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Tactics question from a new marine.


startrecker

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The holofield of an elder tank only applied to the tank itself, but all the elder vehicles have similar buffs.

If you want to fight fire with fire, you could get Tigarius in your list, put him with Grav Centurions in a Land Raider and cast the 4++ invul (high chance he'll get the power) on the tank whilst they ride around inside...

Well...I dont play in a meta where people would be bringing 2 heldrakes against me.

They are rediculous enough that 1 is quite enough for anyone imo.

And the OP asked about ELDAR which I hope i answered well enough. I stand by my list.

I hate just taking the current go to choice like Grav-Cents AND Tigurius, I dont like allies and I dont like

flyers. It even annoys me that I have to dedicate 125 points of my list to taking something to have something

with skyfire. I'd rather have more guys on the ground...or god forbid a normal Dreadnought.

Oh how i wish they were worth taking nowerdays.

 

TBH...If all the OP takes from my comments is that Melta Heavy - Legion of the Damned are a great choice when fighting

Mech Eldar then i'll be happy.

We can only go on what you say, so if you said that two Helldrakes would wipe out a list in 2 turns can you blame us for thinking that's what you meant? huh.png Same for misconstruing Garath's very reasonable point, it's not very helpful if people start going off on tangents (or hyperbolic statements) confused.gif As such we should steer the topic back on course and focus on the Eldars and how to beat them.

In my many years of giving the perfidious pointy ears bloody noses I've found that for the most numbers helps more than not. All their fancy weaponry is deadly but not particularly numerous so it helps dilute that as well as give you more guns to point at them which is of course useful. You're not going to outmanoeuvre them either so stick together and don't get separated or undone chasing things.

That's not to say you should surrender all initiative though, as some speed of your own to dictate or chase where appropriate can be useful. If you prevent the Eldar from playing their game then you're on the right track to victory. Go at your pace and work at removing his options until he has nowhere left to run for example.

So as an overall list plan I generally think numbers, mobility and fire power. Numbers lets you absorb hits and deliver more of your own and mobility in your fire power helps make it harder for your opponent to use his speed against you as a static opponent will have an uphill battle against Eldars.

There's only so much that can be done with general advice though, so if you could provide more information that would help people give pointers smile.png

  As I already stated the new brother on board has been having trouble with the Xeno and the fact that their weapons (with all that pseud rending) kill a terminator just as easly as a tactical marine in cover.

 

  And their Wave serpent tanks have the durability of a Land Raider while costing a goodd chunk of point less.

 

   Negating that cover save is key. As is having the range to cope with their mobility. Fire prisms  sport both a good range, good Bs , high S and a template attack.

 

  Devastators with lasscannons, Land speeders with CML,Drop podded Dreadnoughts or tacticals with Grav guns are all good ideas .

 

  None of this will help as much as playing a lot of small point games to learn to ge the max out of our troops - as that is key to victory with SM.

As a minor reminder, from an Ultramarine player, the arrival of Helldrakes likely means you then use your devastator trait that following turn (if the tactical trait has already been used), and all firing at the Helldrakes essentially becomes twin linked. Need 6s to hit that flyer? Oh, let me re-roll that...
Thank you all for the help. Thanks to your tips I was able to actualy beat that very same Eldar army in a weekend tournament this past weekend, granted I got crushed in the next round but that is a different and much more specific topic I will be posting. So yet again thanks for all the tips those uppity space elves had no idea what hit them.

Nicely done! What did you do to win in the end?

The most important thing you can do now is to analyse your victory (and defeat) - ideally with your opponent if possible. It's the best and fastest way to learn the game and your army smile.png

I ran a tri-laser pred and dev marine squad with las cannons. Combined with Tigurius buffing the world and the Eldar armor suffered a critical existance failure the rest of his army was easy to mop up without the key armor he brought. Then next round I ran into a heavy infintry focused chaos marine force and learned the hard way what happens to over specialised forces when they run into what they arn't focused against lol. O well I learned alot and had a great time.

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