awfulawful Posted February 11, 2014 Share Posted February 11, 2014 Obviously still a bit generic as the 7th don't have any unique rules or units yet, but nonetheless this is my first attempt at a Legion army list. I would appreciate any comments you all may have. Very few of the models are built, so I have plenty of flexibility to make changes. I do, however, for reasons of fluff and personal preference want to give the Praetor a fist and a sword. There's also 20 points left over, so any suggestions for that would be helpful as well. Praetor - 170 Powerfist Paragon blade Iron halo Tactical Squad - 290 20 men Powerfist Artificer armor Melta bombs Vexilla Tactical Squad - 275 20 men Plasma pistol Melta bombs Vexilla Tactical Squad - 275 20 men Combi-flamer Melta bombs Vexilla Terminator Squad - 485 5 men in Tartaros armor Powerfist x4, power axe on the sergeant Heavy flamer Land Raider Phobos with armored ceramite Rapier Weapons Battery - 165 3 Rapiers with Laser Destroyer Arrays Seeker Squad - 320 10 men Powerfist Artificer armor Melta bombs Combi-melta x4 Heavy Support Squad - 285 10 men Missile launcers Heavy Support Squad - 210 5 men Plasma cannons Link to comment https://bolterandchainsword.com/topic/286689-imperial-fists-2500-points/ Share on other sites More sharing options...
infyrana Posted February 11, 2014 Share Posted February 11, 2014 Have you considered apothecaries, and more than just one piece of armour ? This is 30k afterall, at 2500 points, most people would be trying to fit in some very hefty 30k machinery, all of which would surely be homing in on your single Land Raider if they see it as a threat. Also, is there any reason for your plasma pistol in the tactical squad? I'd have opted for a power sword on the serg instead for some melee options. No idea on the seeker squad, looks expensive for a footslogging 10-man squad, I know I'd rather look at swapping that for a Spartan ;) Same goes for the plasma heavy support squad, there are some interesting options for those points that would be better at dealing with AV-14, which I have no doubt you will be facing at this level of points. Link to comment https://bolterandchainsword.com/topic/286689-imperial-fists-2500-points/#findComment-3591493 Share on other sites More sharing options...
Moonstalker Posted February 11, 2014 Share Posted February 11, 2014 4 scoring units, plenty of bodies, some good firepower (3 lasdestroyers, 10 MLs, 5 plasmacannons, 2 lascannons). My three nitpicks would probably be: 1. Lack of Anti-air 2. Expensive seeker squad 3. Expensive Plasmacannon squad The first is pretty straightforward. Anti-air is not entirely necessary, given that in 30k you don't necessarily have 4x Heldrake lists or Necron Air Force to worry about. But so long as you're aware of the blind spot and willing to accept the casualties you'll take from any unopposed flyers, then it's fine. I would try to find the points to pay for Flakk missiles for your ML squad at the least, though. The second is the seeker squad. With that loadout, you've got an average cost of 32 points per marine. Do you think that is worth it? A 10 man terminator squad with combibolters and power axes is only half a point more for average model cost. This is 10 power armored bodies for the cost of 10 TDA-clad ones. Any losses in this squad will be extremely painful, almost as painful as losing a lascannon-carrying heavy support marine. Only you can really evaluate that squad's worth to you, but I want to help you put their fragility and points cost into perspective. The third point is almost the same as the second. You're looking at more points per man here, but the plasma cannon is possibly worth those points. You'll have to make that judgement for yourself. However, consider the Predator Executioner - it can fire 3 plasma blasts, it can do it while moving six inches a turn (12 if you give it machine spirit), and it can do it for almost half the price. While being immune to small-arms fire. Yes, the Predator could go down to one lucky krak missile hit. But for the points you have spent on this plasma squad, you could very nearly have two Predator Executioners. Executioner cannons also don't gets hot and kill the thing carrying it. Link to comment https://bolterandchainsword.com/topic/286689-imperial-fists-2500-points/#findComment-3591532 Share on other sites More sharing options...
awfulawful Posted February 12, 2014 Author Share Posted February 12, 2014 Thank you for the feedback. I put together the Seeker Squad out of love for 40k Sternguard Squads, but since I play Crimson Fists, I have no need to hang on to that in 30k as well. Here's an updated list with no Seekers, no plasma Heavy Support, more Terminators (with a bigger tank!), some anti-air and some Predators. Praetor - 170 Powerfist Paragon blade Iron halo Tactical Squad - 290 20 men Powerfist Artificer armor Melta bombs Vexilla Tactical Squad - 275 20 men Plasma pistol Melta bombs Vexilla Tactical Squad - 275 20 men Combi-flamer Melta bombs Vexilla Terminator Squad - 620 8 men in Tartaros armor Powerfist x4, power axe x4 Heavy flamer Spartan with armored ceramite Rapier Weapons Battery - 165 3 Rapiers with Laser Destroyer Arrays Contemptor Mortis Dreadnought - 185 Twin-linked lascannons Heavy Support Squad - 285 10 men Missile launchers Predator Squadron - 220 2 tanks with Executioner Plasma Destroyers Link to comment https://bolterandchainsword.com/topic/286689-imperial-fists-2500-points/#findComment-3592235 Share on other sites More sharing options...
TheForgottenAngel Posted February 13, 2014 Share Posted February 13, 2014 It looks good but I swear by my apothecary detachment. With 3 apothecaries your big squads will have a massive amount of staying power. You could do this by dropping a terminator or two. Link to comment https://bolterandchainsword.com/topic/286689-imperial-fists-2500-points/#findComment-3592942 Share on other sites More sharing options...
Moonstalker Posted February 13, 2014 Share Posted February 13, 2014 I'm also a big fan of Apothecaries, if you can find the points for them. They really help out the big mobs of footslogging marines, making sure that enough of them stay on their feet to get around to the table. For this list, if you are going to go with the Predator Executioners I would recommend a pintle mounted combibolter for each of them. Besides the possibility of losing one to an explosion, there is also the risk of losing their firepower to a weapon destroyed result. A combibolter on each changes a weapon destroyed from a 100% guarantee that you lose the Executioner to a 50% chance, and for a very reasonable points cost. They're not straight-up better than the heavy support squad, there's tradeoffs for each. Link to comment https://bolterandchainsword.com/topic/286689-imperial-fists-2500-points/#findComment-3592973 Share on other sites More sharing options...
awfulawful Posted February 13, 2014 Author Share Posted February 13, 2014 How do you usually run your apothecaries? Stock? Link to comment https://bolterandchainsword.com/topic/286689-imperial-fists-2500-points/#findComment-3593481 Share on other sites More sharing options...
Moonstalker Posted February 13, 2014 Share Posted February 13, 2014 Yeah, though that's more because of limited points. I think good arguments can be made for artificer armor and augury scanners on them. The former to protect against precision shots and barrage sniping, and the latter to keep any infiltrators a safe distance away and allow you to get the first shot on any deep strikers/drop podding armies. I don't think the ranged weapons really add anything, and since it's a choice between them and the augury scanner I think the augury scanner is more valuable to the squad than another combiweapon or volkite charger. The power sword might be useful. Or maybe not. One more thing to weigh between the predators and plasma squad. If money is an issue, the Predators are like 100 GBP for the pair, and the plasma squad is 35 GBP for the 5 guys and 5 weapons. Link to comment https://bolterandchainsword.com/topic/286689-imperial-fists-2500-points/#findComment-3593641 Share on other sites More sharing options...
coloroutofspace Posted February 13, 2014 Share Posted February 13, 2014 I recently had a go against Salamanders with my squadron of 3 Executioners for the first time, so I'm willing to offer a few thoughts. First, it ain't easy to manouver them across the board and no way to get all of them into cover. Also, one lucky MM shot meant one less Predator. But they were a massive scare for my opponent and kept his troops from advancing towards objectives, which was the goal. The effective range of the Executioner is better, and it doesn't get hot. Also, no pinning and morale tests. Link to comment https://bolterandchainsword.com/topic/286689-imperial-fists-2500-points/#findComment-3593804 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.