Jump to content

Long fangs


Plan-B

Recommended Posts

Hey guys I almost always include longfangs in my list.  At least two if not three squads of 5 missles.  They almost always get destroyed first and its becoming a bit of a problem. Basically im thinking about ditching them all together in favor of something else but just dont see what else has that kind of fire potential.  I run a 3-5 drop pod list w/ four squads of grey hunters, 2-3 long fang squads of missles, 1-2 rune priests, then either some dreads, lone wolfs, T-wolf Calv. etc.  Anyways anyone else having a similar problem or any suggestions on what else to use / do? thanks !

Link to comment
https://bolterandchainsword.com/topic/285186-long-fangs/
Share on other sites

Rifleman Dreads and AutoLas predators are alternatives but LF are just superior (read: undercosted). So it basically comes down to survival. I try position them inside a building for a potential 4+++ and spread them across several floors to troll templates. A good way to increase survivability would also to add a WGPL with TDA and possibly a Cyclone if you have the opportunity. Rolling on Divination might also give you the 4++. Another way would be to put a threat into his face like TWC charging up the field, my opponent are usually more scared of them. There are also allies. They can provide other big fire magnets. In my case there is Brother Wulfric piloting a Riptide counts-as. Allies might also give you alternatives to fangs in form of Devastators with more wounds to spare, Centurions, Broadsides and so on.
Link to comment
https://bolterandchainsword.com/topic/285186-long-fangs/#findComment-3559322
Share on other sites

TDAWG are pretty nice, or if using divination RP, stick him in TDA/RA to soak wounds. However the one problem with this apporach is that it doesnt really help with the ol' helldrake problem as he can probably manouver so that the 2+ model isnt taking the first wounds etc.

 

Multi-floor ruins are your best friend in this case, as it limits the damage one template can do.

 

You could also try mix/match you fang squads to give your opponent more of a hard time choosing what to shoot first. I often drop in a sqaud of heavy bolter fangs. They are dirt cheap, and regularly put out a lot of hurt if left unattended (sure, theyre useless against anything AV11+, but thats what melta pods are for :))

 

 

as mentioned above, riflemen are good, you probs wanna run them in pairs. Having 3 pods dropping first turn backed up by TWC/biker charge will also take the heat off your fangs hopefully.

Link to comment
https://bolterandchainsword.com/topic/285186-long-fangs/#findComment-3559643
Share on other sites

rapier laser destroyers are quite good. The rules are in IA2 and you end up with 3 twin linked lascannons that roll twice (take highest) for armor penetration. Shorter range than a lascannon but they are very durable and only a few more points than a ML LF squad.

 

 

also, that same book has relic whirlwind scorpius(how to pluralize??) which as extremely effective against any infantry short of termies. Deimos predator executioners are great too. And lastly, its hard to beat a fire raptor!!

Link to comment
https://bolterandchainsword.com/topic/285186-long-fangs/#findComment-3559935
Share on other sites

Haha yea a fire raptor would be sweet but at my local shop I have not seen a tournament allowing forge world yet but I don't have any anyway.  Dan if you drop pod in long fangs they can only snap fire the turn they arrive right?? Anyways all good options I do have plenty of dreads too so maybe ill pod everything.  Ill have to test run some lists. It just seems like in order to be competitive you have to take allies which to me just takes away from the whole point of building a fluffy army which is the whole point I play the game and enjoy it.

Link to comment
https://bolterandchainsword.com/topic/285186-long-fangs/#findComment-3559977
Share on other sites

Are you not sticking youur long fangs behind any fortification? cause if you are not that is just outrageous. Something i have been using over the last 2-3 weeks is the void shield generator. For 100 points your Long fangs get 3 hull points AV 12 YES PLEASE! If you are not sure how the rules for the void shields work ill explain.

you get a 12 inch bubble from the generator (no official model) if you deploy your units inside the bubble, They cannot be shot at all! If your enemy targets the LF they first need to destory the bubble. To do this they need to get 3 pen's or 3 glances.... only then can they shoot the  LF's. On top of that you can regenerate the shields at the start of your turn 1d6 for each shield 5+ they come back up. Only downside is one the enemy moves inside the shield it has no effect. But it will take a while for them to do that.

Link to comment
https://bolterandchainsword.com/topic/285186-long-fangs/#findComment-3560394
Share on other sites

Haha yea a fire raptor would be sweet but at my local shop I have not seen a tournament allowing forge world yet but I don't have any anyway.  Dan if you drop pod in long fangs they can only snap fire the turn they arrive right?? Anyways all good options I do have plenty of dreads too so maybe ill pod everything.  Ill have to test run some lists. It just seems like in order to be competitive you have to take allies which to me just takes away from the whole point of building a fluffy army which is the whole point I play the game and enjoy it.

 

Aye the heavy weapons have to snap fire the turn they arrive if they arrive via drop pod. Unless you go for the 'loganbomb', stick logan grimnar in a pod with long fangs (5xMM is my favourite), declare you are using relentless with them first turn, then drop in and (hopefully) wreck two tanks with split fire. ITs not cheap, but it can be fun.

 

A cheaper option is to put a wolf priest with preferred enemy (tanks) in the pod with the long fangs. They'll be hitting on 6's, but getting rerolls on the misses so not too shabby (and definitely a good distraction unit that no-one is gonna want left in their deployment zone!)

 

What i was actually getting at with the melta pod thing though is that i dont mind taking heavy bolter long fangs, as i use my grey hunter melta pods (not long fang melta pods) to deal with armour - sorry, should probs have been more specific with that :D

Link to comment
https://bolterandchainsword.com/topic/285186-long-fangs/#findComment-3561700
Share on other sites

 

Are you not sticking youur long fangs behind any fortification? cause if you are not that is just outrageous. Something i have been using over the last 2-3 weeks is the void shield generator. For 100 points your Long fangs get 3 hull points AV 12 YES PLEASE! If you are not sure how the rules for the void shields work ill explain.

 

you get a 12 inch bubble from the generator (no official model) if you deploy your units inside the bubble, They cannot be shot at all! If your enemy targets the LF they first need to destory the bubble. To do this they need to get 3 pen's or 3 glances.... only then can they shoot the  LF's. On top of that you can regenerate the shields at the start of your turn 1d6 for each shield 5+ they come back up. Only downside is one the enemy moves inside the shield it has no effect. But it will take a while for them to do that.

 

 

 

Ive never really bothere paying for fortiications, i jsut try and use whatever cover is avaialble for my long fangs and leave it at that, have always preffered more boots to a wall/box

 

however, 

for 100pts those void shields sound pretty handy! Im presuming however someone could still drop a helldrake inside the 12" radius and blast them off the board with torrent shenanigans? Still, sounds fairly handy against tau/eldar shooty nastiness.

Link to comment
https://bolterandchainsword.com/topic/285186-long-fangs/#findComment-3561702
Share on other sites

Yeah, put your Long Fangs in a building of some kind.  Even a standard Bastion if your local group doesn't want to include the other stuff is good.  If Stronghold Assault is in, then check out the other buildings: Firestorm Redoubt (comes with AA!), or Imperial Bunker (from Wall of Martyrs) are good.

Link to comment
https://bolterandchainsword.com/topic/285186-long-fangs/#findComment-3564565
Share on other sites

I go with what I call the 5-Wolf, Variable-Threat-Response, Long Fangs Pack

 

1 Squad Leader with a Plasma Gun

3 Missile Launcher Long Fangs

2 Lascannon Long Fangs

 

Total Points: 155 (190 with a Drop Pod)

 

It's all the same range weapons (48") and can take down pretty much anything that isn't flying (damn you GW for not giving us Flakk missiles).

Link to comment
https://bolterandchainsword.com/topic/285186-long-fangs/#findComment-3566110
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.