MagicMan Posted January 16, 2014 Share Posted January 16, 2014 So i was thinking of including everyones favourite unit, a drop-podding unit of Sternguard with a couple of Combi-Meltas to take out a vehicle first turn and really wind your opponent up. But then i thought, why not a Command squad? A simple 65 Point libby unlocks them, they can take any special weapons (Incase you want to burninate things rather than melta them) and when they get wasted in your opponents turn you aren't losing those pricy sternguard that never got to shoot their special ammunition. A Command squad can also take more special weapons than a Sternguard squad, who can only take two (Not counting Combi's), and they're cheaper. Link to comment https://bolterandchainsword.com/topic/285696-drop-podding-command-squad/ Share on other sites More sharing options...
Muctar Posted January 16, 2014 Share Posted January 16, 2014 The podded command squad with 4x special weapons & apothecary, or 5x special weapons, is a great choice. If you go with the apothecary and 4 meltaguns they cost just slightly less than 5 sternguard with combis. Flamers are even less, while plasma/grav is slightly more expensive than the sternguard. The biggest advantages to the command squad are the FNP and the ability to fire the special weapons every turn. Link to comment https://bolterandchainsword.com/topic/285696-drop-podding-command-squad/#findComment-3570768 Share on other sites More sharing options...
Ming Posted January 17, 2014 Share Posted January 17, 2014 Been thinking the same thing. Instead of a second sternguard pod squad, go with a command squad with 3+ plasma and an apothecary and drop pod. It can finish off what needs finishin' and can be alot cheaper. Dang sad they cannot be increased to 10 models (I guess so the unit can be 5, plus a Captain, Libby, Chappy, plus or minus an attached ally character or 2 to get to 10...) Link to comment https://bolterandchainsword.com/topic/285696-drop-podding-command-squad/#findComment-3571811 Share on other sites More sharing options...
Cornelias Posted January 18, 2014 Share Posted January 18, 2014 I use a DP command squad pretty regularly, combined with a infiltrating tac squad (using cato sicarius) and some scouts you can establish a heavy presence in the enemy table half right from turn one. I much prefer plasma due to the local meta being heavily MEQ, flamers aren't a bad choice either, meltas i'd rather have something else doing the tank hunting tbh. Link to comment https://bolterandchainsword.com/topic/285696-drop-podding-command-squad/#findComment-3572039 Share on other sites More sharing options...
MagicMan Posted January 18, 2014 Author Share Posted January 18, 2014 Yeah i was thinking about Plasma being a nice bet. My regular opponent is Tau, but hes getting his Imperial Guard ready. So the Plasma/Gravguns would be great for whacking a riptide, but the Meltas could be handy vs IG tanks. Link to comment https://bolterandchainsword.com/topic/285696-drop-podding-command-squad/#findComment-3572389 Share on other sites More sharing options...
Montuhotep Posted January 19, 2014 Share Posted January 19, 2014 Flamers would do a number on either IG or Tau gunlines..... Add a techmarine/master of the forge with servo harness and a combi flamer for laughs - 7 flame templates on arrival. If you run Salamander tactics, it's just evily amusing. Link to comment https://bolterandchainsword.com/topic/285696-drop-podding-command-squad/#findComment-3572893 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.