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Chapter Tactics Discussion for New SW Codex


The Rose Princes

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So I was looking through the list of new chapter tactics released from the Imperial Armour books, and found an interesting omission.

 

None of them have Counter Attack full time, and not a single one of them give True Grit.

 

In my hope of hopes, since really Acute Senses isn't really what it was when our current codex was printed, nor really make sense now, and these two used to be our special bonuses, perhaps people were purposefully not using those traits as it was what was going to be used in our next codex.

 

I really miss True Grit, by the way.  Probably will cause havoc with Specialty Weapons.

 

 

Anyway, what do you think the set up will be for our chapter tactics coming up?

Or, do you think we will be deemed too "savage" to go by the chapter tactics doctrine even?

I don't see a problem with the term. 'Chapter Tactic' could broadly be described as an army-wide special rule or rules that sets a Chapter apart from straight-Codex-Astartes. Since the Space Wolves use the Codex Astartes for unsavory purposes thoroughly unrelated to battle doctrine, I suppose such a discussion would come down to what rules Space Wolves units get to accentuate their differing organization and execution of battle order.

 

Counterattack seems a given.

 

How should Space Wolves play? I mean, that's the first question, really.

I actually find acute senses useful still as i often run outflanking wolf priests/grey hunters and wolf scouts, so the rerolls on them are nice to have. I think it also still fits in with the fluff of 'hunters' too, as they are able to carefully lay a trap etc...although then i suppose being able to see further in the dark would also do that.

Cant remember exactly what true grit used to do? let you use your bolter as a bolt pistol in CC?? with grey hunters having a bolter/pistol/CCW cant see how thats of much use? Althoug hi suppose combibolter wolfguard would get an extra attack.

how about anyone can be given +1WS at ...ooohhh..i dunnoo....2 pts a model?? biggrin.pngbiggrin.png

Current iteration of Space Wolves is that they are great at playing the midfield defensive. If you want to change that, you'd want to go in a direction that capitalises on the fluff without stepping too much on existent rules. 

 

Great hunters? Halfway werewolves hunting as a pack, the lot of them? Infiltration, stealth and infiltration denial. Outflanking like crazy, seeing through the darkness with lupine eyes and a canine's sense of smell, easing night-fighting modifiers. Something to make Wolf Scouts claim the "elite" in elite slot again. Possible problems: outflanking units cannot assault the turn they arrive (right?), and overriding this would probably enter cheeseland.

I think Counter Attack and Acute Senses are both pretty fluffy and useful, even if Acute Senses has suffered a little under 6th. As has been mentioned, True Grit wouldnt really add much as Grey Hunters already carry pistols anyway, but perhaps we may get a uniquely titled rule (such as Veterans of the Long War) that would reflect the fluff. Of course, theres always the chance that certain elements of the fluff could be changed anyway, so its pretty difficult to try and predict!

I don't expect our "Chapter Tactics" or whatever they call it for Space Wolves will change that much.  Also, the "Ultra-grit" loadout (Bolter, Bolt Pistol, and CCW) is better in every way than the old True Grit rule.  The only unit that really doesn't get to take advantage of that, who should, are Wolf Guard in Power Armour; there is no reason that they have to choose between Bolters and Bolt Pistols when Grey Hunters don't.

 

What are other Chapters getting for their Tactics these days?  I've lost track with all of the Supplements, Dataslates, and ForgeWorld lists out in 6e.  We get a lot of advantages in our codex, being allowed to ignore the Codex Astartes, so extra HQ slots, Sagas, hidden Power Weapons/Axes, extra Special Weapons, MotW, Wolf Standards, Ultra-Grit loadout, CounterAttack and Acute Senses all really add up to a pretty formidable combination.  If we get much more other Marine players will be justified in their constant complaints that we'll inevitably be subjected to.

 

V

We survived their complainants in 5th, i hope to hear them again. We are the sons of the executioner.  

 

Hate how unfluffy no night-vision is, lets hope the writers have some love for the Vlka Fenryka. "Ultra-Grit loadout'', great term Valerian!

If you got a rule like Veterans of the Long War, you'd have to pay for it. Our built-in rule is Champions of Chaos.

 

Hey, speaking of which. All Space Wolves are about building their saga and doing heroic deeds. What if units of Space Wolves cannot refuse a challenge, but any member of the pack could accept? And if any model wins a challenge, he gains +1 Leadership and the Character rule (representing him becoming like a pack alpha for that battle), but you only get one of these per unit (again, alphas), so if multiple models qualify for it you can choose which one after each challenge won.

 

Just brainstorming. It's not hugely powerful, but it's interesting, I think. Long Fangs could be exempt, since they're too old for such one-upmanship shenanigans and you probably don't want them in challenges anyway. Unless you want to bonk an enemy character over the head with a Lascannon and give Look Out Sir! and Precision Shots to the wielder... which I suppose argues against their exception.

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