Merellin Posted January 17, 2014 Share Posted January 17, 2014 So, As the title says i'm just starting Grey Knights. I always liked their models alot and when I started 40k I was planning to start Grey Knights as they just got their new codex, But since everyone said they where horribly OP and very boring to face, I went with Tau instead. Anyways, I had two questions, One is for the color scheme, I was wondering if taking a light silver color like Mithril Silver (Dont know what the current GW one is called..) And then washing it with Nuln Oil would look good? Also, I was curious how people run their Inquisitorial Henchmen squads? I like the Crusaders, Death Cult Assassins and the Psychers. So I was thinking maybe two Henchmen squads, One that has four or five Crusaders at the front and the rest filled up with Death Cult Assassins. And one that has a bunch of psychers, With some other stuff to add extra wounds to them. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/ Share on other sites More sharing options...
Ania Redfang Posted January 17, 2014 Share Posted January 17, 2014 That colour will look good, I think. I tend to go for a little darker myself, but the classic grey knight silver is really bright, so you won't have any issues there. It also has however a bit of a blue shine, so maybe if you mix a little blue wash in with the black, or maybe Silver>Black>Silver highlight>Blue glaze, you should get a cool, classic Grey Knight look. I don't really play with Henchmen, but I think they look like fairly good ideas. Crusaders aren't that survivable though, so maybe a Chimera to get the assassins where they need to be? Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3571722 Share on other sites More sharing options...
Merellin Posted January 17, 2014 Author Share Posted January 17, 2014 I thought the Storm Shields of the Crusaders would add survivability to help the group survive.. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3571741 Share on other sites More sharing options...
Grand Master Caloth Posted January 17, 2014 Share Posted January 17, 2014 They will but it's mostly negated by T3. Your opponent just overwhelms you with number of wounds Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3571844 Share on other sites More sharing options...
Merellin Posted January 18, 2014 Author Share Posted January 18, 2014 Are the psycher squad good? Get enough psychers for max strength and best AP, Maybe one more for safety, and then some meatshields, Mebbes in a Chimera, To drive arround and blast people. Also orderd the Grey Knight codex today, and bought a box of Grey Knights ^_^ Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3572457 Share on other sites More sharing options...
Ania Redfang Posted January 18, 2014 Share Posted January 18, 2014 I thought the Storm Shields of the Crusaders would add survivability to help the group survive.. Against small arms fire they are less survivable than a group of 5 marines. Against 10 Bolters at less than 12" away you get on average 10 hits, 6 or 7 wounds of which you will save 4, so take 3, whereas marines would take 5 wounds and save 3, taking 2. Obviously it gets better for the crusaders if they start firing lascannons at you, but they won't, normally. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3572479 Share on other sites More sharing options...
Merellin Posted January 18, 2014 Author Share Posted January 18, 2014 I would like to try Karamazov. Cus he got an awesome model. And dropping a orbital strike on your lone survivor who's batteling a large group of enemies sounds like fun.. XD Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3572533 Share on other sites More sharing options...
Reclusiarch Darius Posted January 19, 2014 Share Posted January 19, 2014 Also, I was curious how people run their Inquisitorial Henchmen squads? I like the Crusaders, Death Cult Assassins and the Psychers. So I was thinking maybe two Henchmen squads, One that has four or five Crusaders at the front and the rest filled up with Death Cult Assassins. And one that has a bunch of psychers, With some other stuff to add extra wounds to them. Shooty or hacky. Never both. Henchmen work best when you focus the unit to do one thing really well. Shooty build: 3 x Servitor w/plasma cannon, 9 x Acolytes w/storm bolters (123 points) Attach Inquisitor, cast 'Prescience', profit. Re-rollable plasma cannons are a nightmare for all infantry, and the Acolytes offer the cheapest storm bolter in the game (they are exactly the same price as Sniper Kroot, if you wanna think of comparisons). Put the Acolytes up front to take wounds. If you want even more resiliance, add a Chimera or Aegis Line. Hacky build: 5 x Crusaders w/power axe+storm shield, 5 x Death Cult w/power sword+power axe (150 points) Note that this unit requires you to buy a Raven to deliver them. I'd also highly recommend attaching a good melee hero to hand out 'Hammerhand' and re-rolls. Brotherhood Champions and cheap Inquisitors both can do this for you (Bro Champ is more expensive but he's way better in challenges). Put Crusaders out front to tank damage, Death Cult will reduce most infantry squads to mush even without 'Hammerhand' or re-rolls to hit. Axes are for when you fight Terminators. I'd really avoid most other Henchmen TBH. Daemonhosts are terrible, Mystics are too easily murdered to do their thing (just buy locator beacons on Allies or Ravens), Banisher's only matter in one matchup that we already dominate, Jokaero are mainly for lulz, Arco-Flagellant are functionally worse than Death Cult in every way, Another way to go with Henchmen is to spam Razorbacks and/or unlock Chimeras on the cheap for your Purifiers. Twin AC Razorbacks with psybolts are pretty good, I like the las/plas Razor as well (AP2 is very relevant for killing Riptides and enemy Terminators). Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3572943 Share on other sites More sharing options...
jeffersonian000 Posted January 19, 2014 Share Posted January 19, 2014 If you take Karamazov, model your Crusaders with their Shield over their heads. Tge expression on your opponent's face the first time you drop an Orbital Strike on a model obviously prepared to take it is priceless. : ) SJ Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3572951 Share on other sites More sharing options...
Reclusiarch Darius Posted January 19, 2014 Share Posted January 19, 2014 If you take Karamazov, model your Crusaders with their Shield over their heads. Tge expression on your opponent's face the first time you drop an Orbital Strike on a model obviously prepared to take it is priceless. : ) Even more priceless is when you pass your storm shield save and they just lose the unit :) Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3573005 Share on other sites More sharing options...
Merellin Posted January 19, 2014 Author Share Posted January 19, 2014 Oh! Unrelated to the henchmen (Just think it is better to ask here rather then start a new topic for it) Is the Grey Knights Librarian good? What powers should he pick? The Grey Knight powers or main rule book powers? Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3573124 Share on other sites More sharing options...
Reclusiarch Darius Posted January 19, 2014 Share Posted January 19, 2014 Oh! Unrelated to the henchmen (Just think it is better to ask here rather then start a new topic for it) Is the Grey Knights Librarian good? What powers should he pick? The Grey Knight powers or main rule book powers? Librarian is situational. You should always take the Grey Knight powers, you're better off spamming Inquisitors and taking Coteaz if you want Divination powers. Libby has about three good uses; - With a warding stave and three powers he clocks in at 200pts, which is not much more than a GM. As a combat character he's decent for tying up enemy melee monsters. - 'Shrouding' grants Stealth, 'Quicksilver' makes you+squad I10 (great for challenges), 'Warp Rift' is great for nuking low Initative monsters - Mastery 2 means he grants 4+ Deny against Mastery 1 psykers, on top of 'Aegis'. Mastery 3 means you're Denying on a 4+ against most psykers in the game. Try him out, he's definitely not bad, but I feel its a lot of points. I find Coteaz+friends more efficient and useful (re-rolls for Knights and Henchmen is just so sweet). Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3573201 Share on other sites More sharing options...
Gentlemanloser Posted January 20, 2014 Share Posted January 20, 2014 Sadly, Cover Saves (and by extension Stealth) aren't as good as they used to be. And it's not only Tau Markerlights now, it's 6 Stormtalons denying you Cover Saves... The Quickening can be KEK, depending on how you and your opponent rule it in conjunction with Page 7 and Unwieldy (Codex Set to I10 overules BRB Set to I1), otherwise, just take Halberds. The best way to leverage this is to use Quickening on units with Falcions. But they're expensive... For Deny boosting, you could consider allying in some Red Hunters, to provide Adamantium Will. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574017 Share on other sites More sharing options...
Reclusiarch Darius Posted January 20, 2014 Share Posted January 20, 2014 Sadly, Cover Saves (and by extension Stealth) aren't as good as they used to be. And it's not only Tau Markerlights now, it's 6 Stormtalons denying you Cover Saves... Lel. As if anyone will take that formation The Quickening can be KEK, depending on how you and your opponent rule it in conjunction with Page 7 and Unwieldy (Codex Set to I10 overules BRB Set to I1), otherwise, just take Halberds. The best way to leverage this is to use Quickening on units with Falcions. But they're expensive... Unwieldy puts you back to I1, sry. Quicksilver is actually best on Dreadknights, it fixes one of their two remaining problems (I4 is meh, 5+ invul is meh). For Deny boosting, you could consider allying in some Red Hunters, to provide Adamantium Will. Not to mention those sweet, sweet Centurions. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574024 Share on other sites More sharing options...
Gentlemanloser Posted January 20, 2014 Share Posted January 20, 2014 Unwieldy puts you back to I1, sry Page 7. Quicksilver set > BRB set (And that's all Unwieldy is, a statistic 'set' modifier) Most don't think this is RAI though, which is why you really need to discuss it with your opponent. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574053 Share on other sites More sharing options...
Reclusiarch Darius Posted January 20, 2014 Share Posted January 20, 2014 Page 7. Quicksilver set > BRB set (And that's all Unwieldy is, a statistic 'set' modifier) Mmmkay, I'll give you another example Charging into cover reduces your Initiative to 1. Lash Whips give +3 Initative. Do Flyrants attack at I8 when charging units in cover, or I4? Most don't think this is RAI though, which is why you really need to discuss it with your opponent. Pretty short discussion; 'So nemesis hammers and I10...' 'Get out' Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574077 Share on other sites More sharing options...
Gentlemanloser Posted January 20, 2014 Share Posted January 20, 2014 Charging into cover reduces your Initiative to 1. Lash Whips give +3 Initative. Do Flyrants attack at I8 when charging units in cover, or I4? *cough* There's a difference. Order of application mate. 'Set' comes last. 'Addition/Subtraction' comes before it. Cover cares not a jot about Lash Whips! Flyrants are I1 when charging into cover, if they don't have Assault 'nades. Pretty short discussion; 'So nemesis hammers and I10...' 'Get out' Well if you opponent doesn't want to follow the rules... Time to open up all the can's of grey area messes, like calling your Drop Pods doors part of the hull of the Drop Pod! BOOM HEADSHOT Damn quoting... Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574115 Share on other sites More sharing options...
Reclusiarch Darius Posted January 20, 2014 Share Posted January 20, 2014 Unwieldy is a set modifier as well though. So hence, hammers are always I1. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574231 Share on other sites More sharing options...
Gentlemanloser Posted January 20, 2014 Share Posted January 20, 2014 BRB Set. Codex Set. Which takes precedence? Page 7. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574257 Share on other sites More sharing options...
Ania Redfang Posted January 20, 2014 Share Posted January 20, 2014 Except Unwieldy doesn't say "set I to 1" it says "a model attacking with this weapon does so at initiative step 1" So even if you had I10, good for you, you still fight at initiative step 1. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574291 Share on other sites More sharing options...
Gentlemanloser Posted January 20, 2014 Share Posted January 20, 2014 How do you fight at Step one, if your Imitative isn't set to 1? Models make their attacks when their Initiative Step is reached Which is why you need to discuss this with your opponent... Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574425 Share on other sites More sharing options...
jeffersonian000 Posted January 20, 2014 Share Posted January 20, 2014 Initiative and Initiative Steps are two different things. A model's Initiative is value that determines at which Step the model attacks at. Quicksilver sets Initiative to 10, Unwieldy states the weapon is used Step 1. A unit with Init 10 will almost always win an Initiative test, even when wielding an Unwieldy weapon. SJ Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574617 Share on other sites More sharing options...
Gentlemanloser Posted January 21, 2014 Share Posted January 21, 2014 And you attack when your Initiative equals the Step counted. You can only act at Step 1, if your Initiative Score has been changed to 1. I went through this ages ago, and the entire section doesn't work and needs to be rewritten. I could list out numerous inaccuracies, like the original Plasma 'nades and the FAQ for them. But the bottom line is this is something you need to discuss with your opponent, before you use Quickening. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3574715 Share on other sites More sharing options...
Hidicul Posted February 6, 2014 Share Posted February 6, 2014 Since my question pertains to this thread ill ask here, sorry if this is rude, that's not my intention, just thought it better then new thread. When you put acolytes in pa, do you guys use the same scheme as normal gks, or do you use a different one since they aren't actually part of the chapter let alone an actual space marine? Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3587920 Share on other sites More sharing options...
tochtli Posted February 6, 2014 Share Posted February 6, 2014 If you want to go historical Spanish Inquisition, Green and Gold for Inquisitors, Black and White for the military wing. Link to comment https://bolterandchainsword.com/topic/285747-starting-grey-knights-color-scheme-and-henchmen-squads/#findComment-3587946 Share on other sites More sharing options...
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