Montuhotep Posted March 6, 2014 Share Posted March 6, 2014 Simple enough question, really - I have a ten man Rhino-rush 'Zerker squad (Dirge Casters on the Rhino) with a power axe champion; because I saw KrautScientist's conversion and it was awesome. Now, since the local theme in my store is MEQ-heavy with a Tau player in the mix as well, is it worth splashing points on a pair of chainaxes? Just two is sufficient, I think. On the one hand they're THE signature WE weapon, yet on the other I wonder...... Thoughts, gentlemen? Link to comment https://bolterandchainsword.com/topic/287639-chainaxe/ Share on other sites More sharing options...
Chiv Posted March 6, 2014 Share Posted March 6, 2014 I keep seeing MEQ abbreviation, what does it mean? I can guess that it means that their troops saves are higher than chainaxe ap? I don't get to play a lot btw :P if you couldn't tell. From looking at the dex and even being a huge zerker lover I could never justify spending the points on the axes, If their save is 5+ or greater = failed saves more often than not without even trying to deny the saves. (Like I said, I don't play often so my opinion is rather mute and I could be wrong in my assumption that is what you were referring to) Link to comment https://bolterandchainsword.com/topic/287639-chainaxe/#findComment-3612590 Share on other sites More sharing options...
Red Fury Posted March 6, 2014 Share Posted March 6, 2014 MEQ means Marine EQuivalent. The chainaxes may be useful against kroot or guard allies, plus they are awesome. Link to comment https://bolterandchainsword.com/topic/287639-chainaxe/#findComment-3612638 Share on other sites More sharing options...
minigun762 Posted March 8, 2014 Share Posted March 8, 2014 1-2 are fine for fluff. More than that is a waste of points most likely. Link to comment https://bolterandchainsword.com/topic/287639-chainaxe/#findComment-3614000 Share on other sites More sharing options...
Trevak Dal Posted March 10, 2014 Share Posted March 10, 2014 If they gave you +1 strength like Scorpian chain swords, or ap5 and rending, then I'd be all Chain Axes, all the time. As it is? I can't justify that purchase. It'd be better if for the same points I could buy another bolt pistol to better make use of Gunslinger. Link to comment https://bolterandchainsword.com/topic/287639-chainaxe/#findComment-3615982 Share on other sites More sharing options...
oreaper84 Posted March 10, 2014 Share Posted March 10, 2014 i run into necron/gaurd/orks/nids/tau/other 4+ save things all time. i usually drop a few in the squad because 1. i have they models and im ocd like that 2. i usually have a few points to hash out so an axe or 2 helps (same thing i do on std chaos marines with ccw's) remember that you choose the order of allocation for your wounds ive had several time where ive hit a cron squad, done several axe wounds to just pull the std cron warriors out of teh way before making a character take a boat load of saves from the rest of the zerkers. Nothing amazing but i look at it as another little tool in my swiss army knife style of playing. Link to comment https://bolterandchainsword.com/topic/287639-chainaxe/#findComment-3616300 Share on other sites More sharing options...
conscriptboris Posted March 11, 2014 Share Posted March 11, 2014 I have all my beserkers with chain axes (for the fluff look), but specify that they are standard chainsword & bolt pistol, however all my champions are magnetised so I swap weapons as required :) Link to comment https://bolterandchainsword.com/topic/287639-chainaxe/#findComment-3617416 Share on other sites More sharing options...
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