daboarder Posted March 16, 2014 Share Posted March 16, 2014 So with the new relics in crimson slaughter it is possible to run a truly beat stick sorcerer "lord" of nurgle again. consider the following Sorcerer, MoN, Palaquin, 2+, IWND, 4++, ML3 (div relic optional but recommended), Force Axe I call it the "yes my sorcerer has as many wounds as your chapter master, and yes he is going to smash your face in" sorcerer. or the truly sickening Nurgle lords Lord, MoN, 2+, IWND, 4++, Palaquin, FC, Rage, Hammer of Wrath, Weapon of choice. "Whats that juggerlord? I can't hear you over face smashing more wounds than a chapter master......" Link to comment https://bolterandchainsword.com/topic/288143-we-at-least-got-sorcerer-lords-back/ Share on other sites More sharing options...
Castellan Cato Posted March 16, 2014 Share Posted March 16, 2014 The palanquin just makes him so slow though. And much harder to transport Link to comment https://bolterandchainsword.com/topic/288143-we-at-least-got-sorcerer-lords-back/#findComment-3623064 Share on other sites More sharing options...
daboarder Posted March 16, 2014 Author Share Posted March 16, 2014 pfft I was running terminators anyway. I like it more on the Sorcerer though. sure its clocking 200+ points BUT its saving my 100 or so as I would run JUST that, as opposed to a regular ML3 termi sorc and typhus Link to comment https://bolterandchainsword.com/topic/288143-we-at-least-got-sorcerer-lords-back/#findComment-3623071 Share on other sites More sharing options...
RolandTHTG Posted March 16, 2014 Share Posted March 16, 2014 I know the way to model is just supposed to be like Epidemius, but I've long thought about modeling it off of th Fantasy Ogres Greasus Goldtooth model.Definitely makes the combination tempting though. Link to comment https://bolterandchainsword.com/topic/288143-we-at-least-got-sorcerer-lords-back/#findComment-3623467 Share on other sites More sharing options...
Hellrender Posted March 17, 2014 Share Posted March 17, 2014 Problem still is that the sorcerer doesnt unlock Plague marines, and thats a real shame. Since such a sorcerer does a lot more for your army then a lord, which really wants to get into close combat, and thus needs a fast way of transporting (possessed beasts, bikers, spawn, raider) Link to comment https://bolterandchainsword.com/topic/288143-we-at-least-got-sorcerer-lords-back/#findComment-3623995 Share on other sites More sharing options...
Plaguecaster Posted March 17, 2014 Share Posted March 17, 2014 Hopefully when a Nurgle supplement finally comes out they'll make it so plague marines are troops then I can take my sorcerer. I think the thing that makes the sorcerer better than the chapter master is he can use psychic powers like biomancy which can do even more damage though all it takes is a bad boon roll and he becomes a spawn Link to comment https://bolterandchainsword.com/topic/288143-we-at-least-got-sorcerer-lords-back/#findComment-3624400 Share on other sites More sharing options...
Hellrender Posted March 17, 2014 Share Posted March 17, 2014 To be fair, i think when in a plague marines the sorcerer is better over a lord, because he can buff plague marines. That was less important before crimson slaughter, because telepathy only has 1 or 2 that are useful. But Divination has ONLY good ones. There is nothing that is bad. Yes, there is 1 that can be less good, but all buff plague marines in what they are doing, wether that is just not dying while on an objective or clearing an enemy objective.All the lord does is killing, and if he is not in combat, he is wasted points, which is why i prefer the Sorcerer so much more.. Sadly, need a lord for plague marines troops :( Link to comment https://bolterandchainsword.com/topic/288143-we-at-least-got-sorcerer-lords-back/#findComment-3624461 Share on other sites More sharing options...
daboarder Posted March 17, 2014 Author Share Posted March 17, 2014 Honestly I'd consider running the above sorcerer lord and a cheaper Div3 Sorc. Roll biomancy on the sorc lord and pass the buffs out that way. Link to comment https://bolterandchainsword.com/topic/288143-we-at-least-got-sorcerer-lords-back/#findComment-3624604 Share on other sites More sharing options...
Plaguecaster Posted March 18, 2014 Share Posted March 18, 2014 I think Biomancy is perfect for a Sorcerer Lord nothing more funny than giving a nearby havoc unit relentless and feel no pain, even without the 2+ relic a mastery level 3 sorcerer on palanquin is just as good Link to comment https://bolterandchainsword.com/topic/288143-we-at-least-got-sorcerer-lords-back/#findComment-3624990 Share on other sites More sharing options...
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