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So the rumors about the "7th" rulebook, help us or hinder?


Bloodgrin

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"Overwatch altered to deny shooting next turn

-Unit to unit assault leaping via consolidation moves returning to the rules"

 

These are the rules I refer to.

 

I think it helps us in the scheme of things and plays to our strengths.

While we await a codex, it is something.

 

Opinions?

Over watch to deny shooting next turn sounds annoying. You'll need more counters, or a great memory. That's just painful.

 

I love the idea of being able to charge from consolidation (that's what it means, rit?) Makes the crusader in me very happy.

The overwatch shooting will only factor in some occasions, but it will make you worry less about missing  distance on a charge because you will not have to worry about getting shot in the face next turn if you miss and will make the defender have to decide to overwatch or risk you missing.

That charge from consolidation sounds like a Guardsman's nightmare!

...... and tyranids and orks wet dream.

 

If they bring old sweeping advanced back in, shooting will pretty much stop after turn 3 as units just leap frog from combat to combat.

 

Mind you, it will also be wonderful for my space wolves, so bring it on!

O yeah, consolidation CC jumping, OOOOOooooh those where the days. Boy did i hate that going away, whole armys got chopped down that way back in the days.

If you get a turn 2 charge that works you could be in CC trough out the game with no chance to get shot, if you kill a full unit in one turn of CC and a 2nd is close you can tie them up in CC with no chance of shooting.

Do you know what this means if your thunderwolves get in to CC devil.gif

O yeah, consolidation CC jumping, OOOOOooooh those where the days. Boy did i hate that going away, whole armys got chopped down that way back in the days.

If you get a turn 2 charge that works you could be in CC trough out the game with no chance to get shot, if you kill a full unit in one turn of CC and a 2nd is close you can tie them up in CC with no chance of shooting.

Do you know what this means if your thunderwolves get in to CC devil.gif

could be tasty indeed. Am i righ tin thinking that beasts/cavalry still only get a 6" consolidation move though, which is useful if these rules rumores are true..but not a huge distance still. Also, would the 'new' combat be resolved the same player turn? (realise there will bill no answers to these yet...jsut hypothesisingz)

O yeah, consolidation CC jumping, OOOOOooooh those where the days. Boy did i hate that going away, whole armys got chopped down that way back in the days.

If you get a turn 2 charge that works you could be in CC trough out the game with no chance to get shot, if you kill a full unit in one turn of CC and a 2nd is close you can tie them up in CC with no chance of shooting.

Do you know what this means if your thunderwolves get in to CC devil.gif

could be tasty indeed. Am i righ tin thinking that beasts/cavalry still only get a 6" consolidation move though, which is useful if these rules rumores are true..but not a huge distance still. Also, would the 'new' combat be resolved the same player turn? (realise there will bill no answers to these yet...jsut hypothesisingz)

prolly like in fantasy, if your consolidationmove bring you into combat with a unit that was already in combat, but hasn't had it's combatrolls done yet, then yes, if no, it's during the opponent's turn.

I'm not sure it will be such a massive boost for us. Sure, we can hold our own in the assault phase, but there are armies out there that are better at it, meaning that against them we will suffer for our losing the overwatch/next turn fire double. Amd although as things stand, once we win a combat we can't consolidate into another, it does mean our Grey Hunters can chop a unit apart and then give the next in line a volley of bolter fire at point blank range! However, these changes will make Blood Claws somewhat more viable. Slightly off topic and on a personal note, im always astonished that in a setting filled with laser cannons, rocket firing rifles and tanks with more guns than a battleship, players complain that in 6th shooting your opponent is more effective than running up and stabbing him!

And I am continually astonished that in a setting filled also with chainsaw swords, Wolverine-style powered claws, giant punching and crushing fists, and force weapons, people are surprised that other players want running up and stabbing the guy to be an effective tactic.

 

On topic, I find the possibility of consolidation into close combat returning to be hopefully remote and yet unsettling. It was a pretty unbalanced mechanic. Granted, I played Guard when it was possible to do so. The other one sounds annoying. Both together sound like wishlisting. Assault being great again is going to have to wait till 7th, I think.

And I am continually astonished that in a setting filled also with chainsaw swords, Wolverine-style powered claws, giant punching and crushing fists, and force weapons, people are surprised that other players want running up and stabbing the guy to be an effective tactic.

 

On topic, I find the possibility of consolidation into close combat returning to be hopefully remote and yet unsettling. It was a pretty unbalanced mechanic. Granted, I played Guard when it was possible to do so. The other one sounds annoying. Both together sound like wishlisting. Assault being great again is going to have to wait till 7th, I think.

A fair point, probably the gun line loving Guard player in me talking! As you say, both changes at the same time do sound a little like a backward step. I think a middle ground needs to be found where shooting and assault are equally viable tactics.

If consolidation move is only d6", just keep your unit 6,1" and you are safe of be caught in a swirling CC spiral.

 

IMHO what's a nosense is a unit launching itself in a melee, crush its enemies and then it get bogged in the open just cause consolidation move cannot put it in CC contact even having move to reach enemy units.

 

I imagine that a mixed solution would be fair. You can get in combat with consolidation move but you can be overwatched by the attacked unit (if not already stuck in combat, of course) and you don't get charge bonus.

If consolidation move is only d6", just keep your unit 6,1" and you are safe of be caught in a swirling CC spiral.

 

IMHO what's a nosense is a unit launching itself in a melee, crush its enemies and then it get bogged in the open just cause consolidation move cannot put it in CC contact even having move to reach enemy units.

 

I imagine that a mixed solution would be fair. You can get in combat with consolidation move but you can be overwatched by the attacked unit (if not already stuck in combat, of course) and you don't get charge bonus.

I think that to better simulate battle actions, it would be good that you could use consolidate to charge another unit, but only in the exact same direction as the original charge. It doesn't make sense that the unit could charge in then change direction.

 

Also, if the next unit was more than 3 inches away, they should get overwatch, if less than three, assume they wouldn't have time to fire.

 

Tom

I think that to better simulate battle actions, it would be good that you could use consolidate to charge another unit, but only in the exact same direction as the original charge.

... and now we are using Warhammer Fantasy rules.

I'm not sure it will be such a massive boost for us. Sure, we can hold our own in the assault phase, but there are armies out there that are better at it, meaning that against them we will suffer for our losing the overwatch/next turn fire double. Amd although as things stand, once we win a combat we can't consolidate into another, it does mean our Grey Hunters can chop a unit apart and then give the next in line a volley of bolter fire at point blank range! However, these changes will make Blood Claws somewhat more viable. Slightly off topic and on a personal note, im always astonished that in a setting filled with laser cannons, rocket firing rifles and tanks with more guns than a battleship, players complain that in 6th shooting your opponent is more effective than running up and stabbing him!

 

I started 40k playing Tau and spent all my time avoiding close combat as much as possible, I changed to other armies (including Wolves!) because I was tired of losing out on a third of the game! Stabbing is so much fun!

 

Shooting is just so clinical, nothing is quite as awesome as charging into an enemy and sweeping them before you, it's just grand.

 

As for the rules changes I think we will do pretty well. Grey Hunters armed with bolters, bolt pistols and close combat weapons means that depending on the way the rule is worded we may be able to overwatch with pistols, fight, and then rapid-fire next turn. Consolidation into combat is great, sure there are nastier assault units out there but we have a great mix of strength and durability in close combat over many other armies and now if we can consolidate into repeated combat we don't have to worry so much about wiping out a unit of guardsmen and then being left in the open to take battle cannon rounds to the face.

 

I think that to better simulate battle actions, it would be good that you could use consolidate to charge another unit, but only in the exact same direction as the original charge.

... and now we are using Warhammer Fantasy rules.

Wouldn't know, never even looked at fantasy

 

I think that to better simulate battle actions, it would be good that you could use consolidate to charge another unit, but only in the exact same direction as the original charge.

... and now we are using Warhammer Fantasy rules.

at least those rules make sense...

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