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Drop - Podding Command Squad


MagicMan

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So i was thinking of including everyones favourite unit, a drop-podding unit of Sternguard with a couple of Combi-Meltas to take out a vehicle first turn and really wind your opponent up. 

 

But then i thought, why not a Command squad? A simple 65 Point libby unlocks them, they can take any special weapons (Incase you want to burninate things rather than melta them) and when they get wasted in your opponents turn you aren't losing those pricy sternguard that never got to shoot their special ammunition.

 

 

A Command squad can also take more special weapons than a Sternguard squad, who can only take two (Not counting Combi's), and they're cheaper.

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The podded command squad with 4x special weapons & apothecary, or 5x special weapons, is a great choice. If you go with the apothecary and 4 meltaguns they cost just slightly less than 5 sternguard with combis. Flamers are even less, while plasma/grav is slightly more expensive than the sternguard. The biggest advantages to the command squad are the FNP and the ability to fire the special weapons every turn.

Been thinking the same thing. Instead of a second sternguard pod squad, go with a command squad with 3+ plasma and an apothecary and drop pod. It can finish off what needs finishin' and can be alot cheaper. Dang sad they cannot be increased to 10 models (I guess so the unit can be 5, plus a Captain, Libby, Chappy, plus or minus an attached ally character or 2 to get to 10...)

I use a DP command squad pretty regularly, combined with a infiltrating tac squad (using cato sicarius) and some scouts you can establish a heavy presence in the enemy table half right from turn one. I much prefer plasma due to the local meta being heavily MEQ, flamers aren't a bad choice either, meltas i'd rather have something else doing the tank hunting tbh.

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