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Perhaps being overly sensitive about the fluff...


Rasclomalum

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Whereas with other Space Marine legions any aspiring creator of custom chapters can make up a descendant chapter, complete with a detailed background, without ever breaking the official fluff, this simply cannot be done with the Space Wolves. So, if you want your very own custom chapter, the Plastic Men, to be of Imperial Fists gene-seed, Third Founding or whatever, you could pull that off easily enough without breaking the walls of the universe.

 

With theWolves, it is not so. There are no descendant chapters save the Wolf Brothers, who do not exist anymore anyway. Unless you want to have a field day with werewolf bits and recreate the 13th, staying within the fluff means playing one of the twelve great chapters.

With all the current Wolf Lords being named and accounted for, if you want your Space Wolves army to exist in "present time" as it were, you can't play a Wolf Lord that isn't Harald Deathwolf, Erik Morkai or any of the other fellows.

If you want to create your own, unique Space Wolf warband, I suppose you'd have to make it a subset of an existing Great Chapter and have it be led by a non Wolf Lord HQ. Am I understanding this correctly?

Well you could actually go about doing it in two ways. 

 

1. Play as a great company that had been lost in the warp and pronounced dead ( like the Fire Hawks aka Legion of the Damned) with the re-emergence of the lost great company im sure most wolf lords and great wolf would welcome that company back like they would the 13th company (who, because they aren't thought as "dead", they're place has remained at the table of the great company's)

http://warhammer40k.wikia.com/wiki/Legion_of_the_Damned

 

 

2. Play as a small detachment of Wolf-Blades (Space wolves that act as honor guards (bodyguards) to the belisarius navigator house on terra)

http://warhammer40k.wikia.com/wiki/Wolfblade

Whereas with other Space Marine legions any aspiring creator of custom chapters can make up a descendant chapter, complete with a detailed background, without ever breaking the official fluff, this simply cannot be done with the Space Wolves. So, if you want your very own custom chapter, the Plastic Men, to be of Imperial Fists gene-seed, Third Founding or whatever, you could pull that off easily enough without breaking the walls of the universe.

 

With theWolves, it is not so. There are no descendant chapters save the Wolf Brothers, who do not exist anymore anyway. Unless you want to have a field day with werewolf bits and recreate the 13th, staying within the fluff means playing one of the twelve great chapters.

With all the current Wolf Lords being named and accounted for, if you want your Space Wolves army to exist in "present time" as it were, you can't play a Wolf Lord that isn't Harald Deathwolf, Erik Morkai or any of the other fellows.

If you want to create your own, unique Space Wolf warband, I suppose you'd have to make it a subset of an existing Great Chapter and have it be led by a non Wolf Lord HQ. Am I understanding this correctly?

Lost Company. Nuff said! and as mentioned by others, you have those other options.

Yup, there was something in White Dwarf about it a year or two back - basically, the designers consider "Lost Company" for Space Wolves to be the creative equivalent of "Descendant Chapter" for other Chapters. They certainly do a poor job of advertising this, though.

There are companies that have been lost to the warp, disagreed with the Great Wolf and left, or have taken a long range role somewhere in space either buy choice or just are unable to return to the Aett. All of these are named under the 13th Company. Just because your listed as a 13th Company it doesn't mean you've gone all "werewolfy". It means that your company for some reason has left the "official control" of the Aett. Some may have gone off on their own for their own reasons. Others may have been sent on some mission by Grimnar that falls under the heading of, "If you are found we will disavow all knowledge of you or your actions."

 

This is the big sticking point to all of those that try to figure out how many Space Wolves there are. There is no way to know how many Companies are named under the 13th. How many Wolves are out stalking in the dark? Only the Great Wolf could even try to make a guess.

Do what you want, there is a lot of time between 30k-40k. Your Wolf Lord doesn't have to be restricted to the "current" names, and most games played are typically only "assumed" to take place in the current 40k anyways. I don't think I ever had 1 person play me and say we are only playing modern current to date 40k, not 38k...so you can't change that name...

Lots of good points made, only thing I can add is that there is also at the very least a small garrison force on Garm at the Shrine of Garm's Skull and it is possible there are other garrison forces scattered around as well and you could always make your force one of those.

 

Personally I play a Lost Company sent forward in time through the warp a couple hundred years to find themselves long declared dead and replaced and now operating ostensibly outside the organization of the chapter awaiting an opening to be reabsorbed.

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