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Questions regarding DCA + Mauls, and other Henchmen CC


Kilofix

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It depends on which Codex you purchase them from.

 

C:GK have Power Weapons, so they come as they are modelled.

 

IIRC C:AS states Power Swords.

 

Can't remember about C:I off the top of my head.

 

Isn't it great to have the same unit, with different rules, across multiple Codexes. ;)

 

I can't wait for Codex: Grey Knights to be updated, and there to be two different Coteaz's running aorund (no one seriously expects him to stay as is for only 100 points, right?).

Note that if your sole intention is close combat support, attach an Inquisitor as a psyker with Hammerhand.  Yes, it's not Prescience from Divination, but Hammerhand gives them the small Str boost to hit S5 with their power swords, and keep the AP3.  Something to think about.  Mixing that with C:=][= and the Priests, better Transports, etc is kind of brutal.

Note that if your sole intention is close combat support, attach an Inquisitor as a psyker with Hammerhand.  Yes, it's not Prescience from Divination, but Hammerhand gives them the small Str boost to hit S5 with their power swords, and keep the AP3.  Something to think about.  Mixing that with C:=][= and the Priests, better Transports, etc is kind of brutal.

 

Yeah, after some more consideration I'll probably go with the C:I ruleset for Priests, Psybolt Transports, etc.

 

I'll use Acolyte - Melta Bombs for bigger stuff.

 

Btw, slight digression but is there any point in giving a Priest an Evicerator instead of giving an Acolyte a Melta Bomb (apart from only being able to use the latter on MC / Veh)? The former costs a lot of points.

 

Thanks for all the opinions.

 

the most craptastic thing about the difference.. is that priests from C:I CAN take power mauls, since they are listed as power weapon, when everything else is swords in the blasted thing.

 
That's the price of heresy ;) just take GK Henchmen. The Priest buffs are cool, but I'm not sold they're that big a deal. Henchmen die in a stiff breeze anyway, so its not like you get very long to make those buffs work for you. 

 

 

You mean...other than the fact that an Eviserator is a giant freakin' chainsword? I'm struggling to think of why I wouldn't do that. <3

 
Mah battle-brother. Especially the original 3rd edition Priest model with it. He's got a great angry expression on his face, an epic beard, with chains and books hanging off his robes. Wish GW still made the warband box sets, they were so cool. 

 

 

I always wanted to have a Squad of Chain Fist / Storm Shield Terminators, using Eviscerators as Chain Fists...

 
Goes against the Codex Astartes. No one can be that cool. Except Space Wolves of course ;) Wolf Guard break all the rules. 

Codex: =][= Priests count as a non-independant character, have war hymns, a rosarius, and can be given an eviscerator (which can be turned to S8 instagib via hammerhand).  Considering the buffing they can give to your horde of DCA's with reroll wounds and hammerhand from your attached Inquisitor, they're well worth the points investment IMO.

 

Codex: =][= Priests count as a non-independant character, have war hymns, a rosarius, and can be given an eviscerator (which can be turned to S8 instagib via hammerhand).  Considering the buffing they can give to your horde of DCA's with reroll wounds and hammerhand from your attached Inquisitor, they're well worth the points investment IMO.

Yeah I suppose if you want a close-combat Henchmen unit they're pretty useful, but in a ranged unit a Prescience Inquisitor is more relevant. 

Of that we do not disagree :)  I should note you technically could take a ministorum priest for the extra plasma gun, the ability to snipe at range wounds allocation wise, and the ability to have a war hymn should one be assaulted, but it's kind of a spendy option for a shooting retinue.  Really though, psychic Prescience Inquisitor is the best buff point for point for shooting we have.

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