bjoluemblem Posted February 19, 2014 Share Posted February 19, 2014 This came up the other day as I was running a daemon prince. No wings (ascended from a challenge) and he was charging into difficult terrain. Does he ignore terrain effects, or does he have to take difficult terrain checks while charging? I'm pretty sure he would as he doesn't have jump MC rules, just need a clarification. Anyone have an answer? Link to comment https://bolterandchainsword.com/topic/287024-monstrous-creatures-in-terrain/ Share on other sites More sharing options...
Morollan Posted February 19, 2014 Share Posted February 19, 2014 I think the question you need to ask is why would he not need to take difficult terrain checks? What ability or rule do you think he has that would exempt him? Link to comment https://bolterandchainsword.com/topic/287024-monstrous-creatures-in-terrain/#findComment-3598091 Share on other sites More sharing options...
Fibonacci Posted February 19, 2014 Share Posted February 19, 2014 This came up the other day as I was running a daemon prince. No wings (ascended from a challenge) and he was charging into difficult terrain. Does he ignore terrain effects, or does he have to take difficult terrain checks while charging? I'm pretty sure he would as he doesn't have jump MC rules, just need a clarification. Anyone have an answer? See "Move Through Cover" on page 40. He automatically passes any dangerous terrain test but is limited to 2d6 on charge range and attacks at I1 like anyone else. Link to comment https://bolterandchainsword.com/topic/287024-monstrous-creatures-in-terrain/#findComment-3598107 Share on other sites More sharing options...
Dam13n Posted February 19, 2014 Share Posted February 19, 2014 I think you mean 3D6 lose the highest result, not 2D6 if he's charging into cover. The Initiative 1 penalty is correct though. - - - - - Move Through Cover has 2 effects: - Automatically pass dangerous terrain checks (works all the time, and is great if you want to jump off a tall ruin/building ;) ) - Roll an extra D6 when determining difficult terrain movement (only applies in the movement phase). Link to comment https://bolterandchainsword.com/topic/287024-monstrous-creatures-in-terrain/#findComment-3598150 Share on other sites More sharing options...
Fibonacci Posted February 19, 2014 Share Posted February 19, 2014 It has no effect on charge range The final sentence of the rule: "The Move Through Cover special rule has no effect on charge range rolls or Impact tests" One of the more "whut?" rules of the Adepta Sosoritas codex is the Command Squads act of faith gives them Fleet, Crusader and Move Through Cover. The act can only be used in a their Assault phase. So what's the point of Crusader or Move Through Cover? Weirdness. Link to comment https://bolterandchainsword.com/topic/287024-monstrous-creatures-in-terrain/#findComment-3598158 Share on other sites More sharing options...
greggles Posted February 19, 2014 Share Posted February 19, 2014 "Crusader " gives you +d3 to your sweeping advance roll in assaults. (black templars ho!) Move through cover allows them to assault into a boiling pool of lava, and not have to take a dangerous terrain test...which IMO should force an immediate fear check if a bunch of angry glowy sisters charge through lava to hit you in close combat. It's actually pretty fluffy if you think about it. The faith protects them and allows them to deliver the emperors justice. Link to comment https://bolterandchainsword.com/topic/287024-monstrous-creatures-in-terrain/#findComment-3598304 Share on other sites More sharing options...
Lysere Posted February 19, 2014 Share Posted February 19, 2014 It has no effect on charge range The final sentence of the rule: "The Move Through Cover special rule has no effect on charge range rolls or Impact tests" One of the more "whut?" rules of the Adepta Sosoritas codex is the Command Squads act of faith gives them Fleet, Crusader and Move Through Cover. The act can only be used in a their Assault phase. So what's the point of Crusader or Move Through Cover? Weirdness. Charging through terrain is always 3d6 drop highest. 2d6 is only if your not charging through cover. Link to comment https://bolterandchainsword.com/topic/287024-monstrous-creatures-in-terrain/#findComment-3598396 Share on other sites More sharing options...
Fibonacci Posted February 20, 2014 Share Posted February 20, 2014 Considering the number of things I have misread lately, maybe I need to just Link to comment https://bolterandchainsword.com/topic/287024-monstrous-creatures-in-terrain/#findComment-3598501 Share on other sites More sharing options...
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