Ishagu Posted March 24, 2014 Share Posted March 24, 2014 @ Brother Heinrich So... for 115 points you can take a Tank that inflicts as many as 12 AP3 wounds a turn that doesn't require line of sight.... ..and you think that it's NOT overpowered? I don't care how many fancy forgeworld units you bought, I definitely wouldn't let a player like you field them against me. Link to comment https://bolterandchainsword.com/topic/287982-whirlwind-scorpius-effective/page/2/#findComment-3632186 Share on other sites More sharing options...
Brother Heinrich Posted March 24, 2014 Author Share Posted March 24, 2014 First it's 125 points. Second it's a Relic vehicle, meaning only one in the army unless you run a Master of the Forge. Third "A player like you" reads like an implication that I somehow use every sneaky, nasty, edge I can to brutally crush everyone on the tabletop. You say you wouldn't let me field "something like that" and yet you play against (and I have seen your posts saying as much) triple Riptide lists, Eldar Wraith nonsense, and Heldrake spam. Me taking one fragile tank with a relatively powerful missile launcher is somehow cheap and underhanded? You live in a strange universe my friend, one filled with ignorance and sweeping bias against any and all things Forgeworld, in fact I remember a recent thread about Forgeworld units in which your lack of knowledge about particular rules lead you to once again issue a blanket statement against all things Forgeworld being overpowered balls of cheese, and then eating your words as people threw out dozens of examples of Forgeworld's balance compared to the rules of Games Workshop's core army rules. You know what the Scorpius did in my last game? killed 5 tactical marines and took a single hull point from a Razorback. It fired all five turns, including a turn in which it landed three direct strikes on top of my opponent's Master of the Forge. 0 wounds caused to his HQ. On turn five it was completely destroyed by 5 terminators, you know why? Because you can only fire one shot if you move it, so it pressures you to stay stationary to maximize it's damage output leaving you vulnerable to things like freaking powerfists. Seriously dude, you need to research Forgeworld better and actually play with the units. I don't know if Forgeworld abused you at some point or what, but this irrational fear is getting really dated, as is the attitude and your implications about the people who use Forgeworld rules/models. Link to comment https://bolterandchainsword.com/topic/287982-whirlwind-scorpius-effective/page/2/#findComment-3632222 Share on other sites More sharing options...
Ishagu Posted March 25, 2014 Share Posted March 25, 2014 I know it's rules well, you can park it out of line of sight and fire away from turn one causing massive damage. You had a bad game with it, big wow. I played a game where it destroyed a Vindicator, and killed two entire squads of Plague Marines in the first 3 turns. Frankly it's damage return is too high when compared to other similar units. Link to comment https://bolterandchainsword.com/topic/287982-whirlwind-scorpius-effective/page/2/#findComment-3632264 Share on other sites More sharing options...
Brother Heinrich Posted March 25, 2014 Author Share Posted March 25, 2014 lmao, the same could be said for your game then. You had a bad game. It's freaking dice dude. Also why didn't you bring long range anti-armor? What were your obliterators doing? Why didn't you bring a land raider? Did your Plague Marines have transports? were you infiltrating anythign? were YOU using Heldrakes? I will straight up demand that my space marine friends take one in every single game and I guarantee I will smash them without using Heldrakes, Plague Marines, or flying Daemon Princes. There are tons of variables for why that thing gave you the beating it did, if you can give a full breakdown/battle report that shows how the Whirlwind Scorpius single-handedly unbalanced the game you had, then I'll concede the point. Edit: Turn 1 firing also gets a little hampered by Night Fight. Link to comment https://bolterandchainsword.com/topic/287982-whirlwind-scorpius-effective/page/2/#findComment-3632276 Share on other sites More sharing options...
MagicMan Posted March 25, 2014 Share Posted March 25, 2014 At the end of the day, Heinrich isn't playing any games against Ishagu. So everyones happy. Ishagu i realise you don't like alot of the Forgeworld rules, but i'd save the negative waves for when someone brings one to a game. Peeing in people's cornflakes online will just cause arguments, lol. Link to comment https://bolterandchainsword.com/topic/287982-whirlwind-scorpius-effective/page/2/#findComment-3632512 Share on other sites More sharing options...
Flint13 Posted March 25, 2014 Share Posted March 25, 2014 This thread was for determining whether or not the Whirlwind is an effective inclusion in a 1000 point list for general play, not the validity of the rules set or that of Forgeworld in general. There's nothing wrong with disliking Forgeworld rules, even the official GW ones, but implying Heinrich is less of a player, or a generally decent person just because he uses a vehicle you don't approve of the rules for is out of line. We get it, you don't like Forgeworld. That's cool, and there are tons of people who agree with you. But please stop taking that dislike out on people who don't share your thoughts. We're trying to have fun with toy soldiers, not facilitate high school cliche stereotypes. Link to comment https://bolterandchainsword.com/topic/287982-whirlwind-scorpius-effective/page/2/#findComment-3632532 Share on other sites More sharing options...
Brother Casman Posted March 25, 2014 Share Posted March 25, 2014 This thread was for determining whether or not the Whirlwind is an effective inclusion in a 1000 point list for general play, not the validity of the rules set or that of Forgeworld in general.Yes, back to the tactics folks. Alternatively, if this thread has run its course, let it lie. Link to comment https://bolterandchainsword.com/topic/287982-whirlwind-scorpius-effective/page/2/#findComment-3632607 Share on other sites More sharing options...
Ishagu Posted March 25, 2014 Share Posted March 25, 2014 I would like to apologise for being a bit on the condescending side, however I was riled up by the annoying picture Heinrich posted in response to my original post in this topic. Going back to Whirlwinds - they are very underrated. The use you get from it does depend on Terrain and your opponent's army. If it's out of sight behind terrain and you have blobs of Tau/Cultists/Tyranids to attack it quickly earns it's value in points! Link to comment https://bolterandchainsword.com/topic/287982-whirlwind-scorpius-effective/page/2/#findComment-3633355 Share on other sites More sharing options...
MagicMan Posted March 26, 2014 Share Posted March 26, 2014 I love the original Whirlwind. At 65 points, its hard to go wrong. I'm also obscenely lucky with the scatter dice, and get a hit more than half the time. My Whirlwind caused my Tau opponent to mech up all his infantry, because he was so scared of it, lol. I should really try out a Vindicator... Link to comment https://bolterandchainsword.com/topic/287982-whirlwind-scorpius-effective/page/2/#findComment-3633643 Share on other sites More sharing options...
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