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Deepstrike mishap question


Trevak Dal

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Correct. Also note that 'Off the Table' would provide the same result as landing in a unit or Impassable Terrain.

 

Some units have rules to mitigate this, such as Drop Pods who can shorten their scatter to not land on a unit or Impassable Terrain, and the Mawloc who can arrive 'through' a unit.

Remember when placing the models, to place the center model, then place each additional model (touching) the first models base in a concentric circle. Once you form the full circle, then you can start making the next ring.

 

http://www.3dluvr.com/crossbow/warhammer/deepstrike.jpg

 

You must form a complete circle around the original placed base, before you can start the next ring. If ANY model goes off the board, touches a friendly model, comes within 1 inch of an enemy model, or would be placed in impassable terrain, you mishap.

 

You also must choose the facing of the model BEFORE rolling the scatter dice.

 

In the example above, it's a mishap, as they can't place the models in a circle without going off the board.

 

Keep in mind if any of the models land in terrain, it's a dangerous terrain roll (but not a mishap).

Concerning Drop Pods: The Inertial Guidance System is worded in the following way in C:DA (and I'm pretty sure the other codices have the same wording):

Should a Drop Pod scatter on top of impassable terrain or another model (friend or foe) then reduce the scatter distance by the minimum required in order to avoid the obstacle.

Is the minimum distance to avoid an enemy model the distance required to put the drop pod directly beside the model (and thus still cause a mishap) or is it the distance that takes the drop pod more than 1" away from the model. RAI is pretty clear on that one but as to RAW I'm not so sure.

 

Also, what happens if the drop pod scatters within 1" of an enemy model but not on it? By RAW the IGS should do nothing, right?

The drop pod basically moves to avoid a mishap. (a "non off the board" mishap) If a mishap is defined by being on a friendly model, or within 1 inch of an enemy model, then the drop pod hull moves until it is no longer a mishap. (At least 1" away).

 

Note: This does not mean the drop pod moves to avoid terrain, only impassable terrain. As such, a drop pod could scatter into difficult terrain and immediately have to take a dangerous terrain test, possibly losing 2 hull points. (1 + 1 for already being immobilized)

You're looking too much into it. The Drop Pod doesn't move to avoid a mishap. It moves to avoid impassable terrain or another model (which of course cause a mishap). It's there in writing, plain and simple. Translating that to moving to avoid a mishap adds unnecessary connotations and complications.

It moves to avoid impassable terrain or another model (which of course cause a mishap). It's there in writing, plain and simple.

And that is the problem. Moving the drop pod so that it right next to the enmey model, will satisfy the avoidance of the model but not the avoidance of the mishap. Being between 0" and 0.99" from an enemy model won't even trigger the IGS.

The guidance system also doesn't work if you dont scatter. If you place the pod into a situation which would cause a mishap and roll a hit. You mishap.

 

If you scatter into a situation that would cause a mishap you reduce the scatter distance until that is no longer a possibility. (Other than off the board). If no amount of scatter reduction will prevent this, you mishap.

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