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Shadow of the Warp


Drachnon

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It seems like the new Tyranids Shadow of the Warp gives -3 leadership to all Psykers, brotherhood of psykers and psychic pilots within range. The most important part is that from what I understand this a passive affect that works both on our psychic tests and morale tests (or other leadership derived rolls).

I should still be ok if I can keep them out of the 12" range but it does seem like this could ruin my GKT squads by having them pass leadership tests against LD6.

 

I haven't had much time with the new Tyranid codex so I don't know if they have anything that can force LD checks on me.

 

Anyone else have any thoughts on this?

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It seems like the new Tyranids Shadow of the Warp gives -3 leadership to all Psykers, brotherhood of psykers and psychic pilots within range. The most important part is that from what I understand this a passive affect that works both on our psychic tests and morale tests (or other leadership derived rolls).

I should still be ok if I can keep them out of the 12" range but it does seem like this could ruin my GKT squads by having them pass leadership tests against LD6.

 

I haven't had much time with the new Tyranid codex so I don't know if they have anything that can force LD checks on me.

 

Anyone else have any thoughts on this?

They've got the 'Horror' psychic power, assuming they roll it on the lelsorendumb table of forged narrative. But then your 'Aegis' triggers, as well as your 5+ Deny. Top kek. 

 

New Tyranids are garbage-tier. Don't concern yourselves. The only new unit that's vaguely a problem is Exorcrines ,and they're only 24" range. Rek them with allied lascannon/missile launcher, or put a DK into its face. 

Who wrote the new Nids codex, and what else are they rumored to be writing this year? Garbage tier? That's sad.

Robin Cruddace. Again. And yeah, they are Teh Suxx0rz. Sad. I have a big ol army, and I was terribly excited to see them be good once again.

Le sigh. sad.png

Who wrote the new Nids codex, and what else are they rumored to be writing this year? Garbage tier? That's sad.

Cruddace did, but GW have started attributing the codex writing to 'the GW design team' so that one specific person doesn't get all the hate over the internet over bad fluff/rules (I read somewhere that Mat Ward stopped doing codexes because of the internet-hate he received after 'Blood Angels x Necrons' and several other unpopular fluff/rules choices he was responsible for).

One would think that after the mess Cruddace made of the last Tyranid codex, that they would have handed it over to someone else. Even more so considering how vocal the Tyranid players were about the 5e codex. Honestly though, most of the problems with Codex: Tyranids (5th and 6th) is the fault of the 6e BRB.

Who wrote the new Nids codex, and what else are they rumored to be writing this year? Garbage tier? That's sad.

Robin Cruddace. Again. And yeah, they are Teh Suxx0rz. Sad. I have a big ol army, and I was terribly excited to see them be good once again.

Le sigh. sad.png

I've got something like 6.7k of assembled Tyranids, and quite a lot still in boxes. I was really hoping that this new codex was going to inspire me to finally assemble them.

New Tyranids aren't horrible, but they're certainly not going to be winning often outside of casual games. Flying Circus seems to be the only viable list, and surprisingly Warriors aren't that horrible (mostly because they are the only Synapse troop choice that's viable, thanks to the gigantic nerfs to Tervigons).

I see that GK vs Tyranids is a very mixed match-up. Both have lots of psychic powers and psychic defense. Tyranids have a scary boatload of leadership manipulation tools in the new book that get even more intimidating against an all-psyker army. New Shadow in the Warp is scary to Grey Knights because it's a general leadership reduction to psykers, not just for psychic tests. This makes it so easy for Tyranids to mess up GK units (The Horror forcing pinning tests on ld4-5 to almost the whole codex, better pass that DtW roll!) and Psychic Scream will do a lot of damage too. Bonus points for the Deathleaper datasheet, which drop the leadership of units within 12" by 1 and that's not counting the Deathleaper's permanent d3 reduction on an IC.

We might want to be bringing Dreadnoughts against new 'Nids for the reinforced aegis bonus just to make sure that those Horror/Screams get nullified. DKs are still better and cheaper than every MC in the Tyranid codex, and the removal of Mycetic Spores makes it really hard for Tyranids to deal with AV14 outside of assault unless they are packing 2-3 Crones (which are only BS3 anyway). Just don't take Stormravens against them. Ever. Stormravens will get rolled by Crones (both Tentaclids and Vector Strikes) and Flyrants to a lesser extent. Strikes, Interceptors and Purifiers will be worth their weight in gold, the former two will save your rear against Mawlocs and the latter will scare the living daylights out of large Gaunt/Haunt squads. Another thing to watch out for is that Gaunts can mix their ranged weapons now, so there can be 10-15 Devilgaunts hiding inside a blob of cheap Termagants as ablative wounds.

Yeah, Tyranids don't like Purifiers. Although if you're in assault with a tyranid unit, chances are you're within SitW so you're at -3 leadership which makes it pretty hard to pass  those psychic tests. Even with a Justicar, your success rate is about 50%.

 

As a Tyranid player myself, I can see the Exocrine being one of the highest priority targets. Those guys are absolutely magical! Also, it's pretty much the only ranged AP2 in the Codex that isn't a psychic power and Assault 1 (or up to 3 in a Zoanthrope brood).

GW have started attributing the codex writing to 'the GW design team' so that one specific person doesn't get all the hate over the internet over bad fluff/rules (I read somewhere that Mat Ward stopped doing codexes because of the internet-hate he received after 'Blood Angels x Necrons' and several other unpopular fluff/rules choices he was responsible for).

Good lord. If they're that sensitive to criticism, they're in the wrong profession.

 

All creative professionals open themselves up to criticism from all comers on all sides. I moonlight as an actor, so I'm quite familiar with how that works. When you get reamed -- hard -- it can be difficult to suck it up and move on. But that's part of the whole risk/reward when you put yourself and your work out there like that.

 

Sounds like the bubble wrap GW has in Nottingham may be thicker and more potent than any of us ever imagined.

Yes and no. Criticism is certainly legit, but hate mail, slander, and cyber-bullying aren't to be expected for any profession. They're wrong and, what's more, they cause a lot of hurt, both to the hobby itself and the people that make the rules for us.

 

If a rules writer gets so much flak that they go Phil Fish on us, some members of the community have gone too far. :\ I hate some of the ridiculous fluff as much as the next guy, but the Ward Hate Train isn't constructive. It's not like the continuous streams of hate have improved the situation any. :\ The fluff and rules seem to steadily get harder to swallow year after year.

 

I still remember all of those rules discussions we had on the OR a year or two ago that all seemed to be incorporated into FAQs that released soon after we found issues, addressing the issues we specifically debated. And while those debates at times got a little heated, they were mostly clear and easy to follow no matter which side you stood on. (Par for the course for the  B&C. <3) More straight up respectful criticism like that provides tons more value for the hobby than any amount of vitriol, you know? Vitriol shouldn't be an expected part of criticism. It is unnecessary; criticism can live (and does better) without it.

/2cents

Yes and no. Criticism is certainly legit, but hate mail, slander, and cyber-bullying aren't to be expected for any profession. They're wrong and, what's more, they cause a lot of hurt, both to the hobby itself and the people that make the rules for us.

 

I know what you mean by it not being constructive, it did lead to 'not-Cruddace' doing a mediocre job of Tyranids for the second time in a row.

Although given the 'nerf what was good in the last codex' approach, Vendettas are probably going to transform into dry pool noodles, so at least there's a bright side!

Nah, they won't nerf IG that hard. They're still an Imperial faction. I think they will nerf Vendettas hard (make them Landraider cost or something equally stupid), but they'll probably leave the rest intact. IG are a pretty solid force, if it wasn't for Ignore Cover being so ubiquitous they'd be a Tier 1 army.  

I kinda lump template weaponry in with the whole 'cover saves don't matter go home infantry' trend of 6th. Monstrous Creatures are stronk as hell these days. 

MCs are strong in armies that aren't Tyranids, in which case everyone expects you to use at least 4 and writes their list accordingly. 

 

Also, every other faction that has an MC has better ones (Wraithlord is a prime example, same cost as a Carnifex but with higher toughness, better shooting and the option for an invuln save.

 

They're strong as long as their defensive stats are better than T6 3+ with 4-6 wounds.

Exocrines are legit man. That thing can murder a DK per turn, not to mention what it does to our 24" range infantry (which is all of them). You need monkeys or allied heavy weapons to deal with them. I suggest you play against a decently written Nid list with them in it. Flyrants are legit too. Crones and Harpys are terribad though, PsyDreads can knock them out. 

 

I only wish we could join the 'spam big monsters and win' party....(looks sadly at the points cost of DK's)...one day, on day...

We can!

Just have to walk them.

Imagine facing 6 Walking NDK with only Heavy Incinerators.

960 points worth of PAIN! biggrin.png

Hmmmm....hmmmmm....they're so slow without teleporters though.

One thing to keep in mind is stubborn negates modifiers when it comes to moral and pinning. So keeping an inquisitor with a unit just became that much sweeter smile.png

You're still Ld7 for psychic tests though, which is a bummer. I had that happen to me in a game, it's really annoying when you fail. At least you don't Peril more often now though.

Exocrines are legit man. That thing can murder a DK per turn, not to mention what it does to our 24" range infantry (which is all of them). You need monkeys or allied heavy weapons to deal with them. I suggest you play against a decently written Nid list with them in it. Flyrants are legit too. Crones and Harpys are terribad though, PsyDreads can knock them out. 

 

I only wish we could join the 'spam big monsters and win' party....(looks sadly at the points cost of DK's)...one day, on day...

Grey Knights can play that game as well as 'Nids. Vanilla NDKs are as cheap or cheaper than almost every Tyranid MC with the exception of the Carnifex, and NDKs eat them for breakfast with better WS, better I, an invuln save and a better armour save. Higher strength when left with vanilla fists, too.

 

If you throw a PT or anything else on it, the points jump is huge though.

 

Grey Knights can play that game as well as 'Nids. Vanilla NDKs are as cheap or cheaper than almost every Tyranid MC with the exception of the Carnifex, and NDKs eat them for breakfast with better WS, better I, an invuln save and a better armour save. Higher strength when left with vanilla fists, too.

Silly GL, you're always S10 AP2 ;) . 

 

I'm actually tempted to try this out. Gonna have to get two more DK's though. 

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