Valkyrion Posted January 15, 2014 Share Posted January 15, 2014 Two of the new Tyranid Instinctive Behaviour tests use this word 'viable'. I know what the word means in normal usage, but in terms of 40k does this mean that the unit can ignore a closer unit that it can't hurt in favour of a unit further away that it can hurt? Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/ Share on other sites More sharing options...
Komrk Posted January 15, 2014 Share Posted January 15, 2014 I don't know the full wording of the behavior test results but I would assume that that would be how it works. Don't trust me on it I don't know the full context. Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3569755 Share on other sites More sharing options...
Gentlemanloser Posted January 15, 2014 Share Posted January 15, 2014 I'd assume 'viable' ment in range/los. As in a unit you could potentially target/attack anyway, and not those dudes hiding out of LoS right next to you. Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3569809 Share on other sites More sharing options...
Valkyrion Posted January 15, 2014 Author Share Posted January 15, 2014 p39 Instinctive Behaviour (Feed) In the shooting phase the unit cannot shoot or run. In the assault phase, if the unit is able to declare a charge, it must do so against the closes viable enemy unit. If the unit cannot declare a charge, it does nothing in the assault phase. Hormagaunts have this rule, so if the nearest visible enemy unit is a Land Raider, and the next nearest is a squad of scouts, which must it assault? Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3569817 Share on other sites More sharing options...
Seahawk Posted January 15, 2014 Share Posted January 15, 2014 The closest viable enemy unit, which is the land raider, if it is in assault range. If it's not in assault range, they don't charge. It's that simple. Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3569819 Share on other sites More sharing options...
Valkyrion Posted January 15, 2014 Author Share Posted January 15, 2014 It seems that simple, I agree, but the definition of viable being 'capable of working successfully; feasible' then you could argue that assaulting the Land Raider isn't viable at all, therefore the Scouts are the target, no? Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3569835 Share on other sites More sharing options...
Seahawk Posted January 15, 2014 Share Posted January 15, 2014 No, because "viable" is in regards to "can you assault that", which means "is that in charge range", which means "is that within 12" ", and absolutely no other interpretation. Context is important. Just read the Hunt instinctive behavior. "In the Shooting phase, the unit cannot Run and must instead shoot at the closest enemy unit that is within range and line of sight of at least one model in the Tyranid unit. If there is no viable target, the Tyranid unit can do nothing during the Shooting phase." Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3569848 Share on other sites More sharing options...
Gentlemanloser Posted January 15, 2014 Share Posted January 15, 2014 Just to hammer the point home. ;) within range and line of sight viable target Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3569851 Share on other sites More sharing options...
totallynotchaos Posted January 16, 2014 Share Posted January 16, 2014 There's a rule on page 76 that says a unit can't charge a vehicle unless it can hurt it. So, in contradiction to what other people seem to be saying, the answer is, in fact, the scouts. Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3570427 Share on other sites More sharing options...
Grey Mage Posted January 16, 2014 Share Posted January 16, 2014 Id say its the scouts too.Mostly however I think its there to keep people from arguing that they must make a charge declaration that they cant possibly make, and thus allowing the opponent free overwatches with no risk.Or conversely charging things you cant possibly make to avoid assaults. Both of wich would be obviously counter to RAI, but possibly RAW if it wasnt worded so. Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3570501 Share on other sites More sharing options...
Leonaides Posted January 16, 2014 Share Posted January 16, 2014 ALso means you don't have to try and charge fliers if they happen to be the closest enemy unit, or units behind impassable terrain, etc... Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3570573 Share on other sites More sharing options...
Seahawk Posted January 16, 2014 Share Posted January 16, 2014 THAT'S where that rule has been hiding; been looking for that. Thanks! Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3570755 Share on other sites More sharing options...
totallynotchaos Posted January 16, 2014 Share Posted January 16, 2014 Yup. It looks like Hormagaunts think the humans look slightly more appetizing than the big boxes of metal. Unless they have adrenal glands and the vehicle has AV10, at which point they suddenly start craving iron. Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3570928 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted January 17, 2014 Share Posted January 17, 2014 There's a rule on page 76 that says a unit can't charge a vehicle unless it can hurt it. So, in contradiction to what other people seem to be saying, the answer is, in fact, the scouts. Hmm. The FAQ says you can charge a unit you cannot hurt, and a vehicle is a unit, no? Q: Can I charge an enemy unit that I can’t hurt? (p20) A: Yes. Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3571550 Share on other sites More sharing options...
Morollan Posted January 17, 2014 Share Posted January 17, 2014 There's a rule on page 76 that says a unit can't charge a vehicle unless it can hurt it. So, in contradiction to what other people seem to be saying, the answer is, in fact, the scouts. Hmm. The FAQ says you can charge a unit you cannot hurt, and a vehicle is a unit, no? >> Q: Can I charge an enemy unit that I can’t hurt? (p20) A: Yes. Well I guess it opens up the possibility of assault units charging buildings in order to get extra movement. Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3571555 Share on other sites More sharing options...
Seahawk Posted January 17, 2014 Share Posted January 17, 2014 And now the land raider is the viable target. Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3571608 Share on other sites More sharing options...
totallynotchaos Posted January 17, 2014 Share Posted January 17, 2014 Well, there we are then. Unless they're trying to mean units as in people and not vehicles, which have different assault rules. But I highly doubt that, so It's probably just an errata. Link to comment https://bolterandchainsword.com/topic/285642-viable-enemy-unit/#findComment-3571672 Share on other sites More sharing options...
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