BloodTzar Posted February 8, 2014 Share Posted February 8, 2014 Hello brothers, I guess,I am getting bit rusty with the 6th ed rules. Therefore I have to ask about few rules clarification. First of all, when do I combat squad a 10 man RAS unit; before deployment ?(like tacticals etc.) or after they drop down (like DP) ? Second, SR shooting on flyer means if it wants to shoot on ground it hits everything on 6's right? Third, blood lance out of rhino hatch? (Guy I have played used psyker squad shooting from the chimera hatch) Thank you much for the clarification. ~BT Link to comment Share on other sites More sharing options...
Toomanyprojects Posted February 8, 2014 Share Posted February 8, 2014 1. You do it as the squads deploy, as in the moment they re placed on the table. So if you drop pod them in on turn three that's when you decide. 2. No idea. Sorry 3. As its a shooting attack, he can do it provided he passes his pyschic test Link to comment Share on other sites More sharing options...
Tear of the angel Posted February 9, 2014 Share Posted February 9, 2014 You choose to use the skyfire rule or not, so i.e. If you target a hell drake with the multimelta, and 2 missiles, and then power of machine spirit the assault cannon into a squad of cultist, the assault cannon would be snapfiring. This effectively turned me away from the plasma cannon on it. Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted February 9, 2014 Share Posted February 9, 2014 1. You do it as the squads deploy, as in the moment they re placed on the table. So if you drop pod them in on turn three that's when you decide. That is wrong. You combat squad before deployment, as combat squaded units count as seperate units for the purposes of maximum units in reserve. However, combat squaded units can still use the same drop pod to deploy independently on touchdown. Link to comment Share on other sites More sharing options...
Toomanyprojects Posted February 9, 2014 Share Posted February 9, 2014 1. You do it as the squads deploy, as in the moment they re placed on the table. So if you drop pod them in on turn three that's when you decide. That is wrong. You combat squad before deployment, as combat squaded units count as seperate units for the purposes of maximum units in reserve. However, combat squaded units can still use the same drop pod to deploy independently on touchdown. Sorry, don't see how I'm wrong BA Codex page 23: "The decision to split the unit into combat squads, as well as which models go into each combat squad, must be made when the unit is deployed. Both squads can be deployed in separate locations. The one exception to this is a unit that arrives via drop pod - the player can choose to split the unit into combat squads when it disembarks" Ergo,you decide as you deploy the units whether they split into combat squads, which is all I said. Using the Reserve rule delays the deployment process, and so you get to decide later on whether to split the squad or not. I also cannot see any reference in the rule book to a maximum number of units that can be held in reserve. Link to comment Share on other sites More sharing options...
Morticon Posted February 9, 2014 Share Posted February 9, 2014 (Remember though, units in transports such as DPs, dont count towards the max number of units in reserve. Link to comment Share on other sites More sharing options...
Morticon Posted February 9, 2014 Share Posted February 9, 2014 Toomany: ERRATA Page 23 – Combat Squads. Replace with: A ten-man unit with this special rule can break down into two five-man units, called combat squads. You must decide which units are splitting into combat squads, and which models go into each combat squad, immediately before deployment. A unit split into combat squads therefore is now two separate units for all game purposes including calculating the total number of units in the army, and the number of units you can place in reserve. Then proceed with deployment as normal. Note that two combat squads split from the same unit can embark in the same transport vehicle, providing its transport capacity allows. Once you have decided whether or not to split a unit into combat squads, it must remain that way for the entire battle. It cannot split up or join back together later on in the battle, nor can you use a redeployment to split up a unit or join it back together and Reserve prep is on page 124 "Preparing Resereves" Link to comment Share on other sites More sharing options...
Toomanyprojects Posted February 9, 2014 Share Posted February 9, 2014 But don't the squads hold off on deployment until they arrive from reserves? Therefore you can Combat Squad them as they arrive? Link to comment Share on other sites More sharing options...
Morticon Posted February 9, 2014 Share Posted February 9, 2014 But don't the squads hold off on deployment until they arrive from reserves? Therefore you can Combat Squad them as they arrive? I guess that could be open to argument at a push. However since it doesnt refer to the "units deployment", but rather deployment as a general, I would say its less likely the former (unit deployment). "You must decide which units are splitting into combat squads, and which models go into each combat squad, immediately before deployment." Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted February 9, 2014 Share Posted February 9, 2014 That sentence refers to the Deployment game step, not when they arrive from reserves. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.