Butters Posted January 10, 2014 Share Posted January 10, 2014 So the rules say that a flyer moving at combat speed or cruising may shoot up to 4 of its weapons. With a Storm Raven could I shoot all 4 of its storm strike missiles? In addition since it arrives from reserves it would (step 1) move onto the table, (2) then have a movement phase, (3) as well as shooting, so it could zoom on its first turn onto the table? Finally if it does not zoom the book says that it is treated as a Hovering Unit (Fast Skimmer). Under Skimmer it says if it is fast it can move 18" so: Zooming: Combat Speed - 18" (no less) fires 4 weapons. Cruising Speed - 18" - 36" (no less than 18") 4 weapons Hover: Combat Speed - 12" fires all weapons Flat Out - 18" all weapons Just wondering if I have the rules correct on this before I make a fool of myself at a tournament. Thanks Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/ Share on other sites More sharing options...
Seahawk Posted January 10, 2014 Share Posted January 10, 2014 Good thing you asked first! Here's what you need to read: Page 81: Missiles. Page 124: Arriving From Reserves. Page 83: Shooting With Fast Vehicles. To summarize: - Only 2 missiles per turn, no more. - Your move onto the table from Reserves is your movement phase. - Fast Skimmers can: --> Move Combat Speed (0.1"-6") and fire all weapons normally. --> Move Cruising Speed (6.1"-12") and fire two weapons normally, the rest are Snap Shots. --> Go Flat Out instead of shooting, and gain another 18" of movement during the shooting phase and Jink . Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3565702 Share on other sites More sharing options...
Disruptor_fe404 Posted January 10, 2014 Share Posted January 10, 2014 Related: Does Power of the Machine Spirit allow a third missile? My interpretation is no, since PotMS doesn't specifically say that it allows a third, and it's a permissive ruleset. But I can see a potential argument for yes. Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3565753 Share on other sites More sharing options...
Butters Posted January 10, 2014 Author Share Posted January 10, 2014 First, I would argue that PotMS would allow you to fire a third missile. Idea's? Second, so when arriving from reserves it is placed anywhere in the deployment zone or with an edge touching the edge of the table? Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3565866 Share on other sites More sharing options...
DarkGuard Posted January 10, 2014 Share Posted January 10, 2014 Why would you argue that though? The rules for missiles say only 2 can be fired per turn. The rules for PotMS say one more weapon can be fired than normal. The rules for fliers tend to let them fire 4 weapons a turn, but the rules for missiles still supersedes this. I don't believe PotMS supersedes the rules for missiles. You can fire 4 weapons a turn with a flier, 2 of which can be missiles. You can fire a 5th weapon as well, should you have one, but if you've fire 2 missiles, it cannot be on a missile as you've used your 2 missiles for the turn. Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3565895 Share on other sites More sharing options...
uldrick Posted January 10, 2014 Share Posted January 10, 2014 isn't the norm is that codex rules overwrite BRB rules?the restriction of 2 missiles per turn is from the BRB and the PoTMS rule come from the codex, hence allowing it to bypass the normal limit of 2 missiles, right? Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3565905 Share on other sites More sharing options...
Disruptor_fe404 Posted January 10, 2014 Share Posted January 10, 2014 Second, so when arriving from reserves it is placed anywhere in the deployment zone or with an edge touching the edge of the table? Treat the table edge of your deployment zone as 0" and measure the move from there. Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3565914 Share on other sites More sharing options...
Seahawk Posted January 11, 2014 Share Posted January 11, 2014 The problem is that PotMS is not in the codex. ;) I find quoting the rules helps for debates...usually. BRB, p.40: "...the vehicle can fire one more weapon at its full Ballistic Skill than normally permitted." BRB, p.81: "A maximum of two missiles can be fired per Shooting phase, and they count towards the number of weapons fired that turn." Have at it! Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3565950 Share on other sites More sharing options...
uldrick Posted January 11, 2014 Share Posted January 11, 2014 seems like i am still in the 4 fth edition there, when the PoTMS was still in the codex.now i see the problem Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3565969 Share on other sites More sharing options...
Butters Posted January 11, 2014 Author Share Posted January 11, 2014 well if the rule says, p.81: "A maximum of two missiles can be fired per Shooting phase, and they count towards the number of weapons fired that turn" , then I would assume that 2 missiles fired together is 1 weapon. Otherwise it would say "...and they EACH count SEPARATELY towards the number of weapons...." And on the movement. When you arrive via reserves you do not get to move so it comes in straight on the edge of the table. Right? Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3566148 Share on other sites More sharing options...
Morollan Posted January 11, 2014 Share Posted January 11, 2014 well if the rule says, p.81: "A maximum of two missiles can be fired per Shooting phase, and they count towards the number of weapons fired that turn" , then I would assume that 2 missiles fired together is 1 weapon. Otherwise it would say "...and they EACH count SEPARATELY towards the number of weapons...." That's an...unusual version of English that's I've not encountered before. Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3566202 Share on other sites More sharing options...
Seahawk Posted January 11, 2014 Share Posted January 11, 2014 It's also wrong. Every one shot weapon counts as a single weapon; otherwise, a weapon destroyed result on it would destroy all the missiles. ;) Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3566215 Share on other sites More sharing options...
Butters Posted January 11, 2014 Author Share Posted January 11, 2014 So we're going with each missile is separate? However because it says only two missiles may be fired each turn your still limited to just two even with PotMS? Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3566388 Share on other sites More sharing options...
Seahawk Posted January 11, 2014 Share Posted January 11, 2014 Yep. Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3566517 Share on other sites More sharing options...
Ishagu Posted January 15, 2014 Share Posted January 15, 2014 Naaah POTMS allows you to fire an additional weapon than would normally be permitted. I've used it to fire 3 missiles a turn since the first day I fielded the Raven. Edit: no one has ever argued this in at least two dozen games! Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3569390 Share on other sites More sharing options...
Morollan Posted January 15, 2014 Share Posted January 15, 2014 Naaah POTMS allows you to fire an additional weapon than would normally be permitted. I've used it to fire 3 missiles a turn since the first day I fielded the Raven. Edit: no one has ever argued this in at least two dozen games! Just because you've been doing it that way doesn't mean it's the right way. Nothing in PotmS overrides the restriction on the number of missiles you can fire in a turn. Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3569608 Share on other sites More sharing options...
Seahawk Posted January 15, 2014 Share Posted January 15, 2014 Exactly, you get to shoot one more weapon, but not one more missile. Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3569821 Share on other sites More sharing options...
Butters Posted January 16, 2014 Author Share Posted January 16, 2014 I agree. Though it doesnt help the fact on the first turn my storn raven was wrecked by a quad cannon 3 of the 4 shots hit and not only penetrated but ALL roled immobilizing hits. what LUCK!! Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3570802 Share on other sites More sharing options...
Quixus Posted January 17, 2014 Share Posted January 17, 2014 Exactly, you get to shoot one more weapon, but not one more missile.Isn't a missile a weapon? PotMS allows the use of one more weapon of any type, this should include missiles. Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3571771 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted January 17, 2014 Share Posted January 17, 2014 But that argument would also imply that by not moving you could fire off a lot more than 2 missiles. A stationary vehicle can fire all its weapons, but would still be limited to 2 missiles. Link to comment https://bolterandchainsword.com/topic/285448-stormraven-gunship-first-turn/#findComment-3571830 Share on other sites More sharing options...
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