemy will be sparse and spread out.  However the mobility of jump infantry is just about broken.  But then so are "ignores cover" melta guns.  Which brings up the real question and first big hurdle: Seraphim or Dominions?

 

And BTW, Acts of Faith still work; each individual model will have to pass their own test.  One chance per model.  I guess you could put in a simulacrum but it would only affect the model holding it.

 

What I used last time were 6 Seraphim, no superior, 2 dual hand flamers and 5 Celestians with 2 melta guns.

 

And one final bit of info for no reason ... if you take Seraphim with 2 dual Inferno pistols you will be taking just take seraphim since there won't be enough points to add another unit with any upgrades.  Not that an all jump infantry team is necessarily bad, you are just limited on the number of special weapons you can take.

Thanks for the help. My current list that I've been toying with is:

 

Dominions 4 meltaguns

Vet superior with combi-melta

Immo with TL multi-melta, extra armor and dozer

200 pts

 

Haven't fielded this one yet but my only concern is the Immo's weapon, TLMM or Heavy bolters?

 

And Happy New Year everyone!!

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