Dread Posted February 21, 2014 Share Posted February 21, 2014 Okay guys and gals, I've been playing GK for awhile now and have always set my units up with the same weapons to avoid the mixed initiative rule. Now I've read and re-read the rules and I guess I just don't get it. So, here is stupid question time. If you have 4 guys with, let's say halberds and one with a daemon hammer, you take a test to activate all weapons at once but then another for the hammer because it is a different ini? Or is it just to activate it for instant death, which a hammer would rarely need. I'm usually not confused by rules but for some reason I can't wrap my brain around this one. Also, is it 2 different tests, one for the weapons and one for hammerhand. Help please. Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/ Share on other sites More sharing options...
Quozzo Posted February 21, 2014 Share Posted February 21, 2014 You only need to roll once for the whole squad to activate force weapons, since they benefit from the "Brotherhood of Psykers" rule. You would also need to roll again to activate hammerhand if you so wish. Most squads only have one psychic mastery level so you usually need to determine which one to use, either hammerhand for single wound models or force weapons for multiwound. The rules in 6th state that you only need to activate force weapons when you inflict an unsaved wound, and since you activate it for everyone in the squad then the hammer would also benefit when he wounds at his initiative step. Hammerhand on the other...hand must be activated before hits are rolled (I think during the assault phase?) and so you should have made your decision which one to use before charging. Hammerhand also benefits the unit, not just the squad, so any independent characters would benefit too, additionally if the independent character has hammerhand then the unit befits too, and they stack edit: The banner just negates the need to roll for force weapons, but all other rules and effects still apply. Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3599460 Share on other sites More sharing options...
Grand Master Caloth Posted February 21, 2014 Share Posted February 21, 2014 No, hammerhand does not stack in any way with itself, only Might of Titan. But once the unit has caused it's first unsaved would, you test for ID. Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3599740 Share on other sites More sharing options...
Dread Posted February 21, 2014 Author Share Posted February 21, 2014 OK. Got it, Thanks Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3599899 Share on other sites More sharing options...
Kenderleech Posted February 21, 2014 Share Posted February 21, 2014 No, hammerhand does not stack in any way with itself, only Might of Titan. But once the unit has caused it's first unsaved would, you test for ID. your mileage may vary. Locally, we use the nova open FAQ which states "Different Maledictions or Blessings of the same name do stack." Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3600029 Share on other sites More sharing options...
Reclusiarch Darius Posted February 22, 2014 Share Posted February 22, 2014 I've always played that Hammerhand stacks. It's rare you are double-casting it anyway. Hammers max out at S10, S5 halberds are usually enough to wound infantry models (large monsters and vehicles you use hammers anyway). Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3600289 Share on other sites More sharing options...
Gentlemanloser Posted February 22, 2014 Share Posted February 22, 2014 Was it a 5th edition rule that stated Hammerhand stacked? I'm sure I remember it in print somewhere... Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3600330 Share on other sites More sharing options...
Quozzo Posted February 22, 2014 Share Posted February 22, 2014 As do I. Until proven otherwise I think the maledictions thing will cover it. Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3600449 Share on other sites More sharing options...
Kenderleech Posted February 22, 2014 Share Posted February 22, 2014 GL it was in teh 5th edition faq i beleive. One of those things that got cut when they updated for 6th. Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3600860 Share on other sites More sharing options...
Quozzo Posted February 23, 2014 Share Posted February 23, 2014 Yet another CC nerf for 6th, I should have guessed. Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3601167 Share on other sites More sharing options...
Gentlemanloser Posted February 23, 2014 Share Posted February 23, 2014 Thanks Kender! Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3601191 Share on other sites More sharing options...
Kenderleech Posted February 24, 2014 Share Posted February 24, 2014 I actually looked it up. My old laptop that i used to take to apoc games had all the old FAQs on it. Its like walking backwords in time. Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3601791 Share on other sites More sharing options...
Reclusiarch Darius Posted February 24, 2014 Share Posted February 24, 2014 Well, the current FAQ says nothing about it ;) so I'd stack multi-cast away! Link to comment https://bolterandchainsword.com/topic/287086-cc-striking-order/#findComment-3601967 Share on other sites More sharing options...
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