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How will the new Imperial Knights affect you?


Vash113

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So for some reason i cannot fathom i was reading tje Space Wolf Omnibus the other night and it struck me as to where you could align an Imperial Knight with the Wolves,

 

Garm or the nearby Forge world that the Titans arrive from in the assault on Garm.

 

Problem solved, go forth and empty your wallets.

So for some reason i cannot fathom i was reading tje Space Wolf Omnibus the other night and it struck me as to where you could align an Imperial Knight with the Wolves,

Garm or the nearby Forge world that the Titans arrive from in the assault on Garm.

Problem solved, go forth and empty your wallets.

Well that is what we were talking about when we said the region around Fenris, Mechanicus aligned houses would not be very good IMO because they already have secondary allegiances to the Adeptus Mechanicus. However non-Mechanicus aligned houses situated in the regions bordering Fenris would be likely candidates for close cooperation with the Space Wolves, Knightly Houses who will have fought alongside the chapter many times and grown to respect each other and who have built alliances of mutual support and friendship.

I'm still most likely to go with Freeblades but one who hails from the regions around Fenris is now likely to be counted amongst them! devil.gif

Yes, but in the Codex, if you look closely, one migh tnotice that there is a Knight world not to far from Fenris. Close enough in fact to say it might lay within the Space Wolves domain. Over the millenia, one could reasonably assume that the Wolves & Knights have come to each other's rescue once or twice. Then again, everyone knows what happens when you assume.... LOL!!!

 

 

 

Why do I feel money flittering out of my pocket as you talk about plausible fluff.....

You are not feeling the money flittering of your pocket!! its already gone!! :D

You're right but that's because I just spent it on my high elf army T.T

Yeah. It kinda sucks knowing that you have money coming but you really don't 'cause you have all ready spent it. THen of course, there's the whole other issue of"Honey, you see, its like this.....".

 

Thanks for pointing out Garm Brother Ramses & here is another possible fluff piece which I will use for my own House. A House of Knights that survived the War of Armageddon by the Forces of Chaos. Saved by the Wolves before the backstabbing Inquisition could remove all "record" of the War. Who knows, perhaps the Knight World of Argentor is under the Great Wolf's protection seeing as that's where the Great Wolf settled them. With the Wolf's connection to Garm, they could secretly(or not secretly) supply the Knights till they were up on their own.

Not sure if it has been mentioned yet in this particular thread, but knights can capture objectives. Given their high speed, that is a BIG deal, imo. I can imagine trading out one and a half grey hunters packs for one of these... especially, perhaps, in a TWC heavy army. Some well deployed TWC surrounding the knight might even help to block turn one drop padded combi meltas (though... look out for that apocalyptic explosion).

just to share.. so far i had 2 games one against & once ally with the IK army. They are powerful that for sure. Using these IK for close combat is not such a good idea. Its better to stay and shoot.

 

The first game was  a 2vs2 ally..SW & IK vs Necron & BA. IK didnt do that well because we were going up againts necron... need i say more!!!.. a single ghost ark took out 4hp in a single shooting phase just by glancing the knight. 2 of my ally knight died by glancing fire. I dont deny the IK would have done lots more damage if the IK was to stay put and pounded the necron with the battle canons. Because we wanted to test the IK in Close combat. It was ok because the  ik stomp a bunch of death company with astaroth... but was also killed in return from the powerfist. The IK explosion is not that deadly, reason being..  it scatter.. if the template scatter about 5 inch you are pretty safe. If not it would be " you kill me..you die to".

 

Second game.

 

SW vs IK & Eldar 1500

 

SW

 

-logan

- rune priest

- 5 wg with CMelta in DP

- 5 wg with CMelta in DP

- 5 wg with CMelta in DP

- 6 LF with MM in DP

 

4TWC 1SS 1PF

3 TWC 1SS 1PF

 

IK & Eldar

 

3 x IK with BC

 

-Farseer

- scorpion

- guardian

- ranger

 

1 IK killed from LF & WG in dropod.. one landed beside one landed behind. so he had to choose one side for the shield. 2 IK was killed by TWC.. but at the end of the game only 1 TWC with PF was left but all the other WG and logan was still alive. So this shows that the IK is pretty vulnareble in CC specially against PF and Chainfist... but the will take you along aswell.  I manage to win this game was because the SW force was customize to fight IK. If i had used my regular list ... i would definitely loose. 

just to share.. so far i had 2 games one against & once ally with the IK army. They are powerful that for sure. Using these IK for close combat is not such a good idea. Its better to stay and shoot.

 

The first game was  a 2vs2 ally..SW & IK vs Necron & BA. IK didnt do that well because we were going up againts necron... need i say more!!!.. a single ghost ark took out 4hp in a single shooting phase just by glancing the knight. 2 of my ally knight died by glancing fire. I dont deny the IK would have done lots more damage if the IK was to stay put and pounded the necron with the battle canons. Because we wanted to test the IK in Close combat. It was ok because the  ik stomp a bunch of death company with astaroth... but was also killed in return from the powerfist. The IK explosion is not that deadly, reason being..  it scatter.. if the template scatter about 5 inch you are pretty safe. If not it would be " you kill me..you die to".

 

Second game.

 

SW vs IK & Eldar 1500

 

SW

 

-logan

- rune priest

- 5 wg with CMelta in DP

- 5 wg with CMelta in DP

- 5 wg with CMelta in DP

- 6 LF with MM in DP

 

4TWC 1SS 1PF

3 TWC 1SS 1PF

 

IK & Eldar

 

3 x IK with BC

 

-Farseer

- scorpion

- guardian

- ranger

 

1 IK killed from LF & WG in dropod.. one landed beside one landed behind. so he had to choose one side for the shield. 2 IK was killed by TWC.. but at the end of the game only 1 TWC with PF was left but all the other WG and logan was still alive. So this shows that the IK is pretty vulnareble in CC specially against PF and Chainfist... but the will take you along aswell.  I manage to win this game was because the SW force was customize to fight IK. If i had used my regular list ... i would definitely loose. 

shocked that he did not use a VSG having 3 knights.

Just curious but I've always wondered if anyone here used Lukas and his Last Laugh (stasis bomb) against these types of models or something equivalent?

To much merryment in Apocalypse and Escalation.  Lord of Skulls, Angrath, some nurgle thing I don't want to remember and a Warhound so far.  It is quite hilarious to see it happen, but I've also lost a warlord a couple times to my own stasis bomb going pop.

not worth the point actually mav.. if im not wrong anything that has a clause remove from ply will only deal D3 points of damage. it no longer completely remove. Correct me if im wrong

 

Just checked and that is indeed the case, pg. 66 of the new Apocalypse Book.

As far as I know I will not be affected by the knights, my main concern is that one of my opponents bought a Reaver recently adding to his two Warhounds. So I might have to get a Knight or two in the future or maybe more long fang packs with lascans, wonder how many long fang packs you can get for the same point cost of a Reaver. You can never have to few Long fang packs. Right?

 

/C


Edit: If I have counted correctly for the same points as a Reaver you get 5 squads with 5 lascannons each and all 5 razorbacks with TL LC, this would set me back roughly £300 compared to a fully equipped Reaver for £600. You can barely field 4 knights point wise, and that would set you back roughly £400. I am going with Long fangs.

 

not worth the point actually mav.. if im not wrong anything that has a clause remove from ply will only deal D3 points of damage. it no longer completely remove. Correct me if im wrong

 

Just checked and that is indeed the case, pg. 66 of the new Apocalypse Book.

 

Has that changed recently then, cos im sure id heard stories about lukas being used in apocalypse to take down titans in that way (in fact im sure i remember the SW codex mentioning something about it working on titans).

From the Space Wolves FAQ(http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3440040a_Space_Wolves_v1.3_September_13.pdf):

 

Q: Does Lukas the Trickster’s The Last Laugh special rule affect friendly m odels? How ab out vehicle s? Or Warlord- class Titans, for that matter? (p52)
A: Yes in all three cases – it affects any unit in base contact. Stasis fields are very all-or-nothing affairs!

Q: If The Last Laugh removes a transport vehicle that has models embarked, are the embarked models also lost? (p52)
A: Yes.

Q: Are models with an ability to return to play (e.g. Necrons, St. Celestine, etc) able to use their special rule even after being removed from play by The Last Laugh? (p52)
A: Yes they can. It sounds odd but their special rule works just fine.

 

But as Torin and Vash113 said, the Apocalypse book changes "remove from play" to (I think) "loose D3 hp" in certain instances.

Fair doos like, couldnt remember the exact rules for lukas off the top of my head (as ive never personally used him), so couldnt remember if there was some rule in there that overrode others (ie stasis fields not technically 'removing' something from play cos of the way its written etc)

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