Fytharin Posted March 20, 2014 Share Posted March 20, 2014 Greetings Brothers! So lately I've been wrestling with a dilema. I recently won a Riptide Battlesuit in the draft tourny I have been writting about lately amongst some other tau tidbits. But it's been making me consider whether or not I should take them as allies seeing as I have the most expensive part already and some epic long range firepower seems like it would compliment my current list rather nicely. I'd be looking to add either allied detachment at around 1500-2000 points and the tau detachment would probably look something like this. Commander (attached to Broadsides) Flamer, Multi-Spectrum, Purtide Engram Riptide (Ion Accelerator, Fusion, Velocity Tracker) 6 Fire Warrior 3 Broadsides Rail Rifles, Smart Missile System, Velocity Trackers Although I might switch to that early warning system... It's this versus a IK with BC and monetarily wise? I'd probably be spending more getting the tau units I need versus the giant IK so when I think of it that way, dropping $120-130 on the IK is less intimidating. LOL Has anyone run tau allies before? I tend to go with drop pod lists with ML LF's in the back either protected by a rune priest or if there's an IK on my opponents team or something similar I'll toss the RP in the drop pod for JAWS. And if that's the case I'll do the shield generator thing....whatever it's called (coffee still kicking in), to give my LF's those 3 HP's. My current meta tends to be non-termies and low toughness so my usual list is hardly ever geared to encounter those lists. I'm trying to fix that and I know Riptides are great at taking out termie units but then again this could probably be accomplished with the IK as well. Your thoughts and time please for my grattitude. :) Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/ Share on other sites More sharing options...
TheLastHuzzah Posted March 20, 2014 Share Posted March 20, 2014 I do not have the IK codex, and have only seen their capabilities talked about. I have been working on a drop pod list using Tau allies (will post when I'm happy with it) and have some thoughts for you: -If cost is a factor, I would imagine IK is the way to go ($190.00 thereabouts w/ codex and stompy robot) Tau ($280.00 for everything you don't have) -I would go tanky/buff commander (MS, Puretide, Iridium armor, shield gen) maybe add a Gauntlet & FNP if you have the points. He can eat the shots going for your Broadsides and can easily tie up a unit in CC. Edit: I always get the Command & Control & Multispectrum confused, you really don't need the "re-roll misses" one unless you really want to help that Riptide out. -I like the HYMPs better than rifles, especially since you'll be able to snag tank hunters. Models that can kill flyers and don't have the same weaknesses as flyers, yes please. -The riptide can have a second system, FNP is also an option here. -If you are just worried about filling your troop slot the fire warriors will work I would recommend a squad or 2 of Kroot rather than FW. Benefits: cheap, scoring, infiltrate, sniper rounds. If you feel like your "on the field" models have the durability to survive a round of enemy firepower, you could also outflank them (add a dog to make sure it goes well). Cheers! Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3627904 Share on other sites More sharing options...
Fytharin Posted March 20, 2014 Author Share Posted March 20, 2014 How competitive would a list like this be with the Tau? Unfortunately most of the competitive players around here don't play Space Wolves and the ones that do are pretty casual or just spam LFML...so to me this is new strategy crafting here. Cost right now is a factor but it won't be here soon since I just got a few major commissions. I don't think I will have much on the field durability to be honest it just depends on how much I can take out in that first round of shooting to pave the way for my grey hunter drop pods to hopefully not get anihilated the moment they land. I feel like my first drop pod tends to hit the board and get destroyed in the first turn. I tend to take out a good chunk with my flamers but then I give up first blood practically wrapped in a bow. =/ I tend to flank my TWC around to make them nervous, bombard with my LF and then they have the threat of more drop pods coming in so my tactic is to give them too many targets. I think if I can have this tau detachment firing away and a Riptide slowly advancing with TWC my opponent will have a pretty tough choice on what to attack. Do the kroot have a better Strength/AP profile than the FW? I have yet to buy the codex, I wanted to see if it would be worth it first. Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3627951 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted March 21, 2014 Share Posted March 21, 2014 A thought and possibility is that you could sell or trade the Riptide towards the IK and codex. I have to admit that I am quite biased in my comments here. I hate Tau. The new codex is one that, in this current edition, and in my local game shop meta, has ruined playing with anyone but my friends. I think the codex is the most OP so far and the easiest to abuse. But enough about that. The IK for me, fits right into the thematics of the Space Wolves. Space Vikings and Space Knights, both ancient archetypes brought together by the magic of the golden zombie pod. Game-wise, it helps with two things, at least in my list. It provides even more long range support (if you run the huge cannon gun) and can sit in the back and just shoot. If you're running pods like I am, which I see you are, then having that front line pressure will take a little pressure off of the giant robot. Just dont shoot your own dudes!! And secondly, and along the same line, it acts to denture fire from your Long Fang packs, which are just super dooper. This is just my 2 cents and ramblings. Just remember Sons of Russ don't let Sons of Russ play Tau!! End of Line Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3629289 Share on other sites More sharing options...
TheLastHuzzah Posted March 21, 2014 Share Posted March 21, 2014 Some of us picked up Tau as a second army in the past because they wanted to have a shooty instead of punchy army. My Tau existed before the new hotness. I am as true a son of Russ as any, but assure you I'll not feel bad dropping a squad of Broadsides behind an aegis line w/ quad gun if It'll allow me to better succeed in the craziness of 6th ed. Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3629313 Share on other sites More sharing options...
Fytharin Posted March 21, 2014 Author Share Posted March 21, 2014 I'm siding with both of you to be honest. Because this is definitely not something I'll be fielding outside of a tournament setting or against the few @******* that have been showing up at my game store lately running a bunch of spam/overpowered crap and basically just want to ruin any fun in the game. One is even an agressive Space Wolves brother who to be honest, needs to be brought to heel...he agreed to play a friendly, rule learning game with my boy friend who is still learning and I caught him lying about rules when I walked up to watch and continued to do so until I pulled out my rule book and had to start judging the match. I think it may be a desperate enough endeavor for this daughter of Russ to ally with some alien scum in dire times of need... Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3629429 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted March 21, 2014 Share Posted March 21, 2014 My comments are meant in jest, thelasthuzzah. No need to get bent out of shape, brother!! I could care less about your broadsides and how long you've played Tau!! ;) That's the difference between me and you, and every human being for that fact. We won't all like the same thing. It won't happen. Ever. We just need to know that I am always right!! ;) Best of luck in your decision Fyth!! And it sounds like this 'wolf brother' needs to have his wet food privileges taken away!! End of Line Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3629520 Share on other sites More sharing options...
TheLastHuzzah Posted March 21, 2014 Share Posted March 21, 2014 I wasn't bent out of shape, just stating fact. Wolves have been my main army since the 3rd edition codex supplement at the ripe age of 14ish (now a grumpy old man @ 30 :-D). Any how I finished the "rough draft" of the aforementioned list and will link it in this post once I get to my PC along with my "iffy" bits as the army has not been playtested yet. Cheers! Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3629544 Share on other sites More sharing options...
mactire Posted March 22, 2014 Share Posted March 22, 2014 Xenos scum at least the IK respect the Allfather Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3629988 Share on other sites More sharing options...
infyrana Posted March 22, 2014 Share Posted March 22, 2014 Have you thought about Farsight for your Tau ? Making an entire mech suit army list. I also have both Wolves and a few Tau units (much akin to the list above you provided), haven't run them up yet as the Tau are still as yet unmade, I figured they'd be a nice change, so very interested to hear the thoughts in this thread. Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3630160 Share on other sites More sharing options...
Machine God Posted March 23, 2014 Share Posted March 23, 2014 This discussion should as per B&C rules be done in the Army Lists and Tactica Forums. Its not PA related. Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3630567 Share on other sites More sharing options...
Fytharin Posted March 23, 2014 Author Share Posted March 23, 2014 This topic started as a discussion on which would be better allies for Space Wolves and IK's are definitely a PA related topic. Guys calm down on the fluff please, I have great respect for you WG and LF's who are more wizened in the lore than I. But right now I am strictly looking at which allied unit would be more tactically suited to fill the gap my space wolves currently lack and a tau force and the IK happen to be what I'm looking at. If a mod does feel this should be moved then please go ahead and forward this topic to the appropriate place. Rune_Priest - Yes, yes he does and I'm kinda hoping to be the one who takes it from him at the moment. LastHuzzah - Thanks! I'd be really eager to see it. mactire- *have a cookie* infy - I have, I'm probably going to go pick up the codex today but just glancing at his stats he seems like he would be a good, easy HQ to slip in there. Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3630864 Share on other sites More sharing options...
infyrana Posted March 23, 2014 Share Posted March 23, 2014 Hmm, sorry if you knew already, what I should have written was the "Farsight Supplement" addition to the Tau codex, using Farsight there. I believe you can also get a second Riptide (the character) going that route if you wanted to be mean :) Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3630909 Share on other sites More sharing options...
Fytharin Posted March 23, 2014 Author Share Posted March 23, 2014 I swear I didn't just buy the Tau Empire Support Cadre with that in mind....HOWEVER! I did get it for $230 so depending on what I decide...if I want to be mean I have 6 broadsides and 2 riptides at my disposal...or I can sell the extras and make some of my money back decisions decisions. Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3630963 Share on other sites More sharing options...
infyrana Posted March 23, 2014 Share Posted March 23, 2014 Very nice! At the risk of going off top from PA marines...you can magnetise the arms so that you can equip them all with HYMP's instead of the broadsides (most rate the missiles over the broadsides). The advancedtautactica site is your best source to avoid cluttering this site for that info. This site has a few odds and sods advice regarding the integrating of Tau and Space Marine armies that you may not find here as readily. Might need to work out a way of integrating some Markerlights for better shooting. If all else is in doubt - I guess, with some custom painting or markings etc, you could always proxy them up as Mechanicum or Knights in friendly games. This would allow you to make full use of this forum to get some good ideas on what the Space Wolves could do with in addition to their usual stuff. Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3631045 Share on other sites More sharing options...
TheLastHuzzah Posted March 25, 2014 Share Posted March 25, 2014 Finally got off my butt and posted the list: http://www.bolterandchainsword.com/topic/288575-pods-and-pods/ Cheers! Link to comment https://bolterandchainsword.com/topic/288369-tau-allies-vs-imperial-knight-allies/#findComment-3632373 Share on other sites More sharing options...
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