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Idea for Canis...


Fytharin

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After a recent conversation with a SW buddy of mine it got me thinking on the point practicality of Canis VS. a WLTW. The biggest thing I can see is that to really equate the WL to Cannis’s attack potential with Wolf Claws you’re looking at 250 points where as Canis is at a balmy 185. Ok so what can we do to make sure Canis reaches his target without his lack of an Invul. Save getting taken advantage of.


 

What if, we took a WG squad leader and put him with a three man squad of TWC, gave him Saga of the Hunter and attached Canis to the squad in reserve. Acute Senses give us a better chance at coming in from behind enemy lines. And I could detach Canis from the unit and potentially do a disordered charge at two enemy units depending on how they’re set up and have the TWC/WG unit charge after Canis has been, hopefully, surrounded by a bunch of enemy units giving him an increase in attacks.


 

Whatcha think?

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Ok....then what if he was attached to a Wolf Scouts Pack in reserves and even then I have a question. Infiltrate says An IC without the Infiltrate rule cannot join a unit of Infiltrators during deployment. But then our ammendment says an IC can join a squad of Wolf Scouts and benefit from the Outflank special rule because at least one model has the ability. Can someone explain this to me?

My theory is we have such a great army capable of more accurately controlling our infiltrates and getting behind enemy lines with our Acute Senses I'm trying to figure out a way to do it and really cause some chaos. If I could send a kamakaze right behind their lines to tie up one of their units...if nothing else it would be amusing but more than that it could be tactically beneficial.

Ok....then what if he was attached to a Wolf Scouts Pack in reserves

 

ICs with Thunderwolf Mounts as Wargear may only attach to units of TWC or Ferisian Wolves.  I don't have my codex on me, but I assume Canis is listed as having a TWM in his Wargear.

I think in the OP you mean wolf guard battle leader, and he can be attac hed to the TWC if given a thunderwolf mount, but if he is given a thunder wolf mount he becomes calvary and cannot gain saga of the hunter. sadly there does not appear to be a relyable way to outflank thunderwolf calvary outside of apocalypse.

 

Fytharian, what rule are you referring to?

Saga of the Hunter can't be given to a WL on Bikes or Jetpacks it doesn't say anything about Thunderwolves. Unless there's a note on it somewhere???

 

And I'm referring to this Q & A in our codex ammendment.


 

Q: Can an Independent Character who has taken Fenrisian Wolves as

wargear join another unit as if he were on his own? (p31)

A: Yes – in fact you could potentially have a unit that included

several Independent Characters, all of whom have Fenrisian

Wolves, though each set of Fenrisian Wolves must still remain

within 2" of their Independent Character master.

 

EDIT: I found this post on another website where people were going back and fourth...I may go with what this guy is saying to be honest....

 

I think you might actually be able to take both a Thunderwolf Mount and Saga of the Hunter. Check it:

Since this question is not answered in the Space Wolves FAQ I turn to the Orks FAQ for help.


 

 

Q. If a Boyz mob exchange sluggas and choppas
with shootas, can a Nob take a power klaw or a
big choppa?

A. You may upgrade the Nob to have a big
choppa or power klaw before you choose to
upgrade the mob to have shootas, in which case
the Nob is not affected by the mob’s weapon
swap (as he no longer has a choppa to swap),
does not receive a shoota and keeps his slugga
and power klaw/big choppa instead. He is a lot
happier that way!



I don't have the codex on me, but I'm fairly positive that the Nob upgrade for the Boyz mob is after the option to replace all Sluggas & Choppas with Shootas. If that's the case, why couldn't you take Saga of the Hunter while the WGBL is still Infantry, then upgrade him with a Thunderwolf Mount after the fact? This would also explain why the Army List only stipulates you have to be in Power Armor and not on a Bike or equipped with a Jump Pack.

Full disclosure: I'll admit this is the only way I'll ever use a Thunderwolf or Saga of the Hunter so I want it to work. But at the same time I can't seem to fault my logic and my gaming group seems to agree.

I don't have the codex on me, but I'm fairly positive that the Nob upgrade for the Boyz mob is after the option to replace all Sluggas & Choppas with Shootas. If that's the case, why couldn't you take Saga of the Hunter while the WGBL is still Infantry, then upgrade him with a Thunderwolf Mount after the fact? This would also explain why the Army List only stipulates you have to be in Power Armor and not on a Bike or equipped with a Jump Pack.

 

 

 

Your upgrades all hit at the same time. If there is a conflict in upgrades at the start of the game your list is illegal. Your example is an if/then issue. If you give your Wolf Lord Saga of the Hunter and then give him a Thunder Wolf Mount you have a lord (infantry) on wolf (lord is now cavalry)  with a saga that can only be used by infantry. Since he is no longer infantry he can no longer use the saga you spent 15 points on 

You could attach a regular infantry Wolf Guard Battle Leader with SotH (or a Wolf Priest with SotH, if you prefer) to a unit of Thunderwolf Cavalry to give them Outflank.  The problem is that they can't get a Thunderwolf Mount (since that changes their unit type to Cavalry, thus making either of them ineligible to take the Saga - which is clearly for Infantry only).  Without having the TWM, the Independent Character and the unit will have mismatched movement, which makes them much less effective immediately out of Reserves of the board edge, despite the advantages of Outflanking and Acute Senses.

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