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Mordrak lists


Roma

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Mordrak lists sound awesome, and are something I completely missed until a comment about them in amicus aedes recently. My interest spiked, I searched around on the net, but apparently intest is kinda dead. All I could find was. "X in sixth edition stuff".

 

Following the new expansions, inquisitor codex, meta changes, how do people play mordrak bomb and how does it fare?

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GK TDA still have the "may always start in reserves ..." special rule, which does bypass the 50% reserves limit. However, its not that great of a tactic if you opponent can remove Mordrak and crew upon arrival. On table full of LoS blocking terrain (like you should have), 100% Deep Striking Ghostwing is both possible and unnecessary. Possible because Mordrak will assure the survival of the Libby and his Homer. Unnecessary because any units you deploy on the table will also survive without issue. If you have appropriate terrain.

 

Mordrak is a essence a "Transport" the guarantees the arrival of his "cargo", most of the time a Librarian. There are some pretty fun Draigo+Mordrak Bomb lists, as well as some neat triple Inq TDA + Mordrak Bombs (3 TDA/Psycan Inquisitors attached to Mord and his Ghosts).

 

SJ

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GK TDA still have the "may always start in reserves ..." special rule, which does bypass the 50% reserves limit. However, its not that great of a tactic if you opponent can remove Mordrak and crew upon arrival. On table full of LoS blocking terrain (like you should have), 100% Deep Striking Ghostwing is both possible and unnecessary. Possible because Mordrak will assure the survival of the Libby and his Homer. Unnecessary because any units you deploy on the table will also survive without issue. If you have appropriate terrain.

Mordrak is a essence a "Transport" the guarantees the arrival of his "cargo", most of the time a Librarian. There are some pretty fun Draigo+Mordrak Bomb lists, as well as some neat triple Inq TDA + Mordrak Bombs (3 TDA/Psycan Inquisitors attached to Mord and his Ghosts).

SJ

No...50%...rule? Yupeeeee! I am not sure exactly what you mean, but I'll check the codex soon.

Its just that I would like to run an all-termy army, and they arent that useful just deploying on objectives... Thanks for the good news! Now I can happily have those 3 inquisitors in the squad without accounting for 50%.

 

As I can see you are a bit of a fan. Could you pm me any good army lists you posted/articles for the playstyle?

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Codex: Grey Knights, Page 63;

 

They may always start the game in reserves

 

Codex rule.

 

BRB, Page 124;

 

When deploying their armies, players can choose not to deploy up to half of their units (rounding up) keeping them as Reserves to arrive later.

 

BRB rule.

 

Page 7 tells us that when rules are in conflict (may always versus only 50%), Codex rules take precedence.

 

Things become a nasty grey area mess when you don't have 100% TDA and are trying to persuade your opponent your TDA units don't count.

 

They do, they just don't care for the restriction...

 

Edit;

 

Please note, TDA from Codex: Inquisition doesn't have the same rules.  It's only;

 

Terminator armour confers a 2+ Armour Save and a 5+ invulnerable save. Furthermore, models in Terminator armour have the Bulky, Deep Strike and Relentless special rules, and cannot make Sweeping Advances.


 
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How so?

 

If I field an army of 100% Grey Knights in TDA, what rule are you using to stop me putting them all in reserves?

 

The GK Codex allows this.

 

If the BRB disallows this, it is, by page 7, over ruled.

 

 

On rare occasions, a conflict will arise between a rule in this rulebook, and one printed in a codex.'Where this occurs, the rule printed in the codex always takes precedence.

 

If you tell me that only half my GKT can start in reserves, that's contradicting my Codex rule that states all my GKT may start in reserves.
 

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Well if you're playing at 3,000 points, you might as well air-drop some Landraider Redeemers via Thunderhawk.

 

The hyperbole is strong in this one! :P

 

Mordrak (200)

Ghost Knights x5 (200)

 

GKT x5, Psycannon (225)

GKT x5, Psycannon (225)

 

OMI, TDA, Psycannon (80)

OMI, TDA, Psycannon (80)

OMI, TDA, Psycannon (80)

 

Total: 1,090

 

Now add Belial + Deathwing, or Marine Drop Pods.  Or more GKT.

 

You've nearly 1,000 points left...

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Thank you all for the  clarifications/help. I'm kinda pumped for this now, gonna go theory some lists.

 

p.s The FAQ says you cannot make ghost knights scoring with grand strategy? Can you make mordrak scoring (and by extension, the squad), or is he treated as part of the unit as an upgrade character?

 

Also does mordrak count as the justicar for hammerhand, or can they cast 2 hammerhands (1 squad, 1 mordrak)?

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Mordrak could only be made Scoring by TGS, if he's on his own, and not with a unit of Ghost Knights.

 

You'd then have the issue of whether he retains or loses his Scoring status if he spawns any fresh Ghsot Knights during the game from taking wounds.

 

While he was an awesomely thought out character, his design was left somewhat lacking.  And not even the shift to 6th edition helped in the slightest either.

 

 

Also does mordrak count as the justicar for hammerhand, or can they cast 2 hammerhands (1 squad, 1 mordrak)?

 

The Squad has Brotherhood of Psykers, which limits it to a single power per turn.

 

RAW, you can't use Mordrak to cast a seperate power.  Whether this is RAI, is totally subjective.

 

Something you'll have to hash out with your opponent.

 

I wouldn't rule on the side of being able to use Mordraks PML while he's part of a BoP squad, but YMMV. ;)

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Yup.  And while dropping the Barrage Bomb won't really matter, you really want to use the Lance Strike.

 

Which at S10, AP1, has a *very* good chance of IDing Mordrak, and losing you him *and* his entire Ghost Knight Squad.

 

Just buy a Skyshield with Ready, a Stormraven with Locator Beacon and first turn drop some Warriors out of it to Lance.

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