Stormthroe Posted January 18, 2014 Share Posted January 18, 2014 First off, I'm very new to the world of Marine armies and have actually never played them. I played Warhammer 40k as Necrons for years, but when I left for college I had to drop it to pay for books, and sold all of my pieces and equipment. Any Input you guys and gals might be able to give me would be appreciated, and I will admit I have not read fluff in a while nor anywhere near all of it. If there’s something you think I can improve let me know! Anyways, Here goes. I apologize if formatting is odd, I copied and pasted from Word. Name: Shadow Hunters (Renegade) Founded: Approximately 925.M41,after the Badab War from the Mantis Warriors Chapter and many renegade warbandsand other marine forces. (see backstory) Geneseed: White Scars originally, but no specificgeneseed due to recruitment practices. WarbandBackstory: Thestory of the Shadow Hunters is one of hate and vengeance. During the Badab War, the Mantis Warriorsrebelled against the Emperor of Mankind and served alongside the traitorlegions in their battle against their brother marines. When the Mantis Warriors returned to the Imperiumand took penance for their actions, among them Battle-Brother Dmitri Gelt. Gelt had supported the succession from theImperium, a force that constantly stepped upon the powers of the Astartes anddisrespected his Chapter. With theirpenance undertook, Gelt, while against it, chose to follow his chapter and hisbrothers under the direction of their quickly replaced Chapter Master. As part of their penance, the Mantis Warriorswere often “volunteered” for extremely dangerous assignments and thanks to therestrictions on their recruitment, they could not replace their losses incurred by these assignments, and Geltdespised the High Lords and Inquisition for this dictation. It was during one of these assignments thatthe Shadow Hunters were truly born. As penance, Gelt and his company were sent to clearout a supposed Tyranid seeding of a death world, deep in the Ultima Segmentumpast the Maelstrom. Reluctant to takesuch an assignment, the Mantis Warriors nonetheless went to the planet in penance. The world was inhospitable, with sprawlingjungles, deep dark oceans, frigid polar caps, and stone deserts wracked withcanyons. Even more dangerous, theTyranid seeding wasn’t very obvious as many of the native creatures were incrediblydangerous to begin with, and any Tyranid mutations seemed obsolete. The Mantis Warriors requested exterminatus toclear the planet safely without losing brothers to the harsh environment, howeverthanks to the deep-rooted hostility towards the chapter, it was denied. This forced the Mantis Warriors to dropplanetside and begin the purge of any Tyranid infestation they found on foot. After years of surviving harsh conditions anddozens of losses, they were finally nearing the end of their stay on theaccursed planet. The High Lords hadrequested their presence elsewhere, and they were withdrawing their brothersfor extraction. It was here that Gelt’ssquad was moving through the rocky canyons of the planet’s great deserts aspart of the final sweep effort. As theywere moving along, the auspex began to mark targets, in the rocks. The squadspun, tracing no movement, and began to form a defensive circle around thesquad leader and prepared to fire. Seconds later, they were set upon by great beasts, emerging fromcaverns set in the canyon walls. Theybore many eyes and were preternaturally fast, and upon their fists were large,incredibly sharp talons. Gelt’s squadopened fire on the advancing creatures, calling for support but there was nonein the immediate response area. Thesquad had stumbled into a hive of these creatures that nested in the canyons,and they were completely surrounded by a continuous stream of feral death. Quickly, the squad exhausted its ammunitioninto the oncoming wave of ferocity, and was drug into brutal melee with thecreatures. The squad fought valiantly tobreak through, and still no support came. Through time, none remained in the battle but Gelt and his squad leader,the veteran Decadus. Both had deepwounds and were approaching death but fought hard. In a brief lull, Decadus reached for Gelt,whose armor had been damaged and shorn from his body, and forced him into acistern at the base of the canyon, forcing his own power armored bulk into theentrance. With his final act, Decaduslocked the servos of his armor, wedging it in place and blocking theentrance. The creatures threw themselvesat the armor, unable to budge its bulk from the cave entrance. Gelt, wounded and trapped with nocommunications, lay at the rear in the dark, and put himself into an inducedstasis using his Sus-An membrane, hoping a rescue team would investigate. Unfortunately, The Mantis Warriors could not ignorethe summons of Terra, and was forced to leave him behind, along with theremains of his squad. Years passed asGelt slept, and he was all but forgotten. Then, in a cruel twist of fate, a Dark Eldar raiding party came to thecanyon to capture its denizens for their wicked beastmasters. They cackled at the bodies of Gelt’s squad,and came upon his squad leader’s remains, still blocking the cisternentrance. Unlike the beasts, thewitch-spawn were able to remove the blockage and took Gelt from hisresting place to be returned to their dark city. Once there, he was revived by their cruel magics andsciences, and thrown into the slave pits to be used as fodder in their gladiatorialbouts. The Eldar thought he would die bythe swords or beasts of the arena, but Gelt continually surprised the crowds ofthe dark city with his victories. Timeand time again, Gelt won over his opponents in bloody combat, crushing slaves,beasts, and Eldar challengers in single combat. He soon became a favorite of the city, thanks to the ferocity of hisfights and specifically his skill when fighting beasts in the arena. As the intensity of his bouts increased andbecame riskier and riskier, so too did his skills as a warrior, but also hisresentment towards the Imperium of man who he felt had abandoned him to thisendless performance of death. After nearly 50 years of constant fighting, after abrutal combat with an entire pack of demonized hounds straight from somewretched planet, Gelt stood in the arena roaring to the crowd, their supportbeing his only reason for remaining alive. As he roared, he spotted a particularly ornately dressed witch-spawnapproaching the edge of the arena. In avoice that exuded cruelty and torture, the Dark Eldar Archon looked down uponGelt from the high barbed walls of the arena and spoke of the minisculity ofmankind and their weakness as a species. He spoke of their false claim to the stars and their only use as feedfor the many beasts of the cages. Geltstood in silence as the Archon spoke, not allowing any emotion to show beforethe leader of the city. The Archonconcluded his speech with a wicked grin, and asked Gelt, “Would you kill for me?” Gelt chose his next words carefully, analyzing thesituation he was in. “Give me any man,beast, witch, or Ork, and I shall show you the weakness in their race.” The Archon cackled as the crowd roared, andmotioned to the guards of the arena. Theshoved a man, draped in ragged robes into the arena, across the sand from Gelt’sbloodstained form. The man bellowed in afalse bravado at the witch-spawn of the crowd, hurling insults that wereunknown to the Dark Eldar language. Hespun to face Gelt, and sized him up, before recognizing his form as that of aSpace Marine. “By the order of the Inquisition, you must help meto escape these wretches. I command youArbites, die honorably alongside me!” bellowed the Inquisitor. Gelt stood for a moment, then turned to oneof the demon hounds he had just slaughtered, tearing from it a massivetusk. He turned slowly towards theInquisitor and taking one slow, measured step towards him. The Inquisitor’s eyes narrowed, then widenedin shock as Gelt switched the tusk to his sword arm, and took another steptowards him. “By the Emperor, how dareyou?! I will see you burn for thistraitor! You will die by my hand!”screeched the Inquisitor, scrambling to back away from Gelt’s toweringframe. Gelt observed the man, tinywithout the power armor of the Inquisition, and raised the tusk as he continuedto move towards the Inquisitor. Hisbreathing slowed, and all seemed to move in slow motion as he reached thecowering Inquisitor’s form, and he looked to the Archon, who still watched witha cruel grin. Gelt brought down the tuskin a wide slash, cleaving the Inquisitor’s right arm, not removing his eyecontact with the Archon. Then his legsas the Inquisitor screamed in agony and the crowd roared, before finally decapitatingthe loyal servant of the emperor. TheArchon cackled, and then turned away from the arena as Gelt was returned to theslave pits. After returning to the pits, Gelt was separated fromthe other slaves, who cowered and shied away from the Dark Eldar slave masters,who were none too concerned with where their whips fell. They struck all who came within reach, andthe slaves scrambled away, all of them but Gelt, who stood defiantly. The Dark Eldar, behind their barbed helmets,spoke to each other, surely offended by his defiance, but none lashed him. Instead, he was led, under careful observationand tight shackles, to a room with running water. Gelt took from their motions he was to clean,and so he did. When he finished, he waspresented with a flowing, black robe that wreaked of some dark fragrance, andhis shackles were removed. He was led toan antigravitic lift, and the guards took him to the peak of the city. From here he could see all of the wickedmajesty of the city in its glory, but before he could admire it, he was turnedand entered into a room that looked as if it were the ribcage of a demon. When he reached the other end, a door,seamless enough that it seemed as if it did not exist opened in front of him,and he was beckoned in by a slave woman that barely reached his stomach. Inside, on a great barbed throne sat the Archon, nowdressed in an elegant crimson robe that simulated the wash of blood from afresh wound. The chamber was surrounded byguards, and as the door closed behind him, the Archon began to speak. After hours, perhaps days within the confines of thethrone room, Gelt finally emerged, no guards nor shackles about him. As to what had been said, none know. In reality, the Archon was none other thanTarsidhe, Archon of the Kabal of the Fiend Ascendant. All that is known is that after that day,Gelt began his service to the Archon, and had pledged himself to give his skillwith beasts and his combat prowess to Tarsidhe’s beastmasters, serving tocapture great and dangerous creatures for his fights. He continued to fight in the Arena, as one ofTarsidhe’s favorite slaves while serving as his tracker, hunter, and trapperfor nearly 70 years, baptizing both his survival and combat skills in the bloodof men, beast, and xenos alike. He grewto relish the hunt, and rejoiced in capturing or killing the great beasts andvicious alien creatures found across the galaxy. He soon was being dropped from Dark Eldargrav-craft onto the surface alone, tasked with capturing or killing somespecific target and left to hunt on his own, only to be retrieved and returnedto the arena district when his duty was accomplished. If it weren’t for the calm of his demeanor outof combat and his dedication to bloodsport, many would have said Gelt hadbecome one with the beasts he stalked. In his time away from combat or hunting, Gelt could be found wanderingthe great cages where his captured beasts were kept, much to the protests ofthe witch beastmasters. Tarsidhe ignoredtheir complaints, and allowed his Gladiator, his Huntsman to go where hepleased within the arena district under pain of death should he be harmed, allto better his prized fighter, despite the shortcomings of mankind’sspecies. After nearly two centuries inservitude, Gelt requested to meet with the Archon one time in all thoseyears. Behind closed doors, afterbargains were struck in blood and deals were cut and written on the skin of themen Gelt had killed in the arena, he emerged and was smuggled out of the cityunder supervision of the Archon. To thisday, Gelt owes his allegiance and life to Tarsidhe, along with much moresinister prices, and regularly delivers great stock of quality gladiator beastsand shipments of slaves. When he was free, Gelt detested the Imperium. He viewed them as traitorous and corrupt, andrefused to integrate in any part of their society. Instead, he turned to the last bastion he haddefended, the Maelstrom. There, he searchedout those who shared his passion for the hunt but who had not turned to thecorruptions of chaos but were simply resistant to the Imperium’s ideals. Among renegades, he gained a small followingand soon he wished to find new hunts, and great deeds for himself and hisfollowers wished to follow him to greatness and share in his strength. Gelt, having gained some skill in diplomacyin his time dealing with the Archon and the upper caste of witch society,maintained good connections with most renegades he came into contact with, andhad maintained his connections with the Kabal of the Fiend Ascendant. Using this, he bartered himself a StrikeCruiser, trading a great horde of beasts, prone to devour entire worlds butcontrolled by a strong-willed master and capable of carrying mutated toxins ordiseases in their bodies, to another renegade force in return for a StrikeCruiser. He redubbed the ship the “Predator’sSanctum” in reference to the cistern he had survived in all those years ago,and thus the Shadow Hunters were born. Thus, it has been, the great hunters prowling thegalaxy under the guidance of the Huntsman. Although they are small, they are great beastmasters and capablewarriors, and maintain themselves through mercenary work, and their manyconnections with other renegades, heretics, and even xenos races. They prefer to maintain a secluded, nomadiclifestyle in the end and travel where there are challenges to be endured anddeeds to be accomplished. Every ShadowHunter is free to go on their own endeavors, but each is honored to be a memberof the Huntsman’s house and have loyalties to brother, Brethren, and Lord. While a majority of their time is spentfighting for their own survival, the most pertinent action taken by the ShadowHunters are the Great Hunts. Duringthese exoduses, every single brother of the Shadow Hunters takes to the ships,and they embark on a journey to kill great beasts across the galaxy. Like the Space Wolves tradition of huntingKraken, or Catachan’s Devil Hunters, the Shadow Hunters use only traditionalmeans to hunt their quarry, fighting with spear, dagger, or fist, or with thegreat Bows that the Chapter has mastered for ceremonial use in hunts alone,ineffective in the warfare of combat. As the definition of predators, the Shadow Huntersseek out the most dangerous game in the name of glory and merit. Thus, the chapter envies the chance to fightthe Hive Mind’s Tyranid swarms. The sinisterintelligence, unnatural strength, and preternatural speed as well as therelentless assaults of the many bio-creatures serves as some of the greatestchallenges the Shadow Hunters can face, and several of their number earnedtheir place by stalking a Lictor in hunt successfully on a planet in thevanguard-stage of a Tyranid invasion, only to be extracted and indoctrinated bythe Shadow Wolves just before the full Tyranid invasion. Sector: The Shadow Hunterschoose to remain in the Ultima Segmentum, as it offers the largest amount of deathworlds they can use for hunts and allows them to avoid contact with othersthanks to its scattered populations. They maintain contacts in the Maelstrom and even with Dark Eldar piratesthanks to Lord Gelt’s powers of diplomacy, but choose to freely ply the starsand go about their own desires. Homeworld: Fleetborn warband,composed of five ships. The flagship isthe “Predator’s Sanctum”, a Strike Cruiser class and captained by Lord Gelthimself. The next most powerful is aVanguard Cruiser class, known as the “Fang of Gelt” and captained by the mostsenior member of the Brethren, Gaius Broken-Spear. Two are Escort class ships, captained by two moreof the Brethren and they are called the “Spear of Tranquility” and the “WindTalon.” Each is armed much more inregards to space combat than their normal workings, and fitted with additionalengines to keep pace with the flagship. Thefifth ship is an Adeptus Medicae ship, titled, “Sanctuary”. Oddly, the “Sanctuary” is captained by thegreatest Sorcerer in the warband, a former Librarian named Augustine Corinthius,but known only to the Shadow Hunters as The Shaman. Flagship: Predator’s Sanctum. The first ship gained by Dmitri Gelt, Lord ofthe Shadow Hunters, after returning to the galaxy before founding the warband. The flagship is captained by Lord Gelthimself, and contains several amenities that define the warband. Aboard the “Sanctum”, the great hall of theShadow Hunters, known as the Hall of Trophies, is maintained for their feastsand along its walls are displayed all manner of trophies from the deeds of itsinhabitants. Also onboard the “Sanctum”is the Coliseum, where Lord Gelt hosts his great gladiatorial tournaments. The ship is fitted with quarters to housealmost a full company of Marines, chief amongst these the Brethren’s quartersand Lord Gelt’s personal chambers. CombatDoctrine: Theyfollow the doctrine of predators, added with the genius of (super)human intuition. Thanks to the indoctrination processesenacted by their leader, each Shadow Hunter is an expert survivalist evenwithout his enhancements. They are adeptat hunters tactics, whether they be bait and strike, flushing prey from cover,or giving chase to a fleeing enemy. Somewhat similar to the Space Wolves, the Shadow Hunters use beasts incombat, and their ranks contain excellent beastmasters. However, unlike most renegade chapters theydo not directly serve the Ruinous Powers, and demons do not come to their aidby their own calling. However, it isdifficult for them to be efficiently supplied or even for them to store saidsupplies, and as such they suffer from a lack of armor, instead using thestorage spaces to keep their beast cages and gladiator arenas. Organization: In general, the ShadowHunters follow a standard military hierarchy, but due to their small size theyare more resembling of a feral tribe. Strengthof the hunt and strength in battle are respected above all else and seniorityis determined by the skill of individual members. The Lord of the warband holds absolute sayand fulfills the role of “Chieftain”, while next in the hierarchy come his firstin the chain of command, the Brethren, but are only respected by theirskills. The Brethren number 20 warriors,and each has accomplished mighty deeds as a hunter or warrior to earn theirplace as a member of Lord Gelt’s personal guard and counsel. While the warriors do form squad structuresfor combat, they are not directly in any command and each battle brother makesthe choice for his own survival to stand by his brothers. A senior hunter, usually accompanies them andguides their actions in regards to the whole of the warband. Recruitment: The Shadow Hunterschoose to recruit from those who present themselves. To contact them is to flirt death. The Shadow Hunters, oddly, maintain a verywidespread means of communication throughout the warbands, and keep it as offthe grid as possible, relying instead on couriers and agents outside of directcombat to communicate. The firstchallenge of an applicant is to find a means of contacting the Shadow Hunters,and it is extremely rare that they will contact others actively for recruitmentunless they prove to be very adept hunters. For example, Chatha of the Brethren, once a member of the Black Legion,one of the best trackers in the warband, was recruited by the Shadow Hunterswhen news of his slaying of a Catachan Devil with not but a broken combat bladereached the ears of the informants scattered throughout the ranks. Since he was upset with the failures of hisLegion, and he held no loyalties to them, he accepted. Usually, the Shadow Hunters recruit fromexisting marines who are either displeased with their loyalties or who showgreat ambition as warriors or hunters. Whenrecruited, the Hunters insert one of the Brethren, 20 hunters who servedirectly under the command of Lord Gelt, and are amongst his most accomplishedwarriors. They confront the applicant,wearing the tribal garb that is so prevalent in their ranks on or over theirpower armor, always with helmets on. They ask the applicant if he is ready to undertake the crucible of thehuntsman to join the ranks. If he saysyes, then the Brethren member replies with a swift punch to the face, or atranq-shot. The now unconscious recruitis then extracted to the Shadow Hunters’ flagship, Strike Cruiser “Predator’sSanctum,” and maintained in stasis until a suitable death world with a varietyof deadly habitats and even deadlier beasts is reached. The applicant is shuttled down to the worldby Lord Gelt himself, both clad only in tribal hides. Unknowingly, this is the first interaction anapplicant has with the Great Huntsman, as Lord Gelt wakes the applicant andsays, “Now your Crucible begins. Die andfail.” Gelt then boards the shuttle, andthe applicant is left alone on the planet for as long as Gelt deems necessary,and is only retrieved once his honor has been proven to the whole of the Brethrenand Gelt himself. Such harsh recruitmentleads to a large majority of applicants dying at a rate of near 85%, andseveral of the members of the Shadow Hunters have survived their own cruciblesby happening upon the corpse of a previous recruit. When he is brought back to the ship, he issimply picked up by the Brethren, who appear and capture a usually very feraland violent recruit and return him to the “Predator’s Sanctum”. Once on board, he is clad in furs by thetribal slaves kept on board, and led to the Hall of Trophies. He is seated at the head of the table,directly opposite Lord Gelt. TheBrethren sit to his right and left, and the surrounding tables are filled byany other Hunters on board at the time, all wearing bone masks of variouscreatures. A tribal slave reaches forhis face as a great feast is laid out upon the table, but not a single Huntermoves or makes a sound while the tribals scurry about. The slave places upon his breast the Hunter’sMark, symbol of the warband in black ink. Every Shadow Hunter in the hall raises his glass, filled with all mannerof drink, and removes their mask, as Gelt, bedecked in an ornate skull mask, stridesacross the floor to the recruit, bearing a trophy taken from the greatest deedthat was carried out upon the surface of the death world. He removes his mask last, with a wry smile asthe recruits usually recognize his face before giving the recruit their firsttrophy as a hunter and takes him by the shoulder, raising him to his feet witha roar. The cry spreads across the hallfrom Hunter to Hunter, and the recruit is allowed to partake in the feast, nowa full brother of the Shadow Hunters warband. Beliefs: The Shadow Huntersrelish in strength of arm, strength of will, loyalty, and courage. In their opinion, deeds are the only measureof a warrior. Great deeds, such as theslaying of legendary creatures or accomplishments in battle, are celebrated bythe whole of the warband, whereas treacherous deeds, such as murdering abrother in arms in selfish gain or disrespecting those who have earned respectis punished, usually through pain in the Coliseum. In regards to the religion, the ShadowHunters have none, but they do have the Prayer of the Huntsman, a chant utteredin unison by all members of the warband before going into battle or embarking ona great hunt. It is broadcast across theentire comms network across every ship, and goes as such: Arte et marte, certo cito, Inter pericula intrepidi,Merbimur, spectamur agendo, et nos novitate vitae enim est ad patres en fratreset nunc. Haecoratio est venatorum. Dico pro successu pugnae futura. By skill and fighting,swift and sure, fearless amidst danger, we shall be worthy, by our needs we areknown, as we hunt for the glories of those before and brothers now. This is the hunter’s prayer. This I say for success in the battle to come. Mutations: The Shadow Hunters,unlike most her turn from the Imperium, shun corruption of the body. Those who consort with the Ruinous Powersdirectly are cast out or killed, for if a man cannot rely on his own strengthhe is not fit to eat among those who can. The only mutation found in their ranks that is accepted are those of theBlood Angels and Space Wolves descent, for these mutations come from thewarrior spirit and are instead respected. EstimatedStrength: Dueto their recruitment processes, the Shadow Hunters are incredibly small,containing no more than 250 Marines in total. Counting their connections in other legions, warbands, or among theImperium, they may be approximately 700, but a majority of this number are notrecognized as actually belonging to the warband and instead are simplyrespected allies. Modelling: I plan to model thearmy in very tribal ways, using bits from lizardmen, vampire counts, chaosfantasy, chaos 40k and space wolves to represent their trophy taking habits. These will take the forms of bones, skulls,charms and talismans, furs and hides, and such to represent them as a moreanimalistic, tribal nature. Also, asmany machines/demons as I can will be converted to be the warbeasts of thechapter, to represent their beastmastery. Things like the Helldrake will be replaced with some great wyvern ordragon, whereas something like a bloodletter may just be a viper-wolf packguided by a beastmaster or converted raptor-esque creatures. I’d also like to create some very specificcustom pieces to really, truly capture the feel of this army, like some kind ofgiant creature to represent a hellbrute or some such. Painting: Haven't decided nor have I worked with any of the new wash series or anything so I'll have to figure that out. ChapterSymbol: I based thechapter symbol off of the Predator language from AVP and the dragon languagefrom TES Skyrim. It is composed of asingle slash horizontal, tapering to a point to the right like a talon, withthree vertical slashes of diminishing size, like canine teeth, concaving to theleft like a jaw. MajorCharacters: Lord Dmitri Gelt-theHuntsman, Lord of the Shadow Hunters, the Great Predator. He leads the Shadow Hunters on their nomadiclife through the stars, and maintains all of their relationships that allowsthem to exist as the anonymous entity they are. Great warrior, towering over even other Space Marines, rippling in themuscle gained from thousands of gladiatorial fights. His rule is absolute, but fair. Gaius Broken-Spear-Captainof the “Fang of Gelt” Vanguard Cruiser, and the Huntsman’s second incommand. He has served under Gelt sincethe founding of the Shadow Hunters, and actually joined from the warband fromwhich Gelt purchased the “Predator’s Sanctum”. He follows Gelt with absolute devotion, and serves as the commander of theBrethren, as well as his most loyal brother. Though every member of the Shadow Hunters view themselves as family, noneare closer to Gelt than Gaius. The Shaman-Formerly,Augustine Corinthius, Rune Priest of the Skryar’s Dark Wolves Renegade Chapter. Originally a member of the Space Wolves, TheShaman was assigned to the Dark Wolves before their turning to chaos, and inthe interest of self-preservation, and a diminishing faith in the strength ofman, went with them. For years, heserved with them continuing in a twisted manner the role as rune priest. However, while serving as an emissary fromthe Dark Wolves to the Red Corsairs in the Maelstrom, he met one of theBrethren, bedecked in full battle gear and trophies while the Shadow Hunterfleet was resupplying before a Great Hunt. Reminded of Fenris by the feral elegance of the Shadow Hunter, TheShaman approached him and challenged him to a brawl. It was during the resulting fistfight thatGaius, Gelt’s second in command, noted the beating that the Shaman had givenhis brother and brought him before Gelt. Gelt sized The Shaman up, and asked what the consequence of huntingwithout a pack was. For hours The Shamanformulated his answer, returning to the roots of Fenrisian culture, long leftburied in his time with the Dark Wolves. After this meditation, he provided a suitable answer, and Gelt offeredhim the chance to hunt as a guest aboard the “Predator’s Sanctum”. During the Hunt, The Shaman hunted alongsideGelt, Gaius, and two of the other Brethren in a hunting party on a death worldshrouded in sea, resembling Ithaka of the Iron Snakes chapter, close to theHalo Stars. Here, the party hunted froma boat armed with not but harpoons, and the skull of the serpent they slayed,larger than any mag-train, served as the first trophy The Shaman received as aShadow Hunter. He still wears a cloak wovenfrom the scales of the serpent to this day as his badge of office ofShaman-Priest of the Shadow Hunters. Reasonfor DIY: I’ve alwaysenjoyed Native American and Norse culture ever since I was a small child. I’ve played Warhammer 40k as Necrons foryears, but when I went to college I was forced to sell my entire collection tohelp fund books and such. Now though, Ihave the funds to start again, but I don’t want to be a Necron playeranymore. I want something unique,something I can truly make my own. Ilove the Predator and Alien movies, as well as being a survivalist myself. In my research, I found the Mantis Warriorswho employed the Tranquility Snipers squads, and as a U.S. Marine, Iappreciated this a lot, but I didn’t want to do something premade. I have strong tendencies leaning away from being a trueImperial, and so thus the Shadow Hunters were born, a warband in their deaththroes but proud to be what they are and content with the nomadic way of life. editted for spelling Link to comment https://bolterandchainsword.com/topic/285763-the-shadow-hunters-diy-renegade-chapter/ Share on other sites More sharing options...
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