Garath Posted January 2, 2014 Share Posted January 2, 2014 Here's the deal: We have a LR . In it is Belial and Co. In front of it is a MC . We have a unit of DW terminators arriving via DWA. Belial has a teleport homer. So they will not scatter. The DW deep strike directly behind the MC , so that the center model is 2.5" away and the 2 nearest terminators are 1.00001" away from the MC. The left one is touching the 1" mark from the left side of MC, the right one touches the right side. Now LR tank shocks and declares to move exactly as many inches to touch the MC, then stops . MC now has the option of moving aside (since they are fearless most of the time) or performing a DoG. Here's the question: MC has to move away from LR ,while keeping a 1" gap between them (say so in the book) , and cannot move within 1" of the terminators , and cannot move to the side (as 2 termies are blocking it's base from each side ) - does it get destroyed unless it stops the LR? I know i might have explained it better... Link to comment https://bolterandchainsword.com/topic/285166-mc-and-tank-shock/ Share on other sites More sharing options...
PureFodder Posted January 2, 2014 Share Posted January 2, 2014 I read the rules as saying that if the model can't legitimately get out of the way without going within 1" of another model, it can either DoG or be crunched and removed from play. If it's a FMC though, it can simply move over the terminators to avoid the trap. I actually tried this in a tournament once with an MC surrounded by guardsmen being tank shocked by a Leman Russ, but was told I couldn't by the judges, although they couldn't tell me why it doesn't work. Link to comment https://bolterandchainsword.com/topic/285166-mc-and-tank-shock/#findComment-3558891 Share on other sites More sharing options...
thepowerofwar Posted January 2, 2014 Share Posted January 2, 2014 It should work but I would double check the big book on it. Link to comment https://bolterandchainsword.com/topic/285166-mc-and-tank-shock/#findComment-3558986 Share on other sites More sharing options...
Garath Posted January 2, 2014 Author Share Posted January 2, 2014 It should work but I would double check the big book on it. I did. By RAW. Not that i like playing like this- but my playing group isists we play by RAW. Link to comment https://bolterandchainsword.com/topic/285166-mc-and-tank-shock/#findComment-3559003 Share on other sites More sharing options...
Seahawk Posted January 2, 2014 Share Posted January 2, 2014 Doesn't work. The Monstrous Creature simply moves the shortest distance to not be within 1" and it's fine; this includes going to the back of the raider where there's now a gap. Congratulations! You just gave the darn thing a free ~8" move! You would have to completely surround your transport and simul-move other units to fill in gaps to make this work. Since that is, of course, absolutely impossible because you only move one at a time, the tactic will never work unless you are in a MUCH smaller transport and all of your units are starting the turn 1" away from the Monstrous Creature already. If it's a FMC though, it can simply move over the terminators to avoid the trap. No it cannot. There are no rules that support this. Link to comment https://bolterandchainsword.com/topic/285166-mc-and-tank-shock/#findComment-3559021 Share on other sites More sharing options...
Garath Posted January 2, 2014 Author Share Posted January 2, 2014 What if LR moves just enough to contact it? The rules say it needs to go combat speed- and under combat speed it says "up to 6inches " - meaning 1-6". MC needs to stay an inch away from both units. How ? Link to comment https://bolterandchainsword.com/topic/285166-mc-and-tank-shock/#findComment-3559152 Share on other sites More sharing options...
Seahawk Posted January 2, 2014 Share Posted January 2, 2014 By moving in any other direction? The shortest route is any route that takes it 1" away from enemy models. [edit] If you move into just base contact, the Monstrous Creature doesn't have to move at all, because it's not "under" the tank, it's next to it, allowing it to get free punches in that assault phase because you made a terribly stupid move. Link to comment https://bolterandchainsword.com/topic/285166-mc-and-tank-shock/#findComment-3559161 Share on other sites More sharing options...
Garath Posted January 2, 2014 Author Share Posted January 2, 2014 Ok, I have a feeling we're talking about differeng things here- the fact that English is a second language for me might have something to do with it.... I'll post a photo... Link to comment https://bolterandchainsword.com/topic/285166-mc-and-tank-shock/#findComment-3559180 Share on other sites More sharing options...
Raeven Posted January 2, 2014 Share Posted January 2, 2014 Do a search. We discussed this not too long ago, with illustrations to describe what Seahawk is talking about. Link to comment https://bolterandchainsword.com/topic/285166-mc-and-tank-shock/#findComment-3559283 Share on other sites More sharing options...
Raeven Posted January 2, 2014 Share Posted January 2, 2014 http://www.bolterandchainsword.com/topic/283745-tank-shocks-and-terrain/page-3 Try this. The best chance you would have to kill MC's, is if you tank shocked into a pile of them. Models cannot move through the same space as another model, so you would have a chance to kill at least one. Link to comment https://bolterandchainsword.com/topic/285166-mc-and-tank-shock/#findComment-3559290 Share on other sites More sharing options...
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