Iron_Within Posted February 16, 2014 Share Posted February 16, 2014 2k Iron Warriors Vs Daemons Armylist: HQ Daemon Prince: 265 Black Mace, Wings, Power Armour, Daemon of TzeentchBel'akor: 350 TROOPS 10 Chaos Space Marine Squad: 217 Two plasma Guns, Rhino with Havoc Launcher 10 Chaos Space Marine Squad: 217 Two plasma Guns, Rhino with Havoc Launcher 10 Cultists - 50 10 Cultists - 50 Fast Attack HellDrake - 170 Bale Flamer HellDrake - 170 Bale Flamer 3 Spawn of Nurgle - 108 Heavy Support Maulerfiend - 125 Melta Cutter Maulerfiend - 135 Lasher Tendrils Obliterators of Nurgle - 152 Daemon Army list Scarbrand (Warlord) Keeper of the Secrets – two greater rewards. 20 Daemonettes with Banner 20 Bloodletters with Banner 11 Plague Bearers 7 Blood Crushers Two Slaanesh Soul Grinders with Torrent (Phlegm?) and AAweapon. Daemon Prince with Portaglyph and Lash of Despair, level 2Psyker Mission: EmperorsWill Deployment: Long ways The Terrain: Onone side there was a circular ruins with three stories, the middle comprised onrocky outcrops and small hills and the other end was several one story ruinswith a larger semi circular ruin. It was Nightfight on the first turn of thegame Setup The Iron Warriors won where to deploy but lost the roll off for deploying so went second. The Daemon Prince rolled Endurance and Enfeeblefor its psychic powers and the Greater Daemon rolled invisibility, PsychicScream and Terrify. Each objective was placed in the centre of ruins in eachdeployment zone. The Daemons deployed as expected, right on the edge as close as possible, the Daemonettes closest to my side (referred to as the ‘right’from now on) then the Keeper next to them, the Bloodletters next to her and theBloodcrushers on the left. The Plague Bearers deployed in the ruins coveringthe Daemon Objective. Inexplicably the Daemon Prince, perhaps fearing seizingthe initiative, deployed much further back. Skarbrand and the Soulgrindersremained in reserve. The IW Maulerfiends, Obliterators, spawn and DaemonPrinces deployed castled in the ruins with the two Rhinos on the right squaringoff against the Daemonettes. Daemon Turn 1 The Daemons surged forward as expected, the warp was calm, in the gloom the Daemons made very good progress sprinting through the gloom tothe Iron Warrior lines. Iron Warriors Turn 1 Bel’akor cast Dominate upon the Bloodcrushers before theycould do too much damage and Fortitude upon the Obliterators. With theDaemonettes closing fast upon the Iron Warriors in Rhino’s so their driverscautiously reversed. The Daemon Princes few towards the Daemonettes intent oncollapsing that flank first, the maulerfiends positioned themselves in the gapsof the ruins making it impossible for the daemons to get to the obliteratorswithin the makeshift compound, the Spawn spread out to cover threat of deepstrikers. The closer of the two Rhinos blazed at the daemonettes catching 5with its havoc launchers and bolters, safe in the knowledge that as fast asdaemonettes are they couldn’t reach the APC’s. now lit up within the gloom, theother Rhino, occupants and Obliterators with plasma cannons blazed shot aftershot at the Daemonettes, with the smoke had cleared only 4 had survived. Daemon Turn 2 All three of the Daemons reserved arrived and attempted tomaterialise right on top of the Iron Warriors. Unfortunately this was justimpossible for one Soul Grinder and the warps fickle nature caused it tomaterialise on the far side of the battlefield half in ruins – its legshopelessly trapped and immobilised, that close combat monster would play nofurther part in the battle. Skarbrand appeared directly in front of theMaulerfiend with Lasher Tendrils and attempted to shout at the Spawn to noavail, though the second Soul Grinder managed to kill one with its phlegm. TheBloodcrushers, Bloodletters and Keeper continued their forward dash, the Keepercasting invisibility on itself. Skarbrand’s appearance brought the attention ofthe Dark Prince who lashed out and killed 2 Bloodletters. The Daemon Princeproceed to fly directly at belakor and attempt to shoot him from the sky, whichdespite wounding him he stayed aloft. With 30 daemons bearing down upon theIron Warriors ruins, the situation was perilous. Iron Warriors Turn 2 Both Cultists and 1 Helldrake turned up from reserve. Belakor cast invisibility on the Lasher Maulerfiend, and flew over the DaemonPrince for a Vector Strike, wounding it but stayed aloft. The second DaemonPrince smashed the 1 more Daemonette with Vector Strike and the Helldrakeremoved three wounds from Skarbrand with another Vector Strike. The Cultistsarrived on the right away from the otherworldly monsters but ready to take theobjective. A Rhino with it’s marinesfinished off the Rhino, then the other rhino and occupants and Belakor despitethe amount of firepower, failed to drop the Daemon Prince from the sky. TheObliterators opened up Skarbrand with Assault Cannons and managed to take himdown to one wound. The Helldrake faced a dilemma, its target was initially thetroops, but with Scarbrand on one wound it was a chance to stop the monster beforehe reaches combat. With the Daemonforge blazing the Helldrake sent Skarbrandback to hell along with one blood crusher. Freed from its near suicidal chargeon Skarbrand, the Maulerfiend with tendrils charged the Bloodcrushersand….promptly whiffed its attacks, however with no ability to kill the fiendthe bloodcrushers were trapped. The second Maulerfiend having used it’s speedto weave it’s way to being able to charge dead centre into the Daemon linesinto the Soul Grinder still in the fight. With a roar the Daemon Enginesclashed with the Soul Grinder seemingly outclassed as it was torn to pieces ina spectacular fireball which killed 2 more bloodletters. Daemons Turn 3 With two Maulerfiends rampaging through the Daemon lines, Skarbrand dead and two deamon princes still circling, the daemons were introuble. Endurance and invisibility cast once again the Daemons attempted tomove around to assault the ruins once more, but the spawn and daemon engineswere blocking their path. The Keeper cast Terrify on the Obliterators who brokeand ran from there defensive position which the Keeper charged to finish offfinally entering the compound. The Daemon prince cast his lash of Despair atthe Maulerfiend that tore the Soul Grinder to pieces, in its rear armour,immobilising it. The Portaglyph cast earlier in the battle summoned 6Daemonettes who moved towards the daemon objective, this was the only time inthe whole battle the glyph managed to summon more daemons. In combat the Maulerfiend killed twoBloodcrushers but they held. Iron Warrior turn 3 The second Helldrake arrived (a first in 8 games the thing not turning up before turn 4). Belakor cast Invisibility on the other DaemonPrince, who landed in between the Bloodletters and the Daemon Prince who hadlanded to charge the maulerfiend (which he didn’t need to do in the end). Thesecond HellDrake Flew over the Bloodletters and prince, the Spawn positionedthemselves as bodyguards for the Cultists and the lashfiend was still locked incombat with the bloodcrushers. The two Rhinos moved full pace to make for theenemy objective, with no obstacles they would easily make it before game end. The two Helldrakes ripped the Daemon Prince to shreds with vector strikes and then roasted 8 Bloodletters (Khorne is with us!). BelakorCast Psychic Scream on the Nurgle Plaguebearers, casting one back to the warp. Incombat the Daemon Prince Charged the remaining bloodletters. The Maulerfiendkilled two more bloodcrushers which caused the entire unit to wink out ofexistence! (double 6s!), with the Keeper looking to destroy the Fiend, itconsolidated as far from the ruins with the objective in attempt to drag heraway. The Daemon Prince completely whiffed his 9 attacks and only managed tokill a single bloodletter, in return the bloodletters inflicted a single wound,meaning I lost the combat! In the frustration I completely forgot theblackmaces curse ability! Dam! Daemons Turn 4 Things were getting desperate, with only the plaguebearers, Keeper, the four Glyph Daemonettes and the bloodletters which were too far fromanything to make a difference things were grim. Predictably the Keeper chargedthe Maulerfiend and tore it to pieces before it could strike, in the combat betweenthe bloodletters and the Daemon Prince the Bloodletters wounded the prince andthe prince wounded himself (taking him down to 1 wound) and killed two letters,and again I forgot to curse. CURSES! Iron Warriors Turn 4 The Rhinos moved again their full distance to be in aposition to deploy the 2units of marines next turn, both helldrakes turned their attentions to thePlague Bearers, one Vector Strike themand one vector striking the glyph daemonettes, killing one daemon each. Belakorlanded in preparation to charge the Daemonettes. The Cultists moved to secure thefirst objective and the Spawn moved to provide a speed bump for the approachingKeeper. Both Drakes roasted the Plaguebearers but three survived. The DaemonPrince finally found which end of the black mace to hit with and killed 4bloodletters who failed to wound in return, however none blinked fromexistence. The Daemonettes were carved to pieces by Belakor. Daemons Turn 5 The plague bearers shuffled better onto the objective to holdtheir position and the Keeper charged and annihilated the Spawn managed toconsolidate close enough to contest the objective. In the Daemon Prince lettercombat (which had gone on far too long) the Letters were reduced to one daemon. Iron Warrior Turn 5 20 marines deployed from their rhinos, 10 blasted thePlaguebearers off the objective in a storm of bolter shots and the other rancloser to ensure it was secure. Bel’akor fly as fast as he could back to theIron Warriors ruins to stop the Keeper and the final Bloodletter was killed.With that, the game ended and it was a devastating victory to the IronWarriors! Iron Warriors: 1 objective (3 points), Slay the Warlord, Linebreaker, First Blood. Daemons: Linebreaker. Lessons learned: always remember to use Curse. Maulfiends are far more effective that people gives them credit, they just have to be usedtactically, they are 125 points of daemon gorilla, using one as a sacrifice tokill the soul grinder at 170 points was a good way for him to go. 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Dam13n Posted February 16, 2014 Share Posted February 16, 2014 I'm liking the list, it's certainly a more aggressive Iron Warriors list than I would usually play but it worked well for you. Reading the report, your Daemon Princes and Heldrakes seemed to dominate, with a sterling effort from the Fiends as distraction/blocking units. However, it was the CSM squads that seemed to win it for you in the end, grabbing the enemy objective on the last turn. All in all, it comes across as a tactical victory for you. Although I can't help but wonder at the Daemon List. It isn't what I'd choose to run if I were to put a Deamon force on the table and while I can see how your list works and how it's intended to be played, I can't say the same for his. Congrats on the win. Link to comment https://bolterandchainsword.com/topic/286903-daemons-vs-iron-warriors-2000pts/#findComment-3595597 Share on other sites More sharing options...
Iron_Within Posted February 16, 2014 Author Share Posted February 16, 2014 My list performed pretty much exactly how it was supposed to, the Daemon Princes and Helldrakes moving forward, in this particular game the Maulerfiends played a blocking role but against other armies I would move them with the Daemon Princes with Bel'akor using invisibility on them to increase durability. The Spawn would complete the rush squads. The Chaos Space Marines did what needed to be done; which is support the heavy hitters with shooting and grab forward objectives. A weakness of this list is the Rhino's I think, I rely on threat overload to protect them otherwise my opponent can neutralize my objective grabbing squads. The theme of the Army is essentially more of a 40k Iron warriors storm division, in the Heresy these would have been with mechanized vehicles and air support, 10k years in the warp has meant tactics and available equipment have changed to monstrosities my Warsmith can create (namely the Daemon Princes, Maulerfiends, drakes and spawn) with the Iron Warriors themselves doing the important jobs (that win games) and the Cultist/slave workers mopping up the battlefield at the back (or being fodder). I think my opponents list is based off available models as this is his warhammer daemon army. I didn't really understand my opponents deployment though. A second weakness of my army is it doesn't have a lot of long range anti-armour, but it does have plenty of anti infantry at range, so deploying the troops choices were a head scratcher. With his army, I would have kept the Troops in reserve along with Skarbrand and deployed the Soul Grinders instead, because of their armour I'd have been hard pushed to destroy them outside of combat. I'm sure the Bloodcrushers had a banner so he could have teleported those units with no scatter safely (well on D6 Scatter for the Daemonettes). As it was, the Daemonettes were a priority target as they could pretty much take out anything. Link to comment https://bolterandchainsword.com/topic/286903-daemons-vs-iron-warriors-2000pts/#findComment-3595641 Share on other sites More sharing options...
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