WumgarIcefang Posted March 25, 2014 Share Posted March 25, 2014 Thunderwolf Cavalry.. can they go in/out up/down in buildings and ruins? I tried finding it. I looked online and some people state yes they can in 6th Edition while others state no. If they can then they do so by making a dangerous terrain check? Please direct me where to find the rule or any conflicting rules. If they can't thats fine I will just Thunderhammer my opponents that hide in buildings. Much thanks! Wumgar Link to comment https://bolterandchainsword.com/topic/288577-twc-in-buildings-and-ruins-6th-edition/ Share on other sites More sharing options...
logun Posted March 25, 2014 Share Posted March 25, 2014 in the case of ruins as far as i know they cannot climb to higher levels, but can run around the bottom. my club mates do it to me all the tme, and i have to sit there waiting for one to fall so i can rip it to shreds. Link to comment https://bolterandchainsword.com/topic/288577-twc-in-buildings-and-ruins-6th-edition/#findComment-3632389 Share on other sites More sharing options...
WumgarIcefang Posted March 25, 2014 Author Share Posted March 25, 2014 Do you attack the buildings/ruins? How successful has that been? Do you know where I can find the rule? Link to comment https://bolterandchainsword.com/topic/288577-twc-in-buildings-and-ruins-6th-edition/#findComment-3632400 Share on other sites More sharing options...
logun Posted March 25, 2014 Share Posted March 25, 2014 sorry, no you can't attack the ruin. i just ment i have to wait for them to come down. you can however attack a fortification like a bastion etc, they have an armour rating. and if you have a thunder hammer/powerfist or melta bombs it will be very successful. Link to comment https://bolterandchainsword.com/topic/288577-twc-in-buildings-and-ruins-6th-edition/#findComment-3632410 Share on other sites More sharing options...
Torin Posted March 25, 2014 Share Posted March 25, 2014 well twc cant go up building because they are Calvary but the trick to this is you can use your ferisian wolves thats attach to your warlord to pull them down. .. TWC wait downstairs.. while your little wolves go and chase them down.. :) Link to comment https://bolterandchainsword.com/topic/288577-twc-in-buildings-and-ruins-6th-edition/#findComment-3632416 Share on other sites More sharing options...
DanPesci Posted March 25, 2014 Share Posted March 25, 2014 aye, the wolves, because they are beasts, can go up floors. Torin - So i take it the wargear FW dont have to remain within 2" of the TWC whilst in combat then? So your wolves can technically charge up say, 2-3 levels of a ruin whilst the TWC stay downstairs...then if/when the wolves die...the opponent HAS to make pile in moves into the TWC? Also, just for quick clarification..im sure it used to be that you could count as being 'in combat' if you were directly below a model...so say someone had models on the first floor of a building, but you had guys direclty below (ie on the ground floor) - do they countas being in combat or do they have to be in base to base? Link to comment https://bolterandchainsword.com/topic/288577-twc-in-buildings-and-ruins-6th-edition/#findComment-3632515 Share on other sites More sharing options...
Fytharin Posted March 25, 2014 Share Posted March 25, 2014 You have to maintain 2" cohesion and since most GW buildings maintain that distance between levels you can stagger a wolf on each level with your TWC below to take advantage of that eventual pile in. If the fenrisian wolves break that unit cohesion however I don't think the pile in would eventually reach the twc unless maybe you kept a FW on the ground floor? Then the pile in would be on that last remaining unit and you could charge in you TWC into the melee. Cavalry cannot enter ruins Torin is right. Link to comment https://bolterandchainsword.com/topic/288577-twc-in-buildings-and-ruins-6th-edition/#findComment-3632698 Share on other sites More sharing options...
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