JeffJedi Posted January 27, 2014 Share Posted January 27, 2014 Does anyone have any advice about using Dark Angels with the Kill Team Rules? I was considering some Scouts and Vets tooled up with different weapons. Maybe even a Razorback. Then there is Ravenwing to think about. Any advice? Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/ Share on other sites More sharing options...
Pyro X Posted January 27, 2014 Share Posted January 27, 2014 I think ravenwing would be fun or even black knights. U have 200 points cap right? Command squad with dakka banner would be evil lol Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3579355 Share on other sites More sharing options...
Interrogator Stobz Posted January 27, 2014 Share Posted January 27, 2014 No HQs allowed unfortunately Pyro; I'm looking at using our Assault Sqds with twin flamers as they are quite cheap now. And you can do a lot of damage by ganging up by using superior mobility, we use heaps of multi level terrain so bikes struggle here. I have a couple of games booked for the 2nd, I'll let you know how they go... Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3579380 Share on other sites More sharing options...
Pyro X Posted January 27, 2014 Share Posted January 27, 2014 Aww. That would have been good. Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3579398 Share on other sites More sharing options...
Vissah Posted January 27, 2014 Share Posted January 27, 2014 My Kill Team has always been a full tac squad with upgrades and I been wrecking face with it for years. Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3579523 Share on other sites More sharing options...
Cactus Posted January 27, 2014 Share Posted January 27, 2014 My group played a few Kill Team games over the weekend, using the current e-book rules from the Black Library. Although I was using my tyranids another player had some success with 5 ravenwing bikers - two with meltaguns - and an attack bike with heavy bolter. A tooled-up tactical squad also looks like a good choice. I would give them a rhino and missile launcher, making the missile guy a relentless specialist so he can move and fire. It's tempting to drop the squad down to 9 to free up some points for a veteran sergeant upgrade and power sword. Other ideas we were throwing around are: * Ravenwing Black Knights - they can drive wherever they like thanks to skilled rider, shoot with twin-linked plasma talons and assault with three S5 rending attacks. * An assault squad with plasma pistols and/or flamers - very mobile, more numerous than the bikers and able to claim objectives above ground level. * A company veteran squad with an outlandish selection of wargear - this kind of skirmish-level game seems like exactly the sort of operation that an ad-hoc veteran unit would be created for. Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3579573 Share on other sites More sharing options...
captain sox Posted January 27, 2014 Share Posted January 27, 2014 Just an FYI, bikes are not good choices for kill teams, at least that's been my experience so far. consider a 5 man Tactical with heavy or Special Weapon, and a 5 man assault squad. that's 150 pts which leaves you 50 pts to play with upgrades. try it... you'll like it :) Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3579815 Share on other sites More sharing options...
Interrogator Stobz Posted January 27, 2014 Share Posted January 27, 2014 ^ that's my other choice :tu: nice one Sox Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3579875 Share on other sites More sharing options...
JeffJedi Posted January 27, 2014 Author Share Posted January 27, 2014 Here's a couple I came up with: 200 pts Tactical Squad4 Marines Bolters, Heavy BolterSergeant Storm BolterRazorback Twin-Linked Heavy BolterScout Squad4 Scouts Sniper Rifles1 Sergeant Bolter 200 pts Assault Squad (6 man)Flamer, Powersword, MeltabombsScouts (5 man)Sniper Rifles Heavy Bolter 200 pts Tactical Squad (10 man) Plasma Gun, Missile Launcher, Powersword, Meltabombs, Vet Sgt 200pts 200 pts 5 man Tac Squad Missile Launcher (Meltabombs or Storm Bolter) Ravenwing Landspeeder Heavy Bolter 5 Man Scout Squad (Snipers, Bolters, Shotguns or CCWs!) Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3579899 Share on other sites More sharing options...
SvenONE Posted January 27, 2014 Share Posted January 27, 2014 I haven't seen how the new rules were updated but I've always found that KT hasn't really favored DA since most of the good stuff is too expensive (DW) or too low in numbers (BKs) to be effective. 2x HB landspeeders and a scout/tactical squad should be legal and kinda fun. I wish the new rules allowed purchases of single models. Quite honestly if I were doing KT i'd do it with Sternguard/Vanguard with the Vanilla codex. Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3580062 Share on other sites More sharing options...
Interrogator Stobz Posted January 27, 2014 Share Posted January 27, 2014 HB Typhoons and Tacs/Scouts is always fun too Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3580090 Share on other sites More sharing options...
Brother Moridius Posted January 27, 2014 Share Posted January 27, 2014 All I have ever run in KT has been a RAS: Ravenwing Sergeant - FNP, Leader Biker - Flamer Biker - Flamer Biker Biker Attack Bike - Multimelta - Skilled Rider I think theres another special rule in there but thats the basis, comes to 199 points if memory serves. The ability to run circles around everybody and pick your fights is great, and many times a hammer of wrath attack (or 4) has saved me from a tactical marine w a lascannon or something similar. Who needs to fight when you can drive them over? I can see how in an extremely busy board you might be hindered but ive found most games I wont even lose one biker to a dangerous terrain test if I pick my routes carefully. But as always your mileage may vary. Oh and dont mean to brag but this list is something silly like 9-0 now... Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3580110 Share on other sites More sharing options...
Cactus Posted January 28, 2014 Share Posted January 28, 2014 I was told I couldn't make my leader a specialist. I'll have to check that when I get my own copy of the rules. Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3580452 Share on other sites More sharing options...
Interrogator Stobz Posted January 28, 2014 Share Posted January 28, 2014 That is correct Cactus, your leader does gain traits though. Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3580457 Share on other sites More sharing options...
captain sox Posted January 29, 2014 Share Posted January 29, 2014 Can on take 1 FA choice, so no multiple speeder combos... One of the kill team mission I played, was in an industrial sector with lots of buildings, factories etc. I was vs GK and most of our battles were on the rooftops. My Jump squad went up against his shunting units, it I have to say, was the most amazing game we have played. Bloop, I'm on the roof come and get me... Assault Squads were meant for KT. Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3581246 Share on other sites More sharing options...
IndigoJack Posted January 29, 2014 Share Posted January 29, 2014 Why couldn't you take a squadron of speeders? Since units operate independently isn't it functionally the same? Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3581330 Share on other sites More sharing options...
Pyro X Posted January 29, 2014 Share Posted January 29, 2014 you could take 1 but I think they can't have the combined armor total value of over 33 (don't have the been in front of me atm) you could for sure take 1. hell maybe have a dreadnaught. Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3581342 Share on other sites More sharing options...
IndigoJack Posted January 29, 2014 Share Posted January 29, 2014 Well, two speeders would only have combined AV of 30, so that could work. You can't take a dreadnought though, they're 34 (I had that thought too) Link to comment https://bolterandchainsword.com/topic/286111-dark-angels-kill-teams/#findComment-3581377 Share on other sites More sharing options...
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