Kilofix Posted January 1, 2014 Share Posted January 1, 2014 Somewhat still new to IG and squadrons and had the following question: Are there any types of Leman Russ or Hellhound tanks that work better or worse (for their point costs) in squadrons - seeing that squadrons all have to fire on the same unit? Thanks for the opinions. Link to comment https://bolterandchainsword.com/topic/285140-shooting-with-squadrons/ Share on other sites More sharing options...
Argun Posted January 1, 2014 Share Posted January 1, 2014 Well, generally you want russes for what they can do. Anti-infantry, I'd suggest upwards of 2-3 punishers (lots of shots, lots of hits, maybe a wiped squad of marines!) If you really want to pop a land-raider, use Vanquishers as they're basically long-range meltaguns (with only AP2 instead of 1) General anti-whatever, use normal russes without sponsons, as being ordnance guns everything else fires at snap shots. For the hellhound variants, I've only used the hellhounds, and have seen some success with them, but not much. If you're against a horde army, they're great, against marines not so much. Devildogs on the other hand (the chem ones) probably would work great in squadrons against marines, as the marines get no saves! Unless they've got invul perhaps... Link to comment https://bolterandchainsword.com/topic/285140-shooting-with-squadrons/#findComment-3558330 Share on other sites More sharing options...
Warhead01 Posted January 2, 2014 Share Posted January 2, 2014 The bane wolf will be the most difficult to use. It uses the flame template from it's turret so getting more then one to be effective will require some movement to work well. I would use a bane wolf on its own. The devil dog dose look fairly scary and more then one could be a very good squadron. Link to comment https://bolterandchainsword.com/topic/285140-shooting-with-squadrons/#findComment-3558669 Share on other sites More sharing options...
WarriorFish Posted January 2, 2014 Share Posted January 2, 2014 It depends on your target mostly, I reckon the trick is as much getting the right number of guns as the right ones. It is possible to have too much fire power, but only when it gets wasted! For big pie plates a couple is about right, still mean as hell and less likely to end up with a wasted shot and the points saving is handy as you'd expect. For direct fire weapons you can stock up if the mood takes you, a squadron of Punishers could unleash the wrath of the Emperor Himself! For the hounds I'd only squadron the classic Hellhound, the other two are heavy hitting enough and don't quite have the range. Again two would be my preferred number as there's less manoeuvrability issues, as much good as a third would do I think the points spent would have less of a return - points that could be spent elsewhere better. Even if that's another 2 tank Hellhound squadron! Sentinels are my go to for 3 unit squadrons, numbers suit them and they're cheap enough. 3 Sentinels stalking the board (especially from outflanking) can deliver crippling blows to side and rear armour. Even the Multi-laser is good enough for that job, too. Link to comment https://bolterandchainsword.com/topic/285140-shooting-with-squadrons/#findComment-3558954 Share on other sites More sharing options...
hendrik Posted January 3, 2014 Share Posted January 3, 2014 get the imperial armour volume one and use those as allies for all your armour! ;) the tanks are better(heck, our hellhounds have 6" extra range compared to the dex's ones!!)/equally good and have some solid options you can't take in our normal dex! the only "tax" you have to pay it taking a command leman russ which is basicly a 10 pts upgrade for the russ you would normally take anyway which makes it BS4, and gives it the ability to give orders such as rerolling succesfull cover saves etc... Link to comment https://bolterandchainsword.com/topic/285140-shooting-with-squadrons/#findComment-3559549 Share on other sites More sharing options...
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