Jump to content

Maleficarum in HH


Honda

Recommended Posts

 

I take it I'm missing some crunch regarding runes outside of Heresy novels? I struggle to remember anything concerning runes the few times I played against wolves, is it in line with eldar farseer stones, something which would be more familiar to me given my gamin history?

I wouldn't know about gaming wise, I just know that fluffwise, they go right in with hexagrammic wards and such.

I take it I'm missing some crunch regarding runes outside of Heresy novels? I struggle to remember anything concerning runes the few times I played against wolves, is it in line with eldar farseer stones, something which would be more familiar to me given my gamin history?

Their runic weapons can nullify the activation of a psychic power on a 4+ within 24" of the model carrying it. That's anything, including blessings and force weapon activation.

All previous similar effects have been nerfed to 12", removed, or overhauled in a weaker form with 6th edition codices, which is why I see zero chance of that sneaking into 30k.

 

I take it I'm missing some crunch regarding runes outside of Heresy novels? I struggle to remember anything concerning runes the few times I played against wolves, is it in line with eldar farseer stones, something which would be more familiar to me given my gamin history?

Their runic weapons can nullify the activation of a psychic power on a 4+ within 24" of the model carrying it. That's anything, including blessings and force weapon activation.

All previous similar effects have been nerfed to 12", removed, or overhauled in a weaker form with 6th edition codices, which is why I see zero chance of that sneaking into 30k.

 

Can each runic weapon only be used for that once per game/turn or is it whenever? Seems massively over-powered.

 

 

I take it I'm missing some crunch regarding runes outside of Heresy novels? I struggle to remember anything concerning runes the few times I played against wolves, is it in line with eldar farseer stones, something which would be more familiar to me given my gamin history?

Their runic weapons can nullify the activation of a psychic power on a 4+ within 24" of the model carrying it. That's anything, including blessings and force weapon activation.

All previous similar effects have been nerfed to 12", removed, or overhauled in a weaker form with 6th edition codices, which is why I see zero chance of that sneaking into 30k.

 

 

Can each runic weapon only be used for that once per game/turn or is it whenever? Seems massively over-powered.

They also wound Daemons on a roll of anything but a 1, Runic armor has a 5++ against psionics and Wolf Tail Talismen allow the unit to "Deny the witch" as if they had an equal/lesser psyker in them.

 

 

 

 

 

 

I take it I'm missing some crunch regarding runes outside of Heresy novels? I struggle to remember anything concerning runes the few times I played against wolves, is it in line with eldar farseer stones, something which would be more familiar to me given my gamin history?

Their runic weapons can nullify the activation of a psychic power on a 4+ within 24" of the model carrying it. That's anything, including blessings and force weapon activation.

All previous similar effects have been nerfed to 12", removed, or overhauled in a weaker form with 6th edition codices, which is why I see zero chance of that sneaking into 30k.

 

 

 

Can each runic weapon only be used for that once per game/turn or is it whenever? Seems massively over-powered.

 

 

They also wound Daemons on a roll of anything but a 1, Runic armor has a 5++ against psionics and Wolf Tail Talismen allow the unit to "Deny the witch" as if they had an equal/lesser psyker in them.

 

 

So.......... why did they need the Sisters of Silence and Custodians again?

The Sisters/black ships where there to help excort the Thousand Son psykers back to Terra. When it became a fight, would you not use every weapon to win. The presence of the Sisters and the Wolves having better then average psionic defences are not mutually exclusive.

 

Ahriman notes the potential for the talismen to work and there is the scene in the valley where the Thousand Sons are being battered by a psychic "Wind". Ahriman, looks at the Rune preist who seemed unaffected but his staff was shooting off miniture lightning. Then there are the marks of aversion and the effect they had on daemon Amon.

 

Belief is a powerful thing in Warhammer. The Wolves fighting a galaxy of horrors with the power of ignorance is golden.

Yeah, but between the runes making psychic powers worthless, protecting you from any psychic attacks that make it through and rune weapons that can kill daemons with but a touch of the pommel*, Silent Sisters are..... What's the word I'm looking for..... Redundant. Seriously, if the fluff matched the rules, Prospero should have been a fart in the breeze for the Wolves.

 

*exaggeration

Yeah, but between the runes making psychic powers worthless, protecting you from any psychic attacks that make it through and rune weapons that can kill daemons with but a touch of the pommel*, Silent Sisters are..... What's the word I'm looking for..... Redundant. Seriously, if the fluff matched the rules, Prospero should have been a fart in the breeze for the Wolves.

 

*exaggeration

 

"The book is done!  You'll love what I've done with the Wolves, and this clever bit with Bjorn.  For a title I'm thinking Fart in the Breeze."

"Great Dan, let's stick with Prospero Burns."

*pouts*

 

 

Yeah, but between the runes making psychic powers worthless, protecting you from any psychic attacks that make it through and rune weapons that can kill daemons with but a touch of the pommel*, Silent Sisters are..... What's the word I'm looking for..... Redundant. Seriously, if the fluff matched the rules, Prospero should have been a fart in the breeze for the Wolves.

 

*exaggeration

 

"The book is done!  You'll love what I've done with the Wolves, and this clever bit with Bjorn.  For a title I'm thinking Fart in the Breeze."

"Great Dan, let's stick with Prospero Burns."

*pouts*

 

 

Thank goodness the book did not match the rules.

Russ' howl of fury or whatever they want to call it seems to really scramble some psychic brains as has been presented in Prospero Burns and A Thousand Sons.  The Eye of Aversion that seems to pretty prevalent in the HH era does a number of Daemon-Horus-Chaos-Thingy which makes you wonder what it would do if it had actually been carved on the breastplate of a normal Thousand Son.  If we fast forward a thousand years or so, we see in Battle of the Fang that those same "eyes" put a serious damper on psychic powers within the Aett.  So much so that they basically need to be "broken" before Magnus can make his translation.

 

So if we look at how Russ' howl seems to provide a brief, but distinct disruption of psychic ability and the Eye of Aversion and runes in general seem to provide more of a defense against psychic powers, I would say that we will see a measure of psychic defense and offense in the HH rules for the VIth Legion when it is released.  Along the lines that Russ stuns psykers long enough for the Wolves to get close enough to stick them with pointy things and a very low occasional chance to nullify a psychic power due to runes/eye of aversion/belief/will.

I'm pretty sure Sisters of Silence are Pariah gene humans, which historically means that in game terms it is even harder to pass the test when you are nearby them (have been rules such as can only cast at Ld7 or at Ld -3 ) So think of them with the wolves as force-multipliers. Both groups can block 1/2 the possible powers being cast. Together they block 75% or more of all power attempts. The Thousand sons aren't able to get ANYTHING off with all those counters around.

I'm pretty sure Sisters of Silence are Pariah gene humans, which historically means that in game terms it is even harder to pass the test when you are nearby them (have been rules such as can only cast at Ld7 or at Ld -3 ) So think of them with the wolves as force-multipliers. Both groups can block 1/2 the possible powers being cast. Together they block 75% or more of all power attempts. The Thousand sons aren't able to get ANYTHING off with all those counters around.

And yet, they had a Titan that was spewing flames.

 

The Pariahs "don't make it difficult", they make it impossible within a very small and limited range. That's why at one point we see a telepath going "Someone there but I can't sense them" and then another Son sniping the Sisters in order to open a hole where psyker powers could be used there. Because while the runes are great at warding daemons, they are apparently useless against psyker attacks. At least they are fluffwise.

Kol, that's the whole reason the sisters are there. Once the Psykers are "Captured" the Sisters would prevent them from casting anything. Just look to Magnus' opinion that the Wolves did not bring enough sister to take Tisca. So they had to have some psionic defence to face an entire army of psykers. Since the sisters were not enough.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.