Trevak Dal Posted February 7, 2014 Share Posted February 7, 2014 My understanding of the current rules is that you only ever Mishap if you land within 1" (or on) enemy or friendly models or impassable terrain-if you land in difficult terrain it counts as dangerous-but you still land alright. Am I understanding it correctly? Link to comment https://bolterandchainsword.com/topic/286577-deepstrike-mishap-question/ Share on other sites More sharing options...
Kristoff Posted February 7, 2014 Share Posted February 7, 2014 Correct. Also note that 'Off the Table' would provide the same result as landing in a unit or Impassable Terrain. Some units have rules to mitigate this, such as Drop Pods who can shorten their scatter to not land on a unit or Impassable Terrain, and the Mawloc who can arrive 'through' a unit. Link to comment https://bolterandchainsword.com/topic/286577-deepstrike-mishap-question/#findComment-3589089 Share on other sites More sharing options...
greggles Posted February 7, 2014 Share Posted February 7, 2014 Remember when placing the models, to place the center model, then place each additional model (touching) the first models base in a concentric circle. Once you form the full circle, then you can start making the next ring. http://www.3dluvr.com/crossbow/warhammer/deepstrike.jpg You must form a complete circle around the original placed base, before you can start the next ring. If ANY model goes off the board, touches a friendly model, comes within 1 inch of an enemy model, or would be placed in impassable terrain, you mishap. You also must choose the facing of the model BEFORE rolling the scatter dice. In the example above, it's a mishap, as they can't place the models in a circle without going off the board. Keep in mind if any of the models land in terrain, it's a dangerous terrain roll (but not a mishap). Link to comment https://bolterandchainsword.com/topic/286577-deepstrike-mishap-question/#findComment-3589102 Share on other sites More sharing options...
Trevak Dal Posted February 7, 2014 Author Share Posted February 7, 2014 Ah, thank you guys, and I especially appreciate the visual aide there sir. Link to comment https://bolterandchainsword.com/topic/286577-deepstrike-mishap-question/#findComment-3589118 Share on other sites More sharing options...
Quixus Posted February 7, 2014 Share Posted February 7, 2014 Concerning Drop Pods: The Inertial Guidance System is worded in the following way in C:DA (and I'm pretty sure the other codices have the same wording): Should a Drop Pod scatter on top of impassable terrain or another model (friend or foe) then reduce the scatter distance by the minimum required in order to avoid the obstacle.Is the minimum distance to avoid an enemy model the distance required to put the drop pod directly beside the model (and thus still cause a mishap) or is it the distance that takes the drop pod more than 1" away from the model. RAI is pretty clear on that one but as to RAW I'm not so sure. Also, what happens if the drop pod scatters within 1" of an enemy model but not on it? By RAW the IGS should do nothing, right? Link to comment https://bolterandchainsword.com/topic/286577-deepstrike-mishap-question/#findComment-3589129 Share on other sites More sharing options...
greggles Posted February 7, 2014 Share Posted February 7, 2014 The drop pod basically moves to avoid a mishap. (a "non off the board" mishap) If a mishap is defined by being on a friendly model, or within 1 inch of an enemy model, then the drop pod hull moves until it is no longer a mishap. (At least 1" away). Note: This does not mean the drop pod moves to avoid terrain, only impassable terrain. As such, a drop pod could scatter into difficult terrain and immediately have to take a dangerous terrain test, possibly losing 2 hull points. (1 + 1 for already being immobilized) Link to comment https://bolterandchainsword.com/topic/286577-deepstrike-mishap-question/#findComment-3589138 Share on other sites More sharing options...
Quixus Posted February 7, 2014 Share Posted February 7, 2014 The question is whether "the obstacle" is the enemy model or the fact that the drop pod will suffer a mishap. Link to comment https://bolterandchainsword.com/topic/286577-deepstrike-mishap-question/#findComment-3589189 Share on other sites More sharing options...
DarkGuard Posted February 7, 2014 Share Posted February 7, 2014 You're looking too much into it. The Drop Pod doesn't move to avoid a mishap. It moves to avoid impassable terrain or another model (which of course cause a mishap). It's there in writing, plain and simple. Translating that to moving to avoid a mishap adds unnecessary connotations and complications. Link to comment https://bolterandchainsword.com/topic/286577-deepstrike-mishap-question/#findComment-3589353 Share on other sites More sharing options...
Quixus Posted February 7, 2014 Share Posted February 7, 2014 It moves to avoid impassable terrain or another model (which of course cause a mishap). It's there in writing, plain and simple.And that is the problem. Moving the drop pod so that it right next to the enmey model, will satisfy the avoidance of the model but not the avoidance of the mishap. Being between 0" and 0.99" from an enemy model won't even trigger the IGS. Link to comment https://bolterandchainsword.com/topic/286577-deepstrike-mishap-question/#findComment-3589363 Share on other sites More sharing options...
greggles Posted February 8, 2014 Share Posted February 8, 2014 The guidance system also doesn't work if you dont scatter. If you place the pod into a situation which would cause a mishap and roll a hit. You mishap. If you scatter into a situation that would cause a mishap you reduce the scatter distance until that is no longer a possibility. (Other than off the board). If no amount of scatter reduction will prevent this, you mishap. Link to comment https://bolterandchainsword.com/topic/286577-deepstrike-mishap-question/#findComment-3589729 Share on other sites More sharing options...
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