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Red Hunters: The Gift That Keeps On Giving


Reclusiarch Darius

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LC are too expensive on Cents. Only take one for the range abuse to wounding.

Well heavy bolters are meh, as are hurricanes so what else should I

If you're not taking Grav Cannons, take Assault Cents (or no Cents! tongue.png)

>grav cannons

Top kek

>Assault Centurions

Now you're just actively trolling me. We both know Assault Terminators are still better ;)

No way!!

 

2 attacks, S9, AP2 on initiative?  That's trolling!

 

With Hurricane Bolters and Meltaguns, all twinlinked!  You get a full Marines Squads worth of shooting, in just 3 minis!

 

With Twin Linked sauce on top to make your Divination Pskyers useless!

 

Wary of Grav Cannons 24" range?  Then take Assault Cents and push them forward!

By the way, a GK Libby wth Quicksilver can make those Red Hunter Assault Centurions Initiative 10!!!

 

So, on the charge you have three TLed melta shots, 18 TLed Bolter shots, followed by 10 S9 AP2 Amourbane attacks striking before pretty much anything in the game.

 

I am not sure if a weapon with a fixed strength (i.e. the Centurion Siege Drills are "S: 9," not "S: User + 4") can be improved by buffs, but if they can then you could also use the GK Librarian to cast Might of Titan (or Hammerhand, if he has joined them) on the Centurions, taking them up to S: 10 for even better anti-armor results and causing ID on anything T5 or worse.

 

No way!!

 

2 attacks, S9, AP2 on initiative?  That's trolling!

 

With Hurricane Bolters and Meltaguns, all twinlinked!  You get a full Marines Squads worth of shooting, in just 3 minis!

 

With Twin Linked sauce on top to make your Divination Pskyers useless!

What is Slow and Purposeful. What is Very Bulky. Enjoy getting nuked before you ever get close to a viable charge distance from the enemy. SnP on melee units is bad comedy. 

 

 

Wary of Grav Cannons 24" range?  Then take Assault Cents and push them forward!

 
Grav cannons are a nice joke. 

 

By the way, a GK Libby wth Quicksilver can make those Red Hunter Assault Centurions Initiative 10!!!

 

So, on the charge you have three TLed melta shots, 18 TLed Bolter shots, followed by 10 S9 AP2 Amourbane attacks striking before pretty much anything in the game. 

 

I am not sure if a weapon with a fixed strength (i.e. the Centurion Siege Drills are "S: 9," not "S: User + 4") can be improved by buffs, but if they can then you could also use the GK Librarian to cast Might of Titan (or Hammerhand, if he has joined them) on the Centurions, taking them up to S: 10 for even better anti-armor results and causing ID on anything T5 or worse. 

Haha yeah you can, I was thinking about that myself. Of course, again, good luck ever getting into melee with them. 

Maybe something like this?

 

HQ:

- Coteaz

- Inquisitor w/force sword+bolt pistol, 3 x servo-skulls

- Terminator Librarian w/force axe+storm shield, Mastery 2

 

Elites:

- Flame Knight w/halberd, Purifier w/hammer, 4 x Purifiers w/halberds, 4 x Purifiers w/incinerators

 

Troops:

- Justicar w/sword, 2 x Knights w/psycannons, 7 x Knights w/swords

- 3 x Servitor w/plasma cannon

- Sergeant w/sniper rifle, 4 x Scouts w/sniper rifles

 

Fast Attack:

- Raven w/twin HB, twin AC, hurricane sponsons, psy-bolts

 

Heavy Support:

- Dreadknight w/greatsword, teleporter

- Sergeant w/twin-lascannon+missile launcher+omniscope, 3 x Centurions w/twin-lascannon+missile launcher

 

Aegis Line w/Quad Gun

 

 

1,849 points

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