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14 Bolt Pistol + CC Marines to kill 10 Bolter Marines?


Kilofix

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If you have some time on your hands to help with some math (mine isn't very good):

 

Does it sound right that it will take on average 14 Space Marines with Bolt Pistol and CC weapons to reliably kill 10 Space Marines with only Bolters in close combat?

 

Assuming no cover, with the former starting outside 24" range, with the latter not moving and all other things being equal?

 

Thanks.

 

Avg. Turn 3 for 4 or 5 Marines (9 or 10 dead) to make it into CC to kill 10 Marines.

Running through the averages fairly quickly in my head, I'd say it sounds about right: the combat marines kill the bolter marines at the bottom of turn four. Those extra attacks do a lot of work, especially on the turn they charge. I'm sure someone can work the mathhammer out better than I did.

If I laid out my spreadsheet right ....

11.5 assault troops will remove 10 bolter only tacticals in the second player turn of turn 5 (the shortest game length).  9.9 is the minimum number that can kill 10 bolter models before the end of the game (bottom of Turn 7) but will have 3.3 models left at the end.

 

edit to add another quick one.

8 assault models is the mimimum needed to end turn 5 with >1 models left while 8.8 assault models will end turn 7 with > 1 models remaining.

If I laid out my spreadsheet right ....

11.5 assault troops will remove 10 bolter only tacticals in the second player turn of turn 5 (the shortest game length).  9.9 is the minimum number that can kill 10 bolter models before the end of the game (bottom of Turn 7) but will have 3.3 models left at the end.

 

edit to add another quick one.

8 assault models is the mimimum needed to end turn 5 with >1 models left while 8.8 assault models will end turn 7 with > 1 models remaining.

 

Thanks! That actually helps immensely.

 

It means that for a TAC list in a tourney, I could still push a CC Marine unit forward to try to charge an equivalent sized shooty MEQ unit (barring any heavy weapons), in order to preoccupy the latter.

 

Edit - It isn't ideal, but if I have to do it, at least I know there is some chance of the former actually killing the latter.

If you have some time on your hands to help with some math (mine isn't very good):

 

Does it sound right that it will take on average 14 Space Marines with Bolt Pistol and CC weapons to reliably kill 10 Space Marines with only Bolters in close combat?

 

Assuming no cover, with the former starting outside 24" range, with the latter not moving and all other things being equal?

 

Thanks.

 

Avg. Turn 3 for 4 or 5 Marines (9 or 10 dead) to make it into CC to kill 10 Marines.

Is this factoring in any kind of power weapon?

Be interesting to see how much faster it happens with a power sword.

Well right off you will make it into combat with more then 5 marines.

 

Turn 1, start at 24.5" away.

14 marines in Squad-A (Assault squad) move 6", then run 3.5" in shooting phase

10 marines in Squad-B (Bolter squad) fire 10 shots (15" away) getting 20/3 hits (10 times 2/3), 10/3 wounds (half of the hits), 10/9 unsaved(one third of the wounds) for 1.11 causalties

for speed, each shooting phase will be wrapped up as shots/9 unsaved wounds.

 

Turn 2 starts at 15" away

12.89 marines in Squad-A move 6" -- now 9" away -- and fire bolt pistols.  12.89/9 = 1.43 unsaved wounds

8.57 marines left in Squad-B rapid fire -- 17.14/9 for 1.9 unsaved wounds

 

Turn 3 starts 9" away

10.99 marines in Squad-A move 6" to 3" away.  Fire bolt pistols for 10.99/0 =  1.2 unsaved wounds. 

-- Squad-A assaults 3"

Squad-B (now 7.37 marines) overwatch fires for 7.37/6 hits;  3.685/6 wounds, 3.685/18 unsaved wounds or 0.2 casualties

 

So the Assault squad makes it into close combat at the top of turn 3 with 10.79 marines.

Just because I like doing stuff like this ...

 

10 Tacticals with a power-fist Sgt vs an equal number of points of possessed CSM

 

5 possessed with MoT and VotLW

 

Turn 1, 24.5" away

5 Possessed move 6" and run 3.5"

10 Marines fire 9 bolter shots for 9/9 or 1 unsaved wound.

 

Turn 2, 15" away

4 Possesed move 6" and run 3.5" to 5.5" away

10 Marines rapidfire 9 bolters and 1 bolt pistol.  19/9 casualties or 2.1 casualties

 

Turn 3,

1.9 possessed move 4.5" and charge

10 marines overwatch with 9 bolters and a bolt pistol. 19/6 hits, 19/12 wounds, 19/36 unsaved wounds or 0.53 casualties.

1.37 possessed make it into combat.  3 attacks each at AP3 = 4.11 attacks, 2.055 hits, 1.0275 (1.03) wounds with no saves.

9 marines (same Init) get 9 attacks, 4.5 hits, 2.25 wounds for 0.75 unsaved wounds.

1 sgt attacks with 2 attacks, 1 hit, 5/6 wounds, 5/12 unsaved wounds or  0.41 casualties.

Marins cause 1.16 total casualties.

 

Bottom of turn 3.

0.21 possessed 2 attacks each, half hit, half wound, no saves == 0.21/2 wounds with no saves or about 0.1 casualties.

7.79 marines with 1 attack each, half hit, half wound, 1/3 are unsaved for 7.79/12 == 0.66 unsaved wounds

1 sgt with 2 attacks, half hit, 5/6 wounds, half saved == 5/12 or 0.41 casualties.

 

Bolter marines win in 3 with 8.78 models remaining.

Well right off you will make it into combat with more then 5 marines.

Turn 1, start at 24.5" away.

14 marines in Squad-A (Assault squad) move 6", then run 3.5" in shooting phase

10 marines in Squad-B (Bolter squad) fire 10 shots (15" away) getting 20/3 hits (10 times 2/3), 10/3 wounds (half of the hits), 10/9 unsaved(one third of the wounds) for 1.11 causalties

for speed, each shooting phase will be wrapped up as shots/9 unsaved wounds.

Turn 2 starts at 15" away

12.89 marines in Squad-A move 6" -- now 9" away -- and fire bolt pistols. 12.89/9 = 1.43 unsaved wounds

8.57 marines left in Squad-B rapid fire -- 17.14/9 for 1.9 unsaved wounds

Turn 3 starts 9" away

10.99 marines in Squad-A move 6" to 3" away. Fire bolt pistols for 10.99/0 = 1.2 unsaved wounds.

-- Squad-A assaults 3"

Squad-B (now 7.37 marines) overwatch fires for 7.37/6 hits; 3.685/6 wounds, 3.685/18 unsaved wounds or 0.2 casualties

So the Assault squad makes it into close combat at the top of turn 3 with 10.79 marines.

Nice! My quick and dirty approximation had 11 CC marines assaulting 8 tactical marines on turn 3. Good to see I still remember how it all works. smile.png

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