thepowerofwar Posted March 23, 2014 Share Posted March 23, 2014 I was curious what is your preference(pros and cons) of how to deliver your assault marines. I used to use jump packs religiously in 5th but I have all but shelved them for pods in 6th. With the packs you get only 1 d6 scatter but you still can mishap, and with pods its 2 d6 but you can move 6 inches towards your target to compensate for the scatter with very little chance of mishap(aka going off the board). Link to comment https://bolterandchainsword.com/topic/288500-jump-packs-or-drop-pods/ Share on other sites More sharing options...
JamesI Posted March 23, 2014 Share Posted March 23, 2014 I think it depends on what else is in the force. I genearlly prefer jump packs, but my bias could be at least partially due to the fact that i own no drop pods and have no desire to spend the money to get a bunch. Link to comment https://bolterandchainsword.com/topic/288500-jump-packs-or-drop-pods/#findComment-3630800 Share on other sites More sharing options...
Jakbal Posted March 23, 2014 Share Posted March 23, 2014 I'm currently jump pack, but wanting to go drop pod. I have had lots and lots of issues deploying from deep strike ... now to the point where I just don't do it anymore. With jump packs (and enough terrain) I can get across the board quick enough to still be effective. I want to build a death company drop pod, though ... I really like the idea of that! Link to comment https://bolterandchainsword.com/topic/288500-jump-packs-or-drop-pods/#findComment-3631204 Share on other sites More sharing options...
Sanguine_Blood Posted March 24, 2014 Share Posted March 24, 2014 Last night I used my first game where I used 3 Drop Pods. I usually always put my fragioso in one, I have one for a 2nd Furioso, and a 3rd for another unit (HQ, or Assault Squad, or Death Company). I'm impressed by them. I like jump packs a lot, but don't like to use them on large units. I don't like to have 10 guys clumped together if I choose to DS - sitting ducks. I adore JP on a 5man DC w/lemartes (fun game), or vanguard (have to enjoy them b4 they get nerfed in next dex - loss of heroic), or pimped out HQ squad. Link to comment https://bolterandchainsword.com/topic/288500-jump-packs-or-drop-pods/#findComment-3631347 Share on other sites More sharing options...
frozenjordan Posted March 24, 2014 Share Posted March 24, 2014 Just started trying out both on the weekend as well as in Razors. I only liked the drop pod because I had 2 and my opponent had a lot of heavy support in his back field. Chose a 10 man melta unit to make sure his Defiler wasn't making another battle cannon shot. Probably annoyed by that a 10 man chaos unit with a Lord who had some bull torrent flamer jumped out of a Rhino and decimated them but that's when the Frag man showed his ugly face and took out all 10 and saved the few jump-pack-less souls that were left. Link to comment https://bolterandchainsword.com/topic/288500-jump-packs-or-drop-pods/#findComment-3631849 Share on other sites More sharing options...
Nova_chron Posted March 27, 2014 Share Posted March 27, 2014 If you are deep striking I would go with the drop pod, this is purely to avoid eating a large blast in your opponents shooting phase. Otherwise you are deep striking and running to spread out. Personally I do not like this tactic because it wastes a round of shooting. Punctuation ran away from me. Link to comment https://bolterandchainsword.com/topic/288500-jump-packs-or-drop-pods/#findComment-3634972 Share on other sites More sharing options...
Quozzo Posted March 29, 2014 Share Posted March 29, 2014 I prefer jump packs because you dont give your opponent a(nother) victory point in the middle of their dep zone. Taking jump packs with the VV is a no brainer ;) Link to comment https://bolterandchainsword.com/topic/288500-jump-packs-or-drop-pods/#findComment-3636889 Share on other sites More sharing options...
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