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Best use of Chimera for Troop transport?


Kilofix

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As I understand it, Troops in a Chimera can only fire when the latter moves 6" or less in that turn. Pretty much the same as a Troop on foot.

 

So is the best use of a Chimera only to get Troops to some intended location / objective / target and then just sit there or have them disembark?

 

Or is there a more creative way of using a Chimera that moves around with embarked Troops?

 

Thanks!

i'd say it depends on the situation as to their uses. they can be used to rush towards an objective if you need them to, or be used as a gun platform to cover your army's advance. chimeras are one of the better transports and are fairly versatile for their points cost imho. i use mine to lay down as much fire as possible to cover my infantry and block enemy assaults, and it usually comes up trumps. 

Agreed, Chimeras are flexible so the best use of them depends on what's going on. It might be to surge forward to deliver the troops where they're needed, to hold back and provide fire support or to intercept and block enemy action. They can throw a respectable amount of fire power out even without upgrades so they have the potential to take down light armour quite well - you can imagine how effective this can be when you have several in your army. This also neatly leaves your other points to be spent on harder hitting weaponry for other roles biggrin.png

So maybe the question is more of "what does my army need help with?" because the Chimera can always help out smile.png With mechanisation you need to go all in or not bother though, as armour saturation is key to their success but with a fair price for a good package it certainly won't hold you back. My troops fight dismounted as much as not now thanks to 6th allowing infantry to move and fire more effectively with rapid fire weapons but whenever I field Chimeras I know they will put in a solid performance.

I use them as a mobile bunker for Vet squads. All the special weapons can shoot out of the top and it leaves them far less vulnerable to incoming fire.

 

Turn 4 they do an 18" move towards an objective. Disembark on turn 5 to take the objective.

That is evil indeed! Yet another way the Chimera is easily one of the best transports in the game. The versatility is very useful, for example flooding the board with hull Heavy Flamers for nothing. Always provides a very warm welcome for assault armies biggrin.png

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