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Stormraven as a transport with 2 squads and a dreadnought?


Mosk

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I start out first with a question.

 

Is it possible to have two squads of 5 to 6 grey knight strike squads and a dreadnought mounted up in a storm raven? And can this all start the game mounted up In the stormraven s at the beginning of the game and have the loaded up stormraven come in and drop off troops? 

 

 

Now regardless of what the answer above it, I would like to start up discussion on how to use the stormraven to transport strike squads. How would you all use this?

Thank you for all the info, I guess to add more to this. 

 

This is mostly a theoretical question but I want to know if it is possible and I can't figure out if it is possible or not. 
 
If I take a stormraven gunship, a dreadnought and a 10 man strong squad of grey knight strike squad could I do either of the following:
 
1. The stormraven must start in reserve, can I have the dreadnought and the 10 man strong squad of grey knights mounted up in the storm raven, in reserve?
 
2. Same scenario as above but can I have the 10 man strong squad broken up in to 5 man strong combat squads (because to my knowledge the combat squads can be in the same transport)? 
 
3. Could I also have an hq independent character in either if the two above scenarios attached to the squad or one of the combat teams? 
 
Now for a purely odd theoretical question. 
 
4. Could I take 3 stormraven gunships, 3 dreadnoughts, and 3 squads of 10 grey knight strike team (one of them having an independent character hq with them) and have this be the entire army, and have the entire army show up on reserve because the dreadnoughts and the squads are mounted up in stormraven gunships?
 
 
These questions are questions of is it possible, not is it a good idea. I would like to keep this discussion based only on the is it legal game wise rather than it it is good. 
 
 
The reason if anyone is wondering is my brother has two stormravens, I also have one (not sure why I bought mine, I only play dark angels (deathwing) and sisters of battle,
So I have no armies I can use it in, but the model just looked so cool) but we got on discussing the cool cinematic idea of three gunships coming in with strike forces. So we decided we would try it out in a game for purely the giggle factor. The problem is both me and my brother have not played 40k since the end of 4th edition and beginning of 5th and we are having troubles figurine out if any of this is legal or not. 
 
 
So if you want to discuss further about the viability please pm me or something but I need someone who knows the rules to help me figure this out. 
 
 
If you could also while answering this inform me of what page number the rules are for justifying if this is legal or illegal so they I can further learn the rules? I have been look into through the rules and I am not able to figure out either way whether or not this is illegal or legal. 
 
 
Thanks!

You can have a 10man Tactical squad and 2 HQ's in your Stormraven, plus a Dreadnought in the rear grapples.  (Remember if one of your HQ's is in Termi armour he takes up two transport slots)  They may start the game aboard the Raven.

 

At the start of the game, you must declare you are combat squadding this unit, and each squad can have an Independent character attached.

 

The rules state that at the start of any turn, if you have zero units on the table, you automatically lose the game.  Therefore if your entire army is embarked on Stormravens you will auto lose, as flyers must start the game in reserve.

 

does this help ?

In addition to the awesome post above, you can get around the turn 1 auto lose by purchasing a Skyshield with the Ready for Takeoff upgrade from Stronghold Assault.

 

Rule Pages;

 

Page 78, Transport Capacity.  For IC questions

 

Grey Knight FAQ (Version 1.5), Page 1, Errata.  For Combat Squads in same transport.

 

Page 124, Reserves.  For who you can embark on the Storm Raven.

 

Page 122, Victory Conditions (not a bullet point, last line of the first paragraph).  For auto lose if no minis on board.

 

That should be everything!

 

In addition to the awesome post above, you can get around the turn 1 auto lose by purchasing a Skyshield with the Ready for Takeoff upgrade from Stronghold Assault.
 
Rule Pages;
 
Page 78, Transport Capacity.  For IC questions
 
Grey Knight FAQ (Version 1.5), Page 1, Errata.  For Combat Squads in same transport.
 
Page 124, Reserves.  For who you can embark on the Storm Raven.
 
Page 122, Victory Conditions (not a bullet point, last line of the first paragraph).  For auto lose if no minis on board.
 
That should be everything!

 

Only problem with the Skyshield is you have to start off in Hover not Flyer I believe. Which would possibly make for a big target if you don't go first.

 

But maybe there's a way to do it safely - I'm building up a GK list with SR and am seeking advice too.

I'd be putting Henchmen or Purifiers inside the Raven, and Deepstriking your Strikes and/or Terminators off its teleport homer. Henchmen and Purifiers lack Deepstrike to begin with, and given Purifiers are our best PA squad by far, you'll want a unit of them anyway (melee Henchmen are a personal choice). 

 

Also don't take a Dreadnought on a Raven. It's already a big chunk of points that can get taken out or delayed with just a squad inside. With a Dreadnought as well you're looking at 400pts+ sitting in Reserve. 

Unless your plan is to bring down a massive portion of your army to curb stomp a small portion of theres, then wheel and deal with what's left.  Really depends on how well you can force them to spread out in initial deployment though.

Once that happens you spread out yourself to get the objectives they didn't claim initially for fear of bunching their army up.

 

Granted that's hard for us to do in practice because our lists tend to be small, but if you can pull it off it's wickedly effective, especially with Librarians being able to teleport things.  It's a "works great and adaptable on paper" sort of thing though, so your mileage may vary.

 

Once that happens you spread out yourself to get the objectives they didn't claim initially for fear of bunching their army up.

 
Which further dilutes our effectiveness. We're even more elite than normal Marines, we don't usually have the numbers, barring Henchmen and/or Allies (which eats into points you could spend on Knights). 
 
I've never seen the 'Summoning' work in practise. It just requires too many things to be in place at the right time. 

As I meant to imply, it requires several things to work out.  Objective placement (remember, there's more to the game going on before the first turn is taken!), your list type vs their list type, what kind of opponent you're playing, your brain vs their brain, all sorts of things.  Taking advantage of superior mobility is important, but you have to weather the incoming firepower and/or be able to mop up their forces before redeploying.  Your mileage may vary, and it will depend a lot on the types of games and folks you're playing.

 

Most people won't fall for it, least not two or three times.  Once they've seen your trick it's remembered.

 

As I meant to imply, it requires several things to work out.  Objective placement (remember, there's more to the game going on before the first turn is taken!), your list type vs their list type, what kind of opponent you're playing, your brain vs their brain, all sorts of things.  Taking advantage of superior mobility is important, but you have to weather the incoming firepower and/or be able to mop up their forces before redeploying.  Your mileage may vary, and it will depend a lot on the types of games and folks you're playing.

 

Most people won't fall for it, least not two or three times.  Once they've seen your trick it's remembered.

The sad thing is, 'Summoning' and those weird psi-plate upgrades we never give our vehicles is close to being a cool build. All they need to do is make the teleport homer work with it, restrict it to Grey Knight units/vehicles with that upgrade, and allow him to use it on the turn he arrives from Reserves. Suddenly, all our slow mid-field style is gone, replace with an alpha punch a lot of lists will have problems defending against. I'd still keep the restrictions of it counting as Deepstriking the unit (ie no charging, have to cluster up+shoot or choose to Run to spread out a bit), but its nearly there. And if they fixed Mordrak to be good (Independent Character GW, read your own fugging rules)...well. 

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