GodEmperorOfMankind Posted March 20, 2014 Share Posted March 20, 2014 The one I am super excited about is the Cult one. If there is not a large points increase, the unit becomes fearless because of the Helbrute, and the Helbrute ITSELF is scoring then this will be the goto Troop Choice for CSMs across the board. 200pts for x20 Cultists, Helrbute with a 10pt weapon upgrage. Unfortunately if they follow the standard dataslate formation they don't take up a FOC slot, so you still need your normal troop choices. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3628308 Share on other sites More sharing options...
GodEmperorOfMankind Posted March 20, 2014 Share Posted March 20, 2014 Is the ibook version out sooner than the ebook edition or something? Ebook edition says it isn't out till next month. I've preordered the ebook version, it's available to download 22/3 Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3628312 Share on other sites More sharing options...
Urauloth Posted March 20, 2014 Share Posted March 20, 2014 Weirdly it just says "April 2014" for me, but then again i haven't actually preordered it. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3628325 Share on other sites More sharing options...
Smurfalypse Posted March 20, 2014 Share Posted March 20, 2014 Is the ibook version out sooner than the ebook edition or something? Ebook edition says it isn't out till next month. Dataslate: Helbrutes (eBook Edition) Available to download from 22/03/2014 So yeah, Saturday The one I am super excited about is the Cult one. If there is not a large points increase, the unit becomes fearless because of the Helbrute, and the Helbrute ITSELF is scoring then this will be the goto Troop Choice for CSMs across the board. 200pts for x20 Cultists, Helrbute with a 10pt weapon upgrage. Unfortunately if they follow the standard dataslate formation they don't take up a FOC slot, so you still need your normal troop choices. That's fine, you can still take your obligatory x2 ten man Cultist squads. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3628349 Share on other sites More sharing options...
Aragantes Posted March 20, 2014 Share Posted March 20, 2014 Pre-Ordered as well. Almost bought the new brute, but I am a firm believer in never forking out cash for something I don't find good on the table top and something I can have fun with in terms of modeling and painting. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3628421 Share on other sites More sharing options...
Smurfalypse Posted March 21, 2014 Share Posted March 21, 2014 Pre-Ordered as well. Almost bought the new brute, but I am a firm believer in never forking out cash for something I don't find good on the table top and something I can have fun with in terms of modeling and painting. Amen brother! Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3628450 Share on other sites More sharing options...
Urauloth Posted March 21, 2014 Share Posted March 21, 2014 I really wish they'd make a multipart cultist kit. You'd think this would be an ideal time, really, then they could bundle it with the helbrute. Mostly I just want multipart cultists, but since that doesn't seem to be happening (and they're even pointing to dark vengeance as a selling point w/r/t the helcult) I'll go back to my plan of making my own. Seems like a missed opportunity, though. On the other hand, most of the point of the dataslate seems to be encouraging multiple helbrutes onto the table, so that people who own the starter don't say "that's a great model but I already have one of those and it isn't very useful". Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3628562 Share on other sites More sharing options...
Scribe Posted March 21, 2014 Share Posted March 21, 2014 Agreed on the cultists. I've got my 20, but now its like...ok 2 min troops, why bother with anything else. :/ Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3628585 Share on other sites More sharing options...
BitsHammer Posted March 21, 2014 Share Posted March 21, 2014 Is the ibook version out sooner than the ebook edition or something? Ebook edition says it isn't out till next month. They should be out at the same time. I'd hit up GW Digital Editions about it on Facebook to let them know something is funky. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3628607 Share on other sites More sharing options...
minionboy Posted March 21, 2014 Share Posted March 21, 2014 Pre-Ordered as well. Almost bought the new brute, but I am a firm believer in never forking out cash for something I don't find good on the table top and something I can have fun with in terms of modeling and painting. Then you're playing the wrong army, haha. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629330 Share on other sites More sharing options...
Slayer le Boucher Posted March 21, 2014 Share Posted March 21, 2014 News! Mayhem pack is as Nusguam says, 3 hellbrutes with IWND and Deep Strike.They role each movement phase on the crazed table, even if notsuffered a pen/glance.Helcult: 1 hellbrute, 2 units of cultists. The helbrute does not jointhe unit, but if he is obscured by his cultist pack he gets a coversave (3+), when passed a cultist dies. Also gains rage and a Khârn-likebetrayer rule. Makes the cultists fearless as long he is alive.Last is a formation of 5 brutes, with 1 champion. They can make Lookout sirs to him. Aslong champ is alive owning player can choose what hewants on the crazed table whenever 1 or more in the unit have amarker. Affects whole unit. apparantly some people allready got to download their dataslates and thats what we get. Still missing some clarifications, like if the dreads forms a vehicle squadron, or if like with all the formations thus far are only needed to be taken at the same time, but can act indenpendantly from each others, in what radius must the Cultists stay from the dread to benefit the rules, does the Alpha dread from the 3rd formation count as a Character? Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629372 Share on other sites More sharing options...
Urauloth Posted March 21, 2014 Share Posted March 21, 2014 You have to have 5 for the murderpack? Yeesh. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629387 Share on other sites More sharing options...
Dragonlover Posted March 21, 2014 Share Posted March 21, 2014 Not a fan of the cultist one, but I'm liking the other two. Dragonlover Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629388 Share on other sites More sharing options...
Slayer le Boucher Posted March 21, 2014 Share Posted March 21, 2014 You have to have 5 for the murderpack? Yeesh. Seems that way, now maybe its like with the Cypher+fallen formation, its 3 to 5 dreads or something, but for now i dunno more of it. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629392 Share on other sites More sharing options...
Ammonius Posted March 21, 2014 Share Posted March 21, 2014 Wow, those sound completely awesome. I want to believe, but I need more evidence. As soon as there are some corroberating reports, I will be getting the dataslate, and adding Helbrutes to my to-do list (and maybe more cultists...) Does anyone know if you could choose a Helcult as one of your D3 infiltrating units if you were running Huron? Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629415 Share on other sites More sharing options...
Brother Ambroz Posted March 21, 2014 Share Posted March 21, 2014 Wow that last formation, you could take a bunch with auto/ml and just do a bunch of fire frenzies. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629438 Share on other sites More sharing options...
Scribe Posted March 21, 2014 Share Posted March 21, 2014 IWND eh? So baddly wishing for a Daemon save... Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629452 Share on other sites More sharing options...
Dammeron Posted March 21, 2014 Share Posted March 21, 2014 Yep, just downloaded mine: these are all accurate. My favourite is the Mayhem pack, by far: IWND, deep striking Helbrutes that go insane automatically. Like 'em a lot; a great shock-attack unit that can seriously mess up your enemy's plans. The cultist one is interesting, and will require some subtle and considered use, but is still a very handy means of simultaneously buffing your cultists and protecting your Helbrute as it move up the battlefield. The last does indeed require five Helbrutes, but is still rather interesting, in that they are much more controllable and whatever psychosis they happen to be suffering can be tailored to what you want them to do. The background in the data slate is excellent; there's some truly gruesome, morbid detail concerning how the sentient sarcophagus of the Helbrute effectively eats its way into the host and torments them. Very, very interesting stuff indeed. It seems that our Helbrutes just became highly viable in a variety of battelfield roles and have had their potential application blown wide. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629456 Share on other sites More sharing options...
Smurfalypse Posted March 21, 2014 Share Posted March 21, 2014 Yeah just downloaded mine as well. News! Mayhem pack is as Nusguam says, 3 hellbrutes with IWND and Deep Strike.They role each movement phase on the crazed table, even if notsuffered a pen/glance.Helcult: 1 hellbrute, 2 units of cultists. The helbrute does not jointhe unit, but if he is obscured by his cultist pack he gets a coversave (3+), when passed a cultist dies. Also gains rage and a Khârn-likebetrayer rule. Makes the cultists fearless as long he is alive.Last is a formation of 5 brutes, with 1 champion. They can make Lookout sirs to him. Aslong champ is alive owning player can choose what hewants on the crazed table whenever 1 or more in the unit have amarker. Affects whole unit. apparantly some people allready got to download their dataslates and thats what we get. Still missing some clarifications, like if the dreads forms a vehicle squadron, or if like with all the formations thus far are only needed to be taken at the same time, but can act indenpendantly from each others, in what radius must the Cultists stay from the dread to benefit the rules, does the Alpha dread from the 3rd formation count as a Character? The Murderpack is a squadron, the rest are not, no minimum distance for anything. The fearless has no range, it is just while he is alive. If he dies the Cultists gain Zealot instead (so fearless and hatred). He is a character but does NOT have the champion of chaos special rule, so he can decline challenges if he wishes. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629462 Share on other sites More sharing options...
zyl- Posted March 21, 2014 Share Posted March 21, 2014 One of the formations is multiple helbrutes teleporting into play. The actual mechanics of that aren't known, but deep strike is expected. That might open up some interesting options, but let's not get carried away. After all, deep strike, without access to homing beacons, is still worse than drop podding, so even deep striking helbrutes would still be less useful than the least useful loyalist dreadnought. I'm not saying the formation or any of the others will be bad, I'm just saying maybe we should try to keep our expectations in check is all. May or may not have been mentioned, but that's not really true. To deepstrike 3 loyalist dreads, you would need to buy 3 drop pods. If we can deep strike 3 brutes without the drop pod tax, it would at last give us superior delivery in a sense that it would be cheaper. Less accurate yes, but on the other hand, most weapons they carry have a decent range. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629467 Share on other sites More sharing options...
minionboy Posted March 21, 2014 Share Posted March 21, 2014 Just some quick thoughts on these formations... Deepstriking and having to roll on the chart is awesome, you can potentially come in with 3 stock brutes and dish out 6 multi-melta shots, with a double-tap range of 12" you don't even need to be super risky with the deepstrike. The one with the cultists is interesting, possibly on a pure gun brute, though I never really like pure gun brutes. The last one is just too expensive, at minimum 500 points, 550-600 realistically. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629469 Share on other sites More sharing options...
Hellrender Posted March 21, 2014 Share Posted March 21, 2014 Was about to write the same as Smurf. He beat me to it. As said, the deepstrike formation is great for disrupting a lot. They come at the same time from reserve, but deep strike seperatly. Allowing quite a bit of flexibility while offering saturation by coming together. The cultist one is atleast a cheap buffer to cultist, without taking cultists. Granting 2 squads of cultists fearless, without having to keep the babysitter there? Doesnt sound bad at all, means i can use my HQ for killy stuff. As said in other parts, i love the 5 hellbrute formation. if just for the fun of forcing your opponnent to either ignore them, so they dont go overboard with their dakka, or to spend a lot of shooting per turn, so he actually removes 1 or 2, instead of taking 1-2 HP's on 1 or 2, after which you can shuffle them so new ones are in front. Put a warpsmith next to it, and he can regen them aswell a bit. Just keep the champion alive, as he allows you to choose which sort of crazy they go. Love the formation, even if it turns out to not be very competive, just the idea of 2 forgefiends, 5 hellbrutes, a divination sorcerer, a divination herald, and go loose on dakka :) Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629472 Share on other sites More sharing options...
Brother Ambroz Posted March 21, 2014 Share Posted March 21, 2014 Anyone have any thoughts on the squadron of 5 kitted out for anti-knight duty? The amount of firepower they could put out would be pretty scary. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629473 Share on other sites More sharing options...
zyl- Posted March 21, 2014 Share Posted March 21, 2014 If only the 5 man formation actually were able to outflank or something useful for getting close fast. 5 multimeltas that can target independantly and shoot twice would be awesome. EDIT: Also, being able to choose fire frenzy actually makes our brutes more potent than loyalists. We may not have as good of weapons, but hey, they shoot twice. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629484 Share on other sites More sharing options...
Kilofix Posted March 21, 2014 Share Posted March 21, 2014 All in all, I have to say I like this Dataslate. It means that I am positively going to use Helbrutes again. I can see uses for all 3 Formations. Good thing too that I'd acquired for cheap and horded 60 Cultists and 6 Helbrute models from DV sets. Time to do some work to magnetize parts for the latter. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/3/#findComment-3629502 Share on other sites More sharing options...
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