Madwolf Shadowmane Posted January 28, 2014 Share Posted January 28, 2014 My first special character is based on the Wolf Lord profile with the 6th edition special rules plus some custom rules in Italics. Wargear: Runic armor, Bolt pistol, Frag grenades, Krak grenades, War axe- Range – Str x2 AP 3 Type Melee, Concussive, Specialist Weapon +50 pts Great Father’s Blessing- Causes the character and the unit he is with to only be hit on 6+ +30 pts Mask of the White Wolf- All units with line of sight to the Character receive a +2 to hit in ranged combat +25 pts Terror bird feathers- Hits on a roll of 3+ +5 pts Special Rules: And They Shall Know No Fear, Counter-attack, Move through cover, Night vision, Warlord Trait: The Imperium’s Sword,Chapter Tactics- Hounds of the Hunt: Life marker- Only ally with other Imperial forces; All units except terminators, Bikes, vehicles and models mounted in vehicles receive the special rule InfiltrateHeroic Character- Pass Look Out, Sir rolls on a 2+ and tests normally to regroup even if below 25% Honor Guard- must be accompanied by a Red Hand Pack Special rule for most of the chapter. Curse of the Hounds- When the unit takes greater than 50% casualties roll a d6. On a 1, 2, or 3 nothing happens; on a 4 one model is subject to the Curse and have the following Special rules Fear, Fearless, Feel No Pain, Rage, Rampage in addition the model must charge or move in the direction of the nearest model in its forward arc. The model is no longer controlled by the owning player and will not make any ranged attacks. On a roll of 5 the character accompanying the unit is affected. On a roll of 6 one model is affected and you must roll again. Comments and critiques welcome. If this makes absolutely no sense I can adjust the format/enter more info to fix it. Thank you for your time. Link to comment https://bolterandchainsword.com/topic/286187-first-attempt-at-rules-for-the-hunt/ Share on other sites More sharing options...
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