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Limiting Mordraks liability


Gentlemanloser

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That's a contentious statement. ;)

 

 

Whenever Mordrak suffers an unsaved wound, roll a D3 at the end of the phase

 

It's ambiguous.  It could mean only a single d3, or it could mean a d3 at the end of the phase for every unsaved wound he's taken that phase.

 

It's just like the wording of Cleansing Flame, and you will need to sort this out with your opponent.

I'd leap for joy, but just bring myself to change the rules that much! ;)

 

Now, if only his Ghost Knights didn't die when he did.  I'd even accept it if you placed a marker where Mordrak 'dies' and the Ghost Knights can't move out of coherency from there, as they stand over his prone body to protect him...

I'd leap for joy, but just bring myself to change the rules that much! msn-wink.gif

Well no one takes Mordrak to competitive tournaments, so why not just houserule him with friends?

Now, if only his Ghost Knights didn't die when he did. I'd even accept it if you placed a marker where Mordrak 'dies' and the Ghost Knights can't move out of coherency from there, as they stand over his prone body to protect him...
Not enough forged narrative. GW has a standing policy that SC's are either broken or jank. 'He can already Deepstrike no scatter, thats so OP!1!!!!'. Sry, he's too powerful for that to be workable ;)

I just wonder if this will not be the best to do with RH TH/SS libby (do the biomancy SS tanknig-or- telepathy shrieking) and GK libby with ghost kinghts as ablative wounds. While GK libby gets the summoning and drifts all the nasty staff right into enemy DZ. 

 

One thing I am not sure about the Mordrak's spawning ability (as I do not have codex near atm) is; if it triggers from shooting or actuall wounding?

 

I just wonder if this will not be the best to do with RH TH/SS libby (do the biomancy SS tanknig-or- telepathy shrieking) and GK libby with ghost kinghts as ablative wounds. While GK libby gets the summoning and drifts all the nasty staff right into enemy DZ. 

Mitebgud. You'd have to test it out though, Red Hunters only just came out. 

 

 

One thing I am not sure about the Mordrak's spawning ability (as I do not have codex near atm) is; if it triggers from shooting or actuall wounding?

 
Anytime he loses a wound. So he spawns in melee too, which is pretty kewl. 
  • 2 weeks later...

If only worked like in the playtest codex sad.png .....oh, the heady days of Interceptor Troops and viable Mordrak. Gone, like tears in the rain...

As awesome as Interceptor troops would be (Seriously, I love using the guys as hyper-mobile ranged harass, especially with PBA and TGS letting them reroll 1s to wound), I'd like to see Brotherhood Champions have a PT option. Despite how mediocre they would be with a rather weak melee unit, just imagine an ultimate blademaster making full use of his teleporter to blink behind (or even above) attackers for an awesome coup de grace.

Now that I think about it, PTs should give a slight 'dodge' Invulnerable save, to represent the wielders reflexively using it to avoid a missile/lascannon/power axe etc.

GW won't give Marines invul saves if they're not in Terminator armour. Not that a 6+ or even a 5+ would be all that powerful anyway. 

 

I second the motion for teleporters on Brotherhood Champions. His general lack of wargear options always annoys me. Especially his inability to take Terminator armour, which goes entirely against the background of Knights anyway (they're not like normal Marines, every one of them has access to resources and tech other Chapters either don't have or can only afford for their 1st Company veterans). Also, it would make for a hilarious list at 2k, with four teleporting Champs and six teleporting Dreadknights. 

GW won't give Marines invul saves if they're not in Terminator armour. Not that a 6+ or even a 5+ would be all that powerful anyway. 

 

I second the motion for teleporters on Brotherhood Champions. His general lack of wargear options always annoys me. Especially his inability to take Terminator armour, which goes entirely against the background of Knights anyway (they're not like normal Marines, every one of them has access to resources and tech other Chapters either don't have or can only afford for their 1st Company veterans). Also, it would make for a hilarious list at 2k, with four teleporting Champs and six teleporting Dreadknights. 

 

I can see why the BroChamp can't be given Terminator armour as he is meant to be an absolute master swordsman and Terminator armour would be much more restricting than lighter armour types. He's got a 2+/4++ and a 3++ in combat and isn't bulky so he actually works out better (He just hasn't got Deep Strike).

 

While fluffy, TDA on him would be worse, as the drawbacks outweigh the benefit (Deep Strike) on a model with the BHC's stat-line/save.

 

EDIT: 

I've never actually used him in 6th edition, but he really benefits from the introduction of challenges. If the enemy accepts, it's almost impossible for that unit to ever leave combat. If they throw a Sergeant at you instead of their close combat monster for fear of his instagib sacrifice, then they have even less of a chance of ever ending that combat. It's a pretty damn amazing tarpit, it's just a shame that Crowe isn't nearly as cost efficient.

>Legion 

Huehuehue. Outside of Kill-Team, they're terrible. In Kill-Team, they're hax and probably should be banned. 

>combat shields

IIRC it was a 6+ in melee only. Nobody took them. 

 

The problem with no teleporter or TDA option on the Champ is that it means its hard to attach him to anyone. Our Troops deepstrike, our Fast Attack deepstrike, our Elites deepstrike...you could invest in a Raven and some Purifiers to tag along with, but that's a lot of points. I would mind lacking TDA if they gave him Deepstrike or some means of purchasing it. He's a combat monster, but outside of Ravens he has no delivery system. It's weird. 

 

Crowe is a massive missed oppertunity. The missing line in his unit entry is 'Independent Character'. Are you listening GW? One fugging line. One. I'm not even asking you to properly explain how his Rending attacks and 'Cleansing Flame' interact. Just make him an IC. It's just bone-headed stupidity that prevents him being one. 

>Legion 

Huehuehue. Outside of Kill-Team, they're terrible. In Kill-Team, they're hax and probably should be banned. 

>combat shields

IIRC it was a 6+ in melee only. Nobody took them. 

 

The problem with no teleporter or TDA option on the Champ is that it means its hard to attach him to anyone. Our Troops deepstrike, our Fast Attack deepstrike, our Elites deepstrike...you could invest in a Raven and some Purifiers to tag along with, but that's a lot of points. I would mind lacking TDA if they gave him Deepstrike or some means of purchasing it. He's a combat monster, but outside of Ravens he has no delivery system. It's weird. 

 

Crowe is a massive missed oppertunity. The missing line in his unit entry is 'Independent Character'. Are you listening GW? One fugging line. One. I'm not even asking you to properly explain how his Rending attacks and 'Cleansing Flame' interact. Just make him an IC. It's just bone-headed stupidity that prevents him being one. 

 

At least he makes for a pretty base model to convert into a BHC.

I just had a crazy idea to convert up a BHC with a gunblade for the sake of uniqueness. Thoughts/ideas?

 

Huehuehue. Outside of Kill-Team, they're terrible. In Kill-Team, they're hax and probably should be banned.

 

I'm grinding my trolling skill level. ;)

 

But using them in Kill Team.

 

OMG.

 

That's a new level of evil I'd not even considered!

Yeah. Just count up the things they do well

 

- 3++ saves, in a version of the game with no 2+ armour

- Relentless

- Ignore Cover on ranged attacks by default

- Fearless, Ld9

- Sarge has WS5, power sword is king in Kill-Team, combined with his 3++ he's a challenge god

 

Gif one of the squaddies a lascannon and Tank Hunter, gif another one a plasma gun and Preferred Enemy (so he can re-roll Get's Hot rolls). Power sword+plasma pistol on the Sarge, add squaddies till you hit points limit. Mr Bones Wild Ride never ends. 

 

edit:

Oh, and I nearly forgot. Kill-team forbids Derpstrike, so their final disadvantage is removed. They start on the table Turn 1 ;)

It's kinda disgusting. I started out looking at making a Sternguard Kill-Team (as a sub-in for a Deathwatch Kill-Team rules), then I started comparing them with LotD...I mean really, if it was any other company but GW, I could swear it was planned in advance. 

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