Kilofix Posted January 20, 2014 Share Posted January 20, 2014 Assuming about 1900 points, standard terrain rules, random EW scenario, unknown opponent and given the option to take up to 3 Ordnance vehicles but only in a single squad; how many and of what type (Basilisk, Medusa, Griffon, Colossus and include the Manticore) would you prefer to take? Assume rest of force is your choice, no allies, and model availability / cost is not an issue. I prefer the Medusa over the Basilisk as the latter's range is overkill for standard / non-apoc boards. And, I prefer the AP and Ignore Cover of the Colossus over the potential Barrage of the Manticore or reroll of the Griffon. So I'm thinking of running 2 Colossus + 1 Medusa. But, I'm looking for other opinions, combinations and tactics. I've seen many folks run a single Manticore. Thanks! Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/ Share on other sites More sharing options...
Kierdale Posted January 20, 2014 Share Posted January 20, 2014 A Griffon with a pair of Colossi is good for making sure the Colossi drop their marine-killer shots just where you want them. Then again Manticores hit just so hard... I'm looking to invest in three pieces of arty, but am waiting for the new codex to come out ~March. Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3573807 Share on other sites More sharing options...
clanfield Posted January 20, 2014 Share Posted January 20, 2014 i like the medusa not having a minimum range and the amount of fire power a manticore has but I agree with kierdale wait and see what changes hopefully they will give the bassalisk back its earthshaker shells Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3573846 Share on other sites More sharing options...
hendrik Posted January 20, 2014 Share Posted January 20, 2014 i feel personally that 3 artillery tanks firing at the same unit is too expensive pointswise for the actuall damage output. in most occasions 2 tanks will do just fine. the medusa is nice but the lack of barrage means it has to get exposed to enemy fire. which is not great with that weak armour. unless offcourse you include the option of the artillery carriages. i love those 75pts earthshaker carriages. 3 of them are still cheaper than 2 artillery pieces (besides the griffon). Is imperial armour artillery allowed? the IA manticore is cheaper than the codex manticore and has a 7" AP2 S10 blast. it's in my opinion the most destructive artillery option we've got Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3573916 Share on other sites More sharing options...
WarriorFish Posted January 20, 2014 Share Posted January 20, 2014 Agreed, I'd take a couple of artillery pieces in a squad as that's more than enough unless you're for some reason squeezed for slots. If I were to take a full squad though it'd have to be three Griffons. For a very modest cost you'd be able to obliterate infantry, it wouldn't be unreasonable to expect them to carve a crater filled path of destruction across your opponent's forces. We're still waiting for some nice new Griffon models though so failing that three Bassies. Call me a traditionalist if you want but if there's a problem I need dealing with at range there isn't much they can't squash under their righteous artillery barrage - the Earthshaker Cannon will live up to it's name! Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3573975 Share on other sites More sharing options...
Kilofix Posted January 20, 2014 Author Share Posted January 20, 2014 A Griffon with a pair of Colossi is good for making sure the Colossi drop their marine-killer shots just where you want them. Then again Manticores hit just so hard... I'm looking to invest in three pieces of arty, but am waiting for the new codex to come out ~March. Hey I didn't think about that; in a barrage, if I fire the Griffon first, the rest of the barrage will, at max scatter, still be touching the initial Griffon template right? Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3574198 Share on other sites More sharing options...
WarriorFish Posted January 20, 2014 Share Posted January 20, 2014 Think of it as any other barrage squad, such as a Mortar HWS - the only difference is you get to choose what delicious artillery makes up your squad and exploit make tactical genius use of the Griffon's special rules The Griffon can also be placed closer to the enemy to help protect the more expensive pieces. It's no substitute for proper protection of course but helps. Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3574235 Share on other sites More sharing options...
PureFodder Posted January 20, 2014 Share Posted January 20, 2014 It really depends on what else is in your list. Basilisks are the all rounders that can do anything outside of 2+ armour. I'd only deviate from the Basilisk if the rest of your army has a particular role that's missing. Also, the fixed position artillery pieces look better, are less points and are far more robust than their vehicular counterparts. This is especially so for the Basilisk as it can be deployed in a corner and hit anything on the board. I'd agree with everyone else that a 3rd artillery piece in a squad is overkill. You'd be better off dropping the third artillery for an inquisitor to give them prescience (with the exception of Griffons obviously). Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3574260 Share on other sites More sharing options...
clanfield Posted January 20, 2014 Share Posted January 20, 2014 i use a dedicated guards platoon to screen my arty just 2 squads and and command all las too give cover and ward of assaulters Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3574268 Share on other sites More sharing options...
Raulmichile Posted January 24, 2014 Share Posted January 24, 2014 Do simple guards in front of tanks grant them cover? Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3577426 Share on other sites More sharing options...
PureFodder Posted January 24, 2014 Share Posted January 24, 2014 Do simple guards in front of tanks grant them cover? No, but it protects them from assault and can stop melta guns from getting within 2D6 for penetration range. Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3577438 Share on other sites More sharing options...
WarriorFish Posted January 24, 2014 Share Posted January 24, 2014 It is possible but the models would have to be pretty close for them to obscure the vehicle so it likely won't occur. Like Fodder said the infantry are there to help protect you from assaults and the like not provide literal cover :P Don't be afraid to send your escort infantry out to intercept enemy units if the opportunity arises, so long as you're not leaving their charge exposed :) Link to comment https://bolterandchainsword.com/topic/285827-more-opinions-on-which-ordnance/#findComment-3577459 Share on other sites More sharing options...
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