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Anyone using Sisters in Kill Team or Zone Mortalis?


AtlasDM

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Anyone? They seem like they would do pretty well with the number of special weapons they can pack in to low point games. Has anyone tried them and have any experiences to share?

Kill Team seems like it would be exciting since Dominion Squads are fast attack and you could unload a rhino full of melta-guns to get easy kills. Add to that the Act of Faith and Shield of Faith that Sisters have and you have some pretty good tools at your disposal.

The short range of the melta and flamer weapons would no longer be a setback in ZM where you're playing on a small board with short hallways and rooms.

Yep. smile.png Dominions are awesome in Kill Team.

Sadly, the only time I've been able to try them in Zone Mortalis was against another sisters player. That was absolutely brutal. Pretty much a total wipe on both sides.

  • 2 weeks later...

This past weekend I was involved in a 3-round Kill Team tournament and ran the Adepta Sororitas. My army list consisted of a 5-man Dominion Squad [2 Flamer, 2 Storm Bolter] with Rhino transport and a 5-man Battle Sister Squad [1 Flamer, 1 Multi-melta]. For my specialists I gave Sniper to a Flamer Dominion, Soul Blaze to a Flamer Dominion, and Infiltrate to the Multi-melta Battle Sister. I had Fearless selected for my Leader if she ever rolled Specialist selection on the trait table.

 

First game was against a fellow Adepta Sororitas player who ran a TL Heavy Flamer Immolator [Dozer Blade] and 8?-man Battle Sister Squad [1 Heavy Flamer, 1 Melta, 1 Plasma Pistol]. The mission was objectives and I had the advantage in objectives as most were near my side of the table. The player did not seem as well versed with the updated Kill team rules and had nothing to counter my Rhino so I was not as 'aggressive' in my playstyle as I could have been. My Flamer specialists did not have any impact in the fight. The Multi-melta went in behind enemy lines and failed at alpha striking the enemy Immolator but she did manage to goo a enemy Sister before falling to enemy fire a two rounds later. We traded casualties back and forth, but in the end I won 3 to 2 in VP.

 

Second game was against an Eldar player who ran a 5-man Ranger squad and a 3-man Shadow Spectre squad. The mission was kill the enemy Leader and enemy Specialists. My Leader rolled Been There and took her Fearless. The only units that could damage my Rhino with any degree of success were the Shadow Spectres who proved to be a temporary bother before they were gunned down. My three specialists did little due to the superior Eldar movement. I simply bunkered up in my Rhino and proceeded to piddle around snapping off random shots at the Rangers until the end. I won 9 to 6 in VP. Later looked up Jet Pack and Battle Focus and discovered the oppenent had used them wrong, combining Jump Pack moving with Jet Pack Thrusting in the case of the Spectres and Heavy shooting with Focus in the case of the Rangers.

 

Third game was against a Black Templar player who ran a 10?-man squad [2 Meltas] with 1 Neophyte. The mission was Alone in the Dark, favoring my opponent with the placement of objectives. My Leader rolled the Zealot trait, proving her superior devotion to the God-Emperor. My opponent's deployment was hampered by having to outflank two-thirds his army while I had to outflank two models. My specialists shined this game. The Multi-melta sister accounting for two confirmed kills. The Sniper Flamer Dominion accounting for four rending kills. One Storm Dominion tied up two of the enemy marines for five assault rounds before falling to a third marine that charged into the fray. The tournament started late so time ran short on the final round ending the game before turn five could begin. At the end he had 3 marines to my 5 Sisters and the Rhino and was contesting two of the objectives. If the game had gone to turn five it would have been a decisive victory for the Sororitas. I tied at 2 to 2 in VP.

 

Overall the Sororitas do very well at small point values. The Dominions especially shine with the amount of special weapons that they can field, plus the addition of Scout makes them a unit that can begin the game creating serious pressure turn one against even the longest ranged units. None of the armies that participated in the Kill Team tournament had weaponry that could harm my Rhino without creating significant personal risk. In fact the only two vehicles at the tournament were the two that the Sororitas players brought along. Infiltrate on my Multi-melta gave me tremendous pressure and great alpha strike potential, and while it did not prove paramount against the foes I faced it did require my opponents to change tactics to deal with the threat. Sniper on the Flamer worked wonders once I got in range, allowing me to goo four marines with the spectacular rolls. The Soul Blaze Flamer never came into play during any of the tournament matches. In practice matches the Multi-melta and Soul Blaze Flamer allowed me to deal with multi-wound warriors, wraiths, and daemons with ease. In practice games the Sniper Flamer made quick work of high toughness models like Destroyers and Nurgle Marines due to rending and poison while still being effective against lower toughness models like gaunts and guards due to the rending aspect even though it was 'harder' to wound them.

 

The overall winner of the tournament was fielding 2 Destroyer Lords [1 with Ignore Cover] with 7 Immortals. I know I would have stomped his list had I gone against him.

 

Next Kill Team I want to try a Multi-melta Immolator with 9-man Dominion squad. It would be a step down on the special weapons, but I think the added durability of the Rhino chassis for the Multi-melta, Twin Linking, Scout, and what amounts to Relentless will outweigh the advantages of the Infiltrate Multi-melta Sister and the odd Flamer Sister.

I think you mean Destroyers - Destroyer Lords are an HQ choice costing 160 points each.

 

I'm surprised - why storm bolters? They're little better than bolters, it seems like a waste of ten points to me.

Thanks for the correction. He was running two destroyers.

 

More flamers would not be necessary and would lower my kill potential. Models will rarely be grouped outside of guard blob and cultist spam and against units with average melee ability the short range would put me too close for comfort. The two storm bolters meshed well with the Rhino transport fire ports allowing me to drive and shoot, keeping a 24" distance at all times. Not sure what gain those 10 points would have given me with another wargear selection.

 

When I try out the Immolator build I will not be using the storm bolters.

I suppose. However, if you had put one of the storm bolters on the rhino instead of on a sister, you could have had the bolter-sister shooting out the hatch and gotten a seventh shot.

 

To be honest, I hadn't thought of doing that.

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