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Daemons vs Iron Warriors 2000pts


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2k Iron Warriors Vs Daemons


 

Armylist:

 

HQ

Daemon Prince: 265

Black Mace, Wings, Power Armour, Daemon of Tzeentch
Bel'akor: 350

 

TROOPS

 

10 Chaos Space Marine Squad: 217

Two plasma Guns, Rhino with Havoc Launcher

 

10 Chaos Space Marine Squad: 217

Two plasma Guns, Rhino with Havoc Launcher

 

10 Cultists - 50

 

10 Cultists - 50

 

Fast Attack

 

HellDrake - 170

Bale Flamer

 

HellDrake - 170

Bale Flamer

 

3 Spawn of Nurgle - 108


Heavy Support

 

Maulerfiend - 125

Melta Cutter

 

Maulerfiend - 135

Lasher Tendrils


Obliterators of Nurgle - 152

 

Daemon Army list

 

Scarbrand (Warlord)

 

Keeper of the Secrets – two greater rewards.

 

20 Daemonettes with Banner

 

20 Bloodletters with Banner

 

11 Plague Bearers

 

7 Blood Crushers

 

Two Slaanesh Soul Grinders with Torrent (Phlegm?) and AA
weapon.

 

Daemon Prince with Portaglyph and Lash of Despair, level 2
Psyker

 

Mission: Emperors
Will


Deployment:  Long ways

 

The Terrain: On
one side there was a circular ruins with three stories, the middle comprised on
rocky outcrops and small hills and the other end was several one story ruins
with a larger semi circular ruin. It was Nightfight on the first turn of the
game


Setup


The Iron Warriors won where to deploy but lost the roll off

for deploying so went second. The Daemon Prince rolled Endurance and Enfeeble
for its psychic powers and the Greater Daemon rolled invisibility, Psychic
Scream and Terrify.

 

Each objective was placed in the centre of ruins in each
deployment zone.


The Daemons deployed as expected, right on the edge as close

as possible, the Daemonettes closest to my side (referred to as the ‘right’
from now on) then the Keeper next to them, the Bloodletters next to her and the
Bloodcrushers on the left. The Plague Bearers deployed in the ruins covering
the Daemon Objective. Inexplicably the Daemon Prince, perhaps fearing seizing
the initiative, deployed much further back. Skarbrand and the Soulgrinders
remained in reserve. The IW Maulerfiends, Obliterators, spawn and Daemon
Princes deployed castled in the ruins with the two Rhinos on the right squaring
off against the Daemonettes.


Daemon Turn 1


The Daemons surged forward as expected, the warp was calm,

in the gloom the Daemons made very good progress sprinting through the gloom to
the Iron Warrior lines.


Iron Warriors Turn 1

 

Bel’akor cast Dominate upon the Bloodcrushers before they
could do too much damage and Fortitude upon the Obliterators. With the
Daemonettes closing fast upon the Iron Warriors in Rhino’s so their drivers
cautiously reversed. The Daemon Princes few towards the Daemonettes intent on
collapsing that flank first, the maulerfiends positioned themselves in the gaps
of the ruins making it impossible for the daemons to get to the obliterators
within the makeshift compound, the Spawn spread out to cover threat of deep
strikers. The closer of the two Rhinos blazed at the daemonettes catching 5
with its havoc launchers and bolters, safe in the knowledge that as fast as
daemonettes are they couldn’t reach the APC’s. now lit up within the gloom, the
other Rhino, occupants and Obliterators with plasma cannons blazed shot after
shot at the Daemonettes, with the smoke had cleared only 4 had survived.


Daemon Turn 2

 

All three of the Daemons reserved arrived and attempted to
materialise right on top of the Iron Warriors. Unfortunately this was just
impossible for one Soul Grinder and the warps fickle nature caused it to
materialise on the far side of the battlefield half in ruins – its legs
hopelessly trapped and immobilised, that close combat monster would play no
further part in the battle. Skarbrand appeared directly in front of the
Maulerfiend with Lasher Tendrils and attempted to shout at the Spawn to no
avail, though the second Soul Grinder managed to kill one with its phlegm. The
Bloodcrushers, Bloodletters and Keeper continued their forward dash, the Keeper
casting invisibility on itself. Skarbrand’s appearance brought the attention of
the Dark Prince who lashed out and killed 2 Bloodletters. The Daemon Prince
proceed to fly directly at belakor and attempt to shoot him from the sky, which
despite wounding him he stayed aloft. With 30 daemons bearing down upon the
Iron Warriors ruins, the situation was perilous.


Iron Warriors Turn 2


Both Cultists and 1 Helldrake turned up from reserve.

Belakor cast invisibility on the Lasher Maulerfiend, and flew over the Daemon
Prince for a Vector Strike, wounding it but stayed aloft. The second Daemon
Prince smashed the 1 more Daemonette with Vector Strike and the Helldrake
removed three wounds from Skarbrand with another Vector Strike. The Cultists
arrived on the right away from the otherworldly monsters but ready to take the
objective.  A Rhino with it’s marines
finished off the Rhino, then the other rhino and occupants and Belakor despite
the amount of firepower, failed to drop the Daemon Prince from the sky. The
Obliterators opened up Skarbrand with Assault Cannons and managed to take him
down to one wound. The Helldrake faced a dilemma, its target was initially the
troops, but with Scarbrand on one wound it was a chance to stop the monster before
he reaches combat. With the Daemonforge blazing the Helldrake sent Skarbrand
back to hell along with one blood crusher. Freed from its near suicidal charge
on Skarbrand, the Maulerfiend with tendrils charged the Bloodcrushers
and….promptly whiffed its attacks, however with no ability to kill the fiend
the bloodcrushers were trapped. The second Maulerfiend having used it’s speed
to weave it’s way to being able to charge dead centre into the Daemon lines
into the Soul Grinder still in the fight. With a roar the Daemon Engines
clashed with the Soul Grinder seemingly outclassed as it was torn to pieces in
a spectacular fireball which killed 2 more bloodletters.


Daemons Turn 3


With two Maulerfiends rampaging through the Daemon lines,

Skarbrand dead and two deamon princes still circling, the daemons were in
trouble. Endurance and invisibility cast once again the Daemons attempted to
move around to assault the ruins once more, but the spawn and daemon engines
were blocking their path. The Keeper cast Terrify on the Obliterators who broke
and ran from there defensive position which the Keeper charged to finish off
finally entering the compound. The Daemon prince cast his lash of Despair at
the Maulerfiend that tore the Soul Grinder to pieces, in its rear armour,
immobilising it. The Portaglyph cast earlier in the battle summoned 6
Daemonettes who moved towards the daemon objective, this was the only time in
the whole battle the glyph managed to summon more daemons.  In combat the Maulerfiend killed two
Bloodcrushers but they held.


Iron Warrior turn 3


The second Helldrake arrived (a first in 8 games the thing

not turning up before turn 4). Belakor cast Invisibility on the other Daemon
Prince, who landed in between the Bloodletters and the Daemon Prince who had
landed to charge the maulerfiend (which he didn’t need to do in the end). The
second HellDrake Flew over the Bloodletters and prince, the Spawn positioned
themselves as bodyguards for the Cultists and the lashfiend was still locked in
combat with the bloodcrushers. The two Rhinos moved full pace to make for the
enemy objective, with no obstacles they would easily make it before game end.


The two Helldrakes ripped the Daemon Prince to shreds with

vector strikes and then roasted 8 Bloodletters (Khorne is with us!). Belakor
Cast Psychic Scream on the Nurgle Plaguebearers, casting one back to the warp. In
combat the Daemon Prince Charged the remaining bloodletters. The Maulerfiend
killed two more bloodcrushers which caused the entire unit to wink out of
existence! (double 6s!), with the Keeper looking to destroy the Fiend, it
consolidated as far from the ruins with the objective in attempt to drag her
away. The Daemon Prince completely whiffed his 9 attacks and only managed to
kill a single bloodletter, in return the bloodletters inflicted a single wound,
meaning I lost the combat! In the frustration I completely forgot the
blackmaces curse ability! Dam!


Daemons Turn 4


Things were getting desperate, with only the plaguebearers,

Keeper, the four Glyph Daemonettes and the bloodletters which were too far from
anything to make a difference things were grim. Predictably the Keeper charged
the Maulerfiend and tore it to pieces before it could strike, in the combat between
the bloodletters and the Daemon Prince the Bloodletters wounded the prince and
the prince wounded himself (taking him down to 1 wound) and killed two letters,
and again I forgot to curse. CURSES!


Iron Warriors Turn 4

 

The Rhinos moved again their full distance to be in a
position to deploy the 2
units of marines next turn, both helldrakes turned their attentions to the
Plague Bearers,  one Vector Strike them
and one vector striking the glyph daemonettes, killing one daemon each. Belakor
landed in preparation to charge the Daemonettes. The Cultists moved to secure the
first objective and the Spawn moved to provide a speed bump for the approaching
Keeper. Both Drakes roasted the Plaguebearers but three survived. The Daemon
Prince finally found which end of the black mace to hit with and killed 4
bloodletters who failed to wound in return, however none blinked from
existence. The Daemonettes were carved to pieces by Belakor.


Daemons Turn 5

 

The plague bearers shuffled better onto the objective to hold
their position and the Keeper charged and annihilated the Spawn managed to
consolidate close enough to contest the objective. In the Daemon Prince letter
combat (which had gone on far too long) the Letters were reduced to one daemon.


 

Iron Warrior Turn 5

 

20 marines deployed from their rhinos, 10 blasted the
Plaguebearers off the objective in a storm of bolter shots and the other ran
closer to ensure it was secure. Bel’akor fly as fast as he could back to the
Iron Warriors ruins to stop the Keeper and the final Bloodletter was killed.
With that, the game ended and it was a devastating victory to the Iron
Warriors!


Iron Warriors: 1 objective (3 points), Slay the Warlord,

Linebreaker, First Blood.

 

Daemons: Linebreaker.


Lessons learned: always remember to use Curse. Maulfiends

are far more effective that people gives them credit, they just have to be used
tactically, they are 125 points of daemon gorilla, using one as a sacrifice to
kill the soul grinder at 170 points was a good way for him to go.

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I'm liking the list, it's certainly a more aggressive Iron Warriors list than I would usually play but it worked well for you.

 

Reading the report, your Daemon Princes and Heldrakes seemed to dominate, with a sterling effort from the Fiends as distraction/blocking units.  However, it was the CSM squads that seemed to win it for you in the end, grabbing the enemy objective on the last turn.

 

All in all, it comes across as a tactical victory for you.  Although I can't help but wonder at the Daemon List. It isn't what I'd choose to run if I were to put a Deamon force on the table and while I can see how your list works and how it's intended to be played, I can't say the same for his.

 

Congrats on the win.

My list performed pretty much exactly how it was supposed to, the Daemon Princes and Helldrakes moving forward, in this particular game the Maulerfiends played a blocking role but against other armies I would move them with the Daemon Princes with Bel'akor using invisibility on them to increase durability. The Spawn would complete the rush squads. 

The Chaos Space Marines did what needed to be done; which is support the heavy hitters with shooting and grab forward objectives. A weakness of this list is the Rhino's I think, I rely on threat overload to protect them otherwise my opponent can neutralize my objective grabbing squads. 

 

The theme of the Army is essentially more of a 40k Iron warriors storm division, in the Heresy these would have been with mechanized vehicles and air support, 10k years in the warp has meant tactics and available equipment have changed to monstrosities my Warsmith can create (namely the Daemon Princes, Maulerfiends, drakes and spawn) with the Iron Warriors themselves doing the important jobs (that win games) and the Cultist/slave workers mopping up the battlefield at the back (or being fodder).

 

I think my opponents list is based off available models as this is his warhammer daemon army. I didn't really understand my opponents deployment though. A second weakness of my army is it doesn't have a lot of long range anti-armour, but it does have plenty of anti infantry at range, so deploying the troops choices were a head scratcher. With his army, I would have kept the Troops in reserve along with Skarbrand and deployed the Soul Grinders instead, because of their armour I'd have been hard pushed to destroy them outside of combat. I'm sure the Bloodcrushers had a banner so he could have teleported those units with no scatter safely (well on D6 Scatter for the Daemonettes). As it was, the Daemonettes were a priority target as they could pretty much take out anything.

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