incinerator950 Posted March 23, 2014 Share Posted March 23, 2014 I'll keep all that in mind. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3631104 Share on other sites More sharing options...
GodEmperorOfMankind Posted March 23, 2014 Share Posted March 23, 2014 cheers for the update, it'll be good to get a few more peoples opinions post game Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3631193 Share on other sites More sharing options...
incinerator950 Posted March 25, 2014 Share Posted March 25, 2014 I just noticed something. The Helbrute in the codex is slightly more expensive than the dataslate.Which should I be using? Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3632319 Share on other sites More sharing options...
Scribe Posted March 25, 2014 Share Posted March 25, 2014 The dataslate, the helbrute in the codex is 5 points up because they forgot they removed the combi bolter from the model. EDIT: Its been FAQed btw. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3632322 Share on other sites More sharing options...
Sception Posted March 25, 2014 Share Posted March 25, 2014 Dataslate. See also the csm faq on the gw site - it was one of the last few before gw just stopped doing them. Basically, the brute was supposed to be 100 pts instead of 105, since you have to pay extra for the combi bolter. They probably wouldn't have changed it, except the non-english print runs all had the correct cost. Other changes of note: blastmasters are 1 per 5 noise marines, noise marine champs have ubergrit, and the heldrake's weapon is on a turret mount, not a hull mount as would otherwise be the default. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3632324 Share on other sites More sharing options...
Tenebris Posted March 25, 2014 Share Posted March 25, 2014 I agree, in the italian version of the codex the Helbrute cost is as it should be, 100 points base. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3632479 Share on other sites More sharing options...
Iron_Within Posted March 25, 2014 Author Share Posted March 25, 2014 Has anyone tried out the formations and willing divulge experiences? Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633357 Share on other sites More sharing options...
Nehekhare Posted March 26, 2014 Share Posted March 26, 2014 frontline BR helbrutes vs. knights Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633593 Share on other sites More sharing options...
Scribe Posted March 26, 2014 Share Posted March 26, 2014 Brain shut off as soon as I saw the 3 Knights. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633600 Share on other sites More sharing options...
daboarder Posted March 26, 2014 Share Posted March 26, 2014 I like team0comps bat reps, they dont sugar coat that they are playing competitive but they are willing to try more than just netlisting. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633685 Share on other sites More sharing options...
Xenith Posted March 26, 2014 Share Posted March 26, 2014 Scribe of Khorne, on 26 Mar 2014 - 06:26, said: Brain shut off as soon as I saw the 3 Knights. It was an interesting game. the more telling part wasn't that the dude was using 3 knights, but that they were unpainted, backed up by unpainted Grey Hands. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633799 Share on other sites More sharing options...
the jeske Posted March 26, 2014 Share Posted March 26, 2014 Good thing he took the drake . No idea why he was rolling for pining , Ld tests for cultists units taken from the cult formation. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633864 Share on other sites More sharing options...
Sception Posted March 26, 2014 Share Posted March 26, 2014 He took a meyhem pack, not a cult. Those were regular cultists. regardless of the number or color of knights on display, it is a decent example of what can go wrong if you rely on a meyhem pack to take out specific targets. Without mitigation they can mishap, or scatter out of ideal melta range. With only a single, non-twin-linked m.melta shot, they can just miss, or fail to do enough damage to matter. I'm not sure if they remembered to roll for crazed, they didn't mention it, but they can roll punchy instead of shooty the turn they land and stand around doing nothing. And while iwnd is cute, and I'm cartainly not complaining about it, the fact is that dreads tend to skip straight to dead without stoppjng at merely injured. I'm not saying they're bad per sey, but if you need something specific dead, you're still better off with oblits and drakes. They seem like a fun formation to play, but they are meyhem squads, not assassination squads. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633868 Share on other sites More sharing options...
Brother Ambroz Posted March 26, 2014 Share Posted March 26, 2014 If a punchy result is rolled on the turn they DS wouldn't that count as immobilized thus becoming a shooty result instead? Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633919 Share on other sites More sharing options...
Sception Posted March 26, 2014 Share Posted March 26, 2014 They're not immobilized (they can run, and in fact count as having moved - arrival was their movement), they just can't charge, and iirc (afb), there's no provision for simply being unable to charge. If being unable to charge did turn punchy results into shooty results, they'd actually be a lot better, as you'd have a pretty reliable 2/3 chance of double shots, with a 0/3 chance of standing around like a doof doing nothing the turn you arrived. Heck, deep striking dakkadreads would be tempting at that point. But no. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633926 Share on other sites More sharing options...
the jeske Posted March 26, 2014 Share Posted March 26, 2014 But why would anyone take the M formation , it scatters , they can't charge , get crazy and may not shot even if you give them shoty weapons . the M in it probably stands for masochists , as in people that use it . Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633962 Share on other sites More sharing options...
Sception Posted March 26, 2014 Share Posted March 26, 2014 It's an alternative to termicide which some run, with a wider functional scatter range for it's anti-tank configuration. In general, though, yeah, as days go on, the luster of the meyhem pack is pretty quickly fading for me. It's just super unreliable, and even when they do land on target and successfully shoot their weapons, it just doesn't have the impact needed to justify itself on that initial offensive burst alone, while also lacking the durability for cost needed to be useful distractions, particularly given that they're showing up T2 at best, and half the time T3 or later. The helfist has risen slightly in my estimation, but remains too expensive for what it brings to the table. The cult remains a pretty sweet option. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3633975 Share on other sites More sharing options...
Excessus Posted March 26, 2014 Share Posted March 26, 2014 frontline BR helbrutes vs. knights So basically, the Helbrutes did nothing while the Oblits and Heldrake were effective. I recognize this from somewhere, hmm... Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3634038 Share on other sites More sharing options...
Nehekhare Posted March 26, 2014 Share Posted March 26, 2014 too randumb. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3634047 Share on other sites More sharing options...
Aragantes Posted March 26, 2014 Share Posted March 26, 2014 The fluff is also really good. I like what they came up with to distinguish helbrutes from loyalist dreads. Legion fans may also like this dataslate. While there aren't legion specific rules in the formations, several of the legions are mentioned in the fluff, including that night lords and alpha legion favor the use of mayhem packs (the former for the terror they cause, the latter for the distraction and disruption they provide), or that word bearers favor the helcult. They also go into how the appearance of the brutes and the course of their mutation reflects the forces that used them, calling out death guard brutes amalgamations of corroded metal and bloated corpulent flesh, while the word bearers decorate the hulls of their brutes, turning them into 'crimson armored shrines'. Sadly, I was expecting more mention of the iron warriors, and the only thing I could find was a single cultist painted up in iron warriors colors. The story of combat from the perspective of a Helbrute was a IW brute. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3634225 Share on other sites More sharing options...
incinerator950 Posted March 26, 2014 Share Posted March 26, 2014 But why would anyone take the M formation , it scatters , they can't charge , get crazy and may not shot even if you give them shoty weapons . the M in it probably stands for masochists , as in people that use it . I was under the distinct impression anyone who has managed to play Chaos for the last few years are masochists in general. I'm reading the comments for the battle. It's surprising most people still don't know that Knights are supposed to be in squadrons. Even so, I guess I'm just not used to the blur that regular 40k is just turning into smaller apoc. Hard counters that are budget killers and all that. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3634275 Share on other sites More sharing options...
totgeboren Posted March 26, 2014 Share Posted March 26, 2014 Just a thought. You roll for crazed "at the start of the Movement phase". If the Dread deep strikes, is he on the table at the start of the movement phase? I'm away on a business trip and I don't have access to the rules, so if someone could help me out that would be great! :) Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3634297 Share on other sites More sharing options...
Nehekhare Posted March 26, 2014 Share Posted March 26, 2014 it's a little unclear. deepstriking occurs in the movement phase, so after the crazed roll. But then the dataslate says you roll once for the formation and apply the crazed result: RAW they don't have to be on the table for the roll and still suffer the results of that roll. Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3634324 Share on other sites More sharing options...
Nusquam Posted March 26, 2014 Share Posted March 26, 2014 Just a thought. You roll for crazed "at the start of the Movement phase". If the Dread deep strikes, is he on the table at the start of the movement phase? I'm away on a business trip and I don't have access to the rules, so if someone could help me out that would be great! Correct, just like psychic powers Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3634326 Share on other sites More sharing options...
Iron Father Ferrum Posted March 26, 2014 Share Posted March 26, 2014 So if we go with this interpretation -- I agree with it; not arguing the point, just commenting -- then the turn they deep strike in, they're not going to suffer/benefit from the effects of the Crazed roll? Link to comment https://bolterandchainsword.com/topic/288321-hellbrute-formations/page/7/#findComment-3634345 Share on other sites More sharing options...
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