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1500 Point Dark Angel Legion List


BruvaVolks

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Yes I know, the DA haven't gotten their own rules however I've just made a generic list for now.

 

HQ

Librarian, Mastery 3, Artificer Armour, Volkite Serpenta

 

Master of Signal

(default)   

 

Elites

Legion Veterans (5) 

Volkite Charger 

Sgt., Artificer Armour, Melta Bomb

W/ Apothecary

 

Troops

Tactical Squad (10)

W/ Apothecary

 

Tactical Squad (10)

W/Apothecary

 

Recon Squad

Snipers

Camoline

 

Fast Attack

Outrider(s) (6)

2 Plasma Guns (Twin Linked)

2 Power Weapons

 

Land Speeder (I am really confused on how the arming works please clarify below)

Heavy Bolter, Multi Melta, Hunter Killer Missel (2)

 

Heavy Support

Devastator Squad

5 Missals (Frag and Krakk)  

 

I'm really new to Legion Armies so help is well welcomed cheers!

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Alright.  Well, first up, for the Land Speeder, you're spending nearly 100 points on a fragile skimmer that is confused about its purpose (is it anti-tank or anti-infantry?  Why arm it with both?) and ineffective in its role (the availability of the armored ceramite upgrade in 30k makes suicide melta speeders near-useless, and you can't/shouldn't suicide a nearly 100 point unit).  To make matters worse, it is your only vehicle.  It will die very quickly when your enemy's anti-tank weapons find they have nothing else to shoot at.

 

Your Outrider squad is a very, very, very expensive way of bringing 2 plasma guns.  I realize Bikes and Plasma are both quite fluffy for Dark Angels, but I do not think this squad will ever perform up to its point cost.

 

Minimum size squads are not very efficient in the HH.  You usually buy the first half of the squad as one chunk for an inflated price, but the extra guys you can tack on are really cheap.  With a full size squad, the point cost usually averages out to a pretty good bargain when you consider it per-guy.  Now, you've got that Veteran Squad, and it's 5 guys with 2 attacks each, and you've bought them a smidgen of wargear and an Apothecary to go with them.  If you cut that entire squad, you could afford to buy 10 marines for each of your Tactical Squads.  5 veteran marines.  20 tacticals.  5 bolters.  20 bolters.  5 wounds.  20 wounds.  15 base melee attacks.  20 base melee attacks.  20 attacks on the charge.  40 attacks on the charge.

 

Bargain.

 

You should really only consider minimum size tactical squads like this when you want to put them in Rhinos or you are playing at very low (<750) points.  With attached apothecaries, they're definitely not going to be using any Rhinos.

 

Another thing you should note when using HH armies is the lack of ATSKNF and the generally middling leadership of squads.  8 for the line troopers and 9 on the sergeants is typical for Marines, but it really only works because of ATSKNF.  When you make the squads huge and take away ATSKNF, you cannot afford to fail leadership tests.  Getting beaten in melee, breaking, and running means something.  It means if you get caught in a sweeping advance, the entire squad is gone.  They don't just stay stuck in and keep fighting.  This is something that Chaos Space Marines have been struggling with for a long time, and it's something you should pay attention to here.  I don't know if Dark Angels will get a leadership bonus like Salamanders or Iron Hands, so it's probably best that you take Legion Vexillas in your tactical blobs.

 

I've found two HQs/more than 200 points on HQs at 1500 points to be a little excessive.  I think it would be cool if you could squeeze a Moritat in, though.  The Dark Angels obviously use them - Cypher is proof enough of that.  They're expensive propositions, though, and they can't serve as your one compulsory HQ choice, so you would end up spending a hefty chunk of your points on HQs if you went with that.  As it is, I find Librarians to be expensive and unreliable in HH.  Which squad were you planning to stick him in?  I like the Master of Signal, though, he is great at being cheap, bringing some massive firepower through his bombardment, and offering buffs to nearby squads.  Of course, the few times I have used him, I have always ended up rolling a 3 for the number of shots he gets for his barrage and then getting a direct hit for the first shot.  He is probably much less impressive when he only gets one shot and it scatters wildly off target.

 

You have no anti-air and desperately little anti-tank.  You could possibly get by without anti-air - you might see a storm eagle at this points level, or maybe not.  Maybe a Lightning.  Very rarely, maybe two.  But these are all expensive aircraft, and the Lightnings are really glass cannons with little staying power.  You will mostly see them coming out with single-use missiles, then hanging around with their one lascannon.  A lot of their potential will be wasted against your list - their lascannon and kraken missiles just don't do a whole lot when you don't even have any armor.  The Sunfury missiles and phosphex bombs they can bring could be much worse for you, but those are also single use weapons.  The Storm Eagle may be more troublesome, but it's also more expensive.  And if it wants to land its troops, it'll need to enter Hover Mode at some point, right?

 

I'm not a big fan of recon squads.  They're just very expensive, and in the end no tougher to kill than normal marines.

 

 

I dunno how much FW stuff you want to buy or what models you might already own that you plan on using, but I consider this a fairly strong core force:

 

Apothecarion

-2 Apothecaries

90

 

Contemptor-Mortis

-2 Twin-Linked Lascannons

185

 

Tactical Squad

-20 members, Legion Vexilla, Sergeant with Artificer Armor, Meltabomb, and Power Weapon

285

 

Tactical Squad

-20 members, Legion Vexilla, Sergeant with Artificer Armor, Meltabomb, and Power Weapon

285

 

 

You could go power swords in the tactical squads if you want, they might be a bit fluffier for dark angels, but a power axe is the stronger choice.  The CM with TLLC gives you both anti-air and a little long range anti-tank.  From here you can just plug in some more elites, heavy support, fast attack, or HQ.  This is a bit cookie cutter/copypasta, and is by no means the only way.  However, just consider this force for a moment.  It costs 845 points altogether and puts 42 marines on the ground with FNP.  You have 1500 points for 28 marines with Feel No Pain, and another 12 without (two of them Consuls, so they could potentially have it depending on which squad they join).  Your other 650 points bought you six bikes, a landspeeder, and a handful of fancy weapons.  Of course, my 845 points also bought a Contemptor Mortis.

 

I want to stress again that this isn't the only way to go.  CM's with Lascannons are just something I like.  I actually field my sergeants with a power fist and bolter instead of bolt pistol/power weapon/meltabomb.  Your heavy support squad with missile launchers and flakk missiles added on can serve you in a light anti-armor role and anti-air if you don't like the contemptor-mortis.  You could run all infantry with some bikes, or roll out a Land Raider and some terminators, splash in another heavy support squad with plasmacannons or a predator with a plasma executioner for some more of the purge-it-with-plasma Dark Angels feel.  But I would definitely avoid spamming minimum size squads, whichever route you choose.  Some squads, like bikes and terminators, fielding them near minimum size becomes almost unavoidable until you get to higher points levels, and that's okay.  But if you have the option of taking a single squad of 10 terminators or two squads of 5, you know which one will be cheaper.

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