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Is deep striking really a good option?


irwit

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Hi all

 

I'm struggling to try and put together a decent GK list.  

 

I want some terminators but I am struggling,  outside of a landraider,  how you get these guys in range without them getting shot up.  

 

Maybe where I am getting lost is the deep strike rules.   After I have arrived via deep strike,  my unit is all bunched up.  Obviously this isn't good and I want to spread out.   I want to shoot but can I also move that turn during the assault phase to spread out? 

 

Maybe this is where I am getting lost as some locator becons could probably help me out a lot here and make deep strike a bit more useful?  

 

Also would allied locator becons works if I brought some space marine allies? 

 

Cheers all

 

 

I don't Deep Strike my GKT.

 

We get no real DS enablers (Servo Skulls don't count!), no Descent of Angels, no Deathwing Assault, no Drop Pods.  And you trigger Coteaz and Interceptors.

 

Usually, I just footslog my GKT.  Deploy them towards the front edge of my DZ and walk and spew Relentless Psycannons.

 

If you don't face Servo Skulls, you could consider giving them Scout via a GKGM or now attached Inquisitor with book of Scout on a Ld test (can't remember the name).

 

I've never tried embarking them into a Chimera, but it could work. 

 

A locator beacon doesn't work, unless you ally in Red Hunters, as you need to be Battle Brothers.  But Grey Kngihts do have access to Locator Beacons (that aren't Mystics!).  The most up to date rules for our Stormraven are found in Death from the Skies, which gives Stormravens Locator Beacons as an option.

 

Whether this is RAI, or just sloppy Cut & Pasting, is up for debate. ;)

Space Marines aren't Battle Brother outside of FW Chapter Tactics for Red Hunters. Thus, no. Locator Bacon will not work. Usually, I am not a big fan of DS outside of Drop Pods. Bunched up, can't move, can mishap and are at the mercy of reserve rolls. As GK you have alternate deployment methods, no? Grand Strategy comes to mind.

Mordrak is worth considering. He may not have the best squad options (terminators but without access to special weapons) but in terms of Deep Striking you can't get much better than turn one no scatter arrival. Still won't be able to assault though... Something to consider. 

Ive been looking at Mordrak but its maybe a bit more risky as if he goes,  everyone goes.  Certainly something to think about though.   

 

So my other plan of rolling a mystic up in a chimera or something.  Does the mystic power work while he is inside a transport.  

 

Also my other question.  Do I deepstrike,  shoot,  then run in the assault phase? 

Yup, the Mystic works while Embarked, and the range is measured from the vehicles hull.

 

Nope, if you shoot, you can't run.

 

It's a shame there aren't any Mystics in C:I, or you could take the Scout Book on an Inquisitor to Scout a Mystic upfield.  I can't remember if there's any options to take Teleport Homers in C:I, but as Battle Brothers to the GK, that might be an option...

 

I want some terminators but I am struggling,  outside of a landraider,  how you get these guys in range without them getting shot up.  

 
The thing you're looking for, it's called a Storm Raven. Consult the Fast Attack section ;)
 
As much as people dump on Derpstrike (hey, I'm on that merry bandwagon too), Terminators are one of the few units you can do it with that don't suck. Interceptor Riptides aside (because they're broken insanity GW never playtested), quad-guns don't do much to 2+ saves normally. Use terrain (they can't Interceptor you if they don't have LoS) or locator beacons to position them where needed. Ravens can bring a locator beacon into position, meaning you can deliver multiple squads to one location despite only having capacity for one squad. 
 
My biggest piece of advice would be to Combat Squad. 5-man Terminator units can and will eat entire enemy squads with ease, and they can only Intercept one (which is how you get around Riptides, assuming you don't just jam a DK greatsword through their face). Also, Run after landing if you're worried about blast damage. 

Yeah i have thought about that but couple of issues I see.  

 

Firstly can the locator beacon be used on the turn that the stromraven arrives? 

 

Secondly,  you are leaving things to the dice,  what if your grey knighst arrives turn two but the storm raven arrives turn 3 ?  I dont really want to build a force around the chnaces that the stormraven comes in on the correct turn.   It is a good transport still though and could carry 6 TDAs.  Just a bit risky if it gets shot down I feel. 

Firstly can the locator beacon be used on the turn that the stromraven arrives?

No. In order to forge the narrative, you need to give your opponent an entire turn to react to what you are doing. Which means against a competent general, your Ravens becomes a flaming pile of wreckage.

Secondly, you are leaving things to the dice, what if your grey knighst arrives turn two but the storm raven arrives turn 3 ? I dont really want to build a force around the chnaces that the stormraven comes in on the correct turn. It is a good transport still though and could carry 6 TDAs. Just a bit risky if it gets shot down I feel.

That's why Grandmasters and Inquisitors come with 'Communion', to fix that exact problem. Alternatively, if you're going Reserve heavy, a Comms Relay on your Aegis line is pretty hella sweet.

Which is another thumbs up for taking a Skyshield and starting the Raven on it. msn-wink.gif
I want to believe, I really do. But you know that's just a First Blood sitting gift-wrapped in your DZ.

That skyshield is also addinga  lot of points to an aready expensive and vulnerable target.  

 

Being honest I am not really seeing a  great use for deepstriking,  at least nothing reliable or useful.  I would much prefer a 35 point drop pod.  No mishap,  garunteed turn 1 arrival,  not be bunched up and still get to shoot.  

 

i think grey knights got shortchanged on the whole deepstrike idea.  They shouldnt scatter and it would be a decent tactic.  Even fluff wise I dont think its a great idea to have the elite of the elite die before even seeing a  target.

 

That skyshield is also addinga  lot of points to an aready expensive and vulnerable target.  

 
Pretty much. Plus, Aegis line does so much work it's kinda hard giving up your only Fortification slot for 'jank that might work'. 

 

Being honest I am not really seeing a  great use for deepstriking,  at least nothing reliable or useful.  I would much prefer a 35 point drop pod.  No mishap,  garunteed turn 1 arrival,  not be bunched up and still get to shoot.

 Believe me, every army that isn't Marines wants pods. GW accidentally give Tyranids pods once, but they've since corrected that with the latest codex. However, that doesn't mean Derpstrike is impossible without pods...it's just a lot more painful and restrictive. 

 

i think grey knights got shortchanged on the whole deepstrike idea.  They shouldnt scatter and it would be a decent tactic.  Even fluff wise I dont think its a great idea to have the elite of the elite die before even seeing a  target.

(shrug) GW rarely write the rules to match the background. They're almost completely seperate worlds. 

 

 

On the plus side, you guys all realise what Red Hunters mean right? BB Marines with locator beacon Scouts and locator beacon Drop Pods. 

Easily killed, suck up a Henchmen Slot, Require you taking an Inquisitor, not available from C:I, no way to Scout/Infiltrate them to get them down-field anyway (well no you could, by taking an C:I Inquisitor with book...).

This is Incorrect.  The mystics are available from Codex: Inquisition, as the chart in Codex: Inquisition (which specifies is IN ADDITION to the standard allies chart, thus it's own entity) lists Codex: Grey Knights as Battle Brothers with Codex: Inquisition.  So use those mystics!  Which by the by, come out of the bonus 3 elites from C: =][=, not the standard C: GK force org.

 

Which make them an incredibly cheap option.

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